Turning Rage to Intrigue

RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
<!--quoteo(post=1695505:date=Dec 7 2008, 03:34 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Dec 7 2008, 03:34 PM) <a href="index.php?act=findpost&pid=1695505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Firewater, I think that all that should be done is that competitive players should be given icons. This way if a newbie is like "WHAT THE HOW DID HE JUST DO THAT!!??" He could then press tab and be instantly interested in the competitive world.<!--QuoteEnd--></div><!--QuoteEEnd-->

Anyone who's been playing NS for more than about 5 minutes knows how easy it is to get raged when you don't understand adadadad or how to properly set up your rates, mouse accel, yo-yo leapskulk hitboxes, etc etc.

So here, why not take that rage and give newbies something to do with it. This thread is discussing potential ideas to give a newbie options when they die (or at other times) to see why they died and who killed them, and why that player was able to do so (perhaps including a clan link, or just a multi-angled replay of the death animation if the newbie wanted).

This is for player education.

Comments

  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=105270" target="_blank">There is an active thread for this all ready.</a>
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    It's not exactly the same thread.

    Rage usually doesn't have a foundation in logic and is usually counterproductive to learning. Besides that, I'm not sure how much useful information you can get from a replay of your death or from clan links. Learning from a replay requires analysis and most people in a game just don't do that. Regardless, however, it's still a useful feature to have for the minority that will actually use it.

    Players could also be provided with a list of community sites that offer tutorials, videos, articles, training sessions, etc. Again, this will interest a minority that might want to improve their game. However, in order to interest the majority, there needs to be a reason to play better - such as a thriving competitive scene with sponsored competitions and other unique events that reward players who decide to learn more about the game.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If death replay was an option and played in slo-mo I would find it useful if only for those edge cases of "what the hell how did I die there", but if it played all the time that would be incredibly enraging, like the game was rubbing it in.
  • ratclawratclaw Join Date: 2008-06-12 Member: 64433Members
    <!--quoteo(post=1695706:date=Dec 9 2008, 07:57 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Dec 9 2008, 07:57 PM) <a href="index.php?act=findpost&pid=1695706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If death replay was an option and played in slo-mo I would find it useful if only for those edge cases of "what the hell how did I die there", but if it played all the time that would be incredibly enraging, like the game was rubbing it in.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It could be implemented like Call of Duty. When you die you see your last few seconds of life from your killer's eyes. It helps to find campers and the such, but it can be skipped if you just want to jump back in the action or skip a humiliating death.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Oh it most definitely wouldn't play automatically. It would be a clickable or something, that would definitely be bad LOL.

    Sarisel - yeah it would be great for smart people, but even for the other people, it gives them something to be curious about, there's always that bit of interest and it lets everyone else tell them "Go watch the frag." Simultaneously, this solves some of the boredom of sitting in the spawnqueue.

    I think it would need to record them from about 15 seconds back before being useful, since NS is so strategy based, that's about how long it would take for them to put themselves in a bad situation.

    This would also be epic for shoutcasts.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1695708:date=Dec 9 2008, 08:35 PM:name=ratclaw)--><div class='quotetop'>QUOTE(ratclaw @ Dec 9 2008, 08:35 PM) <a href="index.php?act=findpost&pid=1695708"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It could be implemented like Call of Duty. When you die you see your last few seconds of life from your killer's eyes. It helps to find campers and the such, but it can be skipped if you just want to jump back in the action or skip a humiliating death.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We don't have a camper issue (i hope) but something it would help is player identification, seeing how they play, and other fun features.

    I recommended in another thread death screens. Similar to CoD4 single player where they let you in on a piece of advice, such as watch out for the green gas or here's some fun facts about sensory chambers. Odd quotes would also be cool. However, this would involve not only a good batch to pull from (i.e. not the same loading screen you keep seeing in Empires) as well as contextual advice (don't talk about stuff if more important stuff should be said, like watch out for electrified buildings, blue = damage).
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    Seeing how a player killed is a good idea and it it was an idea recommended my times before. It is also an idea that was proven to be helpful as well. It teaches the player about the various ways of being killed and removes the feeling of getting killed cheaply.

