The Graveyard

GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
<div class="IPBDescription">too high art for you :p</div>I'm guessing some of you will have heard of it but for those who haven't you might be interested by a recent... uh... 'Game' released by Tale of Tales.
It's called 'The Graveyard'.

<a href="http://tale-of-tales.com/TheGraveyard/" target="_blank">http://tale-of-tales.com/TheGraveyard/</a>

I won't say anything as half the fun with these things is finding out their nuances yourself :p
Long story short though Tale of Tales have released this as an 'art' game and have made a lengthy Post Mortem on Gama Sutra about it:

<a href="http://www.gamasutra.com/view/feature/3865/postmortem_tale_of_tales_the_.php" target="_blank">http://www.gamasutra.com/view/feature/3865..._tales_the_.php</a>

The highlight being:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->"Overall, the reactions to the game (gathered from the articles, their comments sections and personal messages), fall into three categories.
Of course there is the expected response of the typical gamers whose desire for zombies whenever they see a cemetery is apparently insatiable. They tended to describe The Graveyard as "boring". Of course.

A little bit up the ladder of human civilisation, we find the people who were turned on by the idea but turned off by the actual experience. They were "disappointed". From what we can see, this was either caused by a failure on our part to maximize the qualities of the game or by certain expectations coming from the player.

Despite the fact that games are supposed to be interactive, many gamers still seem to be incredibly passive when it comes to the meaning of their entertainment. They expect to be spoonfed and don't seem to have any experience with literature, modern theater or fine art (or even art films) which require active participation, not just of thumbs and index fingers but also of heart and brain.

A final type of response was the simply "delighted" one. These people really enjoyed the game. And/or they were happy to see the experimentation that we're doing with the medium."<!--QuoteEnd--></div><!--QuoteEEnd-->

Most intriguingly you can pay $5 for the full version in which the only difference is that the old lady might die. Kinda morbid huh?

Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Remind me that when I do something, I'll also imply that anyone who doesn't like it is at the bottom of human civilization. Nobody will think of me as a snooty arrogant ###### for sure!
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    As an emotive piece of media it succeeds but I don't think it really pushes the field of games as art anywhere further. I feel its more like an emotive animation where you could only control the speed of the pacing (slow or on crutches slow). There isn't any real choices for the player to make, sure you can take it slower to stew on whatever it manages evokes for you but it doesn't do anything more than what a 3d animation could have done. Eh. Fail as a game. I feel <a href="http://hcsoftware.sourceforge.net/passage/" target="_blank">Passage</a> used games better as a means to provoke thought on a similiar subject.

    Also, yeah what lolf said. Their quotes in the post mortem makes them sound ass hattish.
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    <!--quoteo(post=1694772:date=Dec 1 2008, 04:43 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Dec 1 2008, 04:43 PM) <a href="index.php?act=findpost&pid=1694772"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Remind me that when I do something, I'll also imply that anyone who doesn't like it is at the bottom of human civilization. Nobody will think of me as a snooty arrogant ###### for sure!<!--QuoteEnd--></div><!--QuoteEEnd-->And everyone who doesn't want to be reminded of this is at the bottom of human civilization...?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2008
    Hehe goes to show that "Belgian Dutch" or Flemish is still quite different from Dutch. Some small things were like a foreign larguage, even for me <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> But then again I could also do the same thing to a Belgian and speak in my local dialect, he would not even understand 80% of it...


    The game is indeed not really a game, <span style='color:#000000;background:#000000'>it does give you an insight into what its like to be that age and see all your relatives and friends die around you, resulting in your world becomming ever smaller with each person who passes away.</span> Nothing much more to say about it though...
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    i'm just confused. I don't get what you're supposed to do. I walked to the church and there's a bench that I can't sit on... and if I go anywhere other than down this one straight-shoot path the camera freaks out.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    heh, yup psyke. You have to turn her to face away from the bench and if you're lucky she'll sit. For me it involved a lot of shuffling around and patience before she'd play along :o

    Truthfully I thought this thing was a failure. The control (getting the old lady to sit, being able to walk off camera, etc) get in the way of immersion/the message. The Lady herself has no emotional expression. The song is a discordant mess to my ears.

    I've been reading various discussions on it all over the net and while most people don't seem impressed (I don't blame them) there are one or two who find deeper meaning in it and maybe even praise it. I have no idea how <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I understand what they were trying to do but I really feel they missed the boat. The piece I quoted is their defence but quite frankly I've always believed that name-calling the audience is a poor show.

    Some credit is due though as the audio is pretty darn good :3

    It's always fun to see what people make of it though...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2008
    GAH Geminosity outposted me!
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1694796:date=Dec 1 2008, 10:31 PM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Dec 1 2008, 10:31 PM) <a href="index.php?act=findpost&pid=1694796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Truthfully I thought this thing was a failure.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's because you're not artsy enough. Climb to a higher rung on the "ladder of human civilization" and try again!
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited December 2008
    <!--quoteo(post=1694796:date=Dec 1 2008, 04:31 PM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Dec 1 2008, 04:31 PM) <a href="index.php?act=findpost&pid=1694796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->heh, yup psyke. You have to turn her to face away from the bench and if you're lucky she'll sit. For me it involved a lot of shuffling around and patience before she'd play along :o<!--QuoteEnd--></div><!--QuoteEEnd-->
    If I didn't play games, I never would have thought to even try this...

    Even though I do play games, and did think to try that, it didn't work, and I decided that while it was a good idea to try, wasn't the correct solution.


    My synopsis:
    Boring "game"<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> (1)<!--sizec--></span><!--/sizec-->, bad control<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> (2)<!--sizec--></span><!--/sizec-->, bad camera<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--> (3)<!--sizec--></span><!--/sizec-->...
    Their attempt at making this into a game got in the way of getting across any message.

    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->
    1. lets walk at a granny-pace up to a bench. yay.
    2. lets walk like a granny and then not actually let them sit down
    3. if they do anything else, make the camera freak out so they have a very hard time getting back "in bounds" due to bad control
    4. Charge $5 to give players the ability to end their suffering (and kill themselves)
    5. Profit!
    <!--sizec--></span><!--/sizec-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    So, uh, what exactly do you...<i>do</i>, in this "game" (ART)?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2008
    @Haze and anyone else who wants to know WTF this is (complete "game" guide <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />)
    <span style='color:#000000;background:#000000'>Walk to a bench at granny pace as Psyke described then sit on that bench, which is triggered automaticly and can only happen if granny is a correct location/position (doesn't work very well). Then you wait for a song/dialogue to start playing, telling a sad story about the people who RIP. After that you get up and walk out of the cemetary...

    I was bored and spiced it up a bit with some fitting music:
    <a href="http://www.youtube.com/watch?v=e8zFyROi9_g&eurl=http://www.existence-unknown.com/news/_article/tale-of-tales-the-gaveyard.html" target="_blank"><!--coloro:#000000--><span style="color:#000000"><!--/coloro-->Youtube link<!--colorc--></span><!--/colorc--></a>


    That is the whole game, unless you get the full version. Then you get the possibility that granny dies and this probably happens when she is sitting on the bench...</span>
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited December 2008
    Ok, if you didn't notice already you can't quit the 'game' via a menu or the like. The only way to quit is to make the old lady walk out of the graveyard.

    Keeