Turning Rage to Intrigue
Radix
Join Date: 2005-01-10 Member: 34654Members, Constellation
<!--quoteo(post=1695505:date=Dec 7 2008, 03:34 PM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Dec 7 2008, 03:34 PM) <a href="index.php?act=findpost&pid=1695505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Firewater, I think that all that should be done is that competitive players should be given icons. This way if a newbie is like "WHAT THE HOW DID HE JUST DO THAT!!??" He could then press tab and be instantly interested in the competitive world.<!--QuoteEnd--></div><!--QuoteEEnd-->
Anyone who's been playing NS for more than about 5 minutes knows how easy it is to get raged when you don't understand adadadad or how to properly set up your rates, mouse accel, yo-yo leapskulk hitboxes, etc etc.
So here, why not take that rage and give newbies something to do with it. This thread is discussing potential ideas to give a newbie options when they die (or at other times) to see why they died and who killed them, and why that player was able to do so (perhaps including a clan link, or just a multi-angled replay of the death animation if the newbie wanted).
This is for player education.
Anyone who's been playing NS for more than about 5 minutes knows how easy it is to get raged when you don't understand adadadad or how to properly set up your rates, mouse accel, yo-yo leapskulk hitboxes, etc etc.
So here, why not take that rage and give newbies something to do with it. This thread is discussing potential ideas to give a newbie options when they die (or at other times) to see why they died and who killed them, and why that player was able to do so (perhaps including a clan link, or just a multi-angled replay of the death animation if the newbie wanted).
This is for player education.
Comments
Rage usually doesn't have a foundation in logic and is usually counterproductive to learning. Besides that, I'm not sure how much useful information you can get from a replay of your death or from clan links. Learning from a replay requires analysis and most people in a game just don't do that. Regardless, however, it's still a useful feature to have for the minority that will actually use it.
Players could also be provided with a list of community sites that offer tutorials, videos, articles, training sessions, etc. Again, this will interest a minority that might want to improve their game. However, in order to interest the majority, there needs to be a reason to play better - such as a thriving competitive scene with sponsored competitions and other unique events that reward players who decide to learn more about the game.
It could be implemented like Call of Duty. When you die you see your last few seconds of life from your killer's eyes. It helps to find campers and the such, but it can be skipped if you just want to jump back in the action or skip a humiliating death.
Sarisel - yeah it would be great for smart people, but even for the other people, it gives them something to be curious about, there's always that bit of interest and it lets everyone else tell them "Go watch the frag." Simultaneously, this solves some of the boredom of sitting in the spawnqueue.
I think it would need to record them from about 15 seconds back before being useful, since NS is so strategy based, that's about how long it would take for them to put themselves in a bad situation.
This would also be epic for shoutcasts.
We don't have a camper issue (i hope) but something it would help is player identification, seeing how they play, and other fun features.
I recommended in another thread death screens. Similar to CoD4 single player where they let you in on a piece of advice, such as watch out for the green gas or here's some fun facts about sensory chambers. Odd quotes would also be cool. However, this would involve not only a good batch to pull from (i.e. not the same loading screen you keep seeing in Empires) as well as contextual advice (don't talk about stuff if more important stuff should be said, like watch out for electrified buildings, blue = damage).
Only issue is that it can give away the enemy's position by letting you see the lerk at flied back to his base before he gassed and ran.
This concept could be used in conjunction with server expectation levels (Open [all audiences], Casual, Competitive), then when a player joined a competitive server, they would know it by the fact that their death animation didn't play (maybe they could play ZoS instead LOL).
I would be floored if the game would have a feature that it would save the last 5 games worth of replays automatically, similar to Halo 3.
What about per client? WHOA!!!!
but seriously, replays are a must, whether automatic (easy to make frag vids from accidental awesome) or manual.
And no to the "skill icon," that's just thinly veiled ego padding.
And no to the "skill icon," that's just thinly veiled ego padding.<!--QuoteEnd--></div><!--QuoteEEnd-->
Similar to the PT icon ego padding that was common place in earlier versions of the game.
Also I agree that having a "Kill Cam" like that of CoD4 would be an excellent tool. The last 3 seconds or so of gameplay would be a useful learning tool for any player, regardless of skill or experience level.
As far as the replays are concerned, every client can record a demo, so I am confused as to what the difference between a demo and a replay is.