    Only issue is that it can give away the enemy's position by letting you see the lerk at flied back to his base before he gassed and ran.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    It could be turned off with a server variable for highly competitive servers. It's just like other games with restricting spectating to your teammates or even just their point of views. If I was doing the killing, I know I'd be okay with it, as long the kill cam wasn't too far back in time. It'd take some special coding, though, that probably could be better spent.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    I'm not sure how interested the team is in adding a comprehensive in-game tutorial, but we're damn lucky that the game is using LUA. Now a 3rd party should be able to build a pretty nice tutorial which the team could add later on if they so choose.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    <!--quoteo(post=1695754:date=Dec 10 2008, 02:25 AM:name=PseudoKnight)--><div class='quotetop'>QUOTE(PseudoKnight @ Dec 10 2008, 02:25 AM) <a href="index.php?act=findpost&pid=1695754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It could be turned off with a server variable for highly competitive servers. It's just like other games with restricting spectating to your teammates or even just their point of views. If I was doing the killing, I know I'd be okay with it, as long the kill cam wasn't too far back in time. It'd take some special coding, though, that probably could be better spent.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This concept could be used in conjunction with server expectation levels (Open [all audiences], Casual, Competitive), then when a player joined a competitive server, they would know it by the fact that their death animation didn't play (maybe they could play ZoS instead LOL).
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    I think the a replay of how the person died would be great. I know that some games will show you how you died in a quick video that lasts just a few seconds. Maybe if that video played it would not only show new players how they died, but also be entertaining for regular players. I mean really, if I was a lerk and a jet packer came flying through the air and shotgunned me in the face I would want to see it again. In addition to that, if there was a way to save the video and then later upload it that would be amazing from a community standpoint.
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I am actually hoping that there is going to be replay capability built into the game for the entire matches. It is something really high on my wish list since I love to watch some commented replays of games.

    I would be floored if the game would have a feature that it would save the last 5 games worth of replays automatically, similar to Halo 3.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    I think a recording buffer of even the last 10 minutes of gameplay would be awesome. Obviously the more the better, but it would be cool to be able to embark on an epic gorge rush or something similar, then save the video demo after the event.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    Something like HLTV for every server?
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1695878:date=Dec 11 2008, 04:55 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Dec 11 2008, 04:55 PM) <a href="index.php?act=findpost&pid=1695878"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something like HLTV for every server?<!--QuoteEnd--></div><!--QuoteEEnd-->

    What about per client? WHOA!!!!

    but seriously, replays are a must, whether automatic (easy to make frag vids from accidental awesome) or manual.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited December 2008
    Mini-replays for every kill might be too much to ask, but a freeze frame i.e. TF2 would be great. And preferably a freeze of the moment they fired the killing shot rather than a couple seconds afterwards.

    And no to the "skill icon," that's just thinly veiled ego padding.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I was wondering on what demoing options UWE will make for NS2.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    edited December 2008
    <!--quoteo(post=1696082:date=Dec 14 2008, 01:44 PM:name=Zek)--><div class='quotetop'>QUOTE(Zek @ Dec 14 2008, 01:44 PM) <a href="index.php?act=findpost&pid=1696082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mini-replays for every kill might be too much to ask, but a freeze frame i.e. TF2 would be great. And preferably a freeze of the moment they fired the killing shot rather than a couple seconds afterwards.

    And no to the "skill icon," that's just thinly veiled ego padding.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Similar to the PT icon ego padding that was common place in earlier versions of the game.

    Also I agree that having a "Kill Cam" like that of CoD4 would be an excellent tool. The last 3 seconds or so of gameplay would be a useful learning tool for any player, regardless of skill or experience level.

    As far as the replays are concerned, every client can record a demo, so I am confused as to what the difference between a demo and a replay is.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    The idea behind a replay is that no action is required to record it. The last X minutes of events are constantly, automatically recorded (exactly like a demo). A player would then just hit a button to save that buffer, or the buffer could be used for an automatic replay of the 10 seconds leading up to their death.
Sign In or Register to comment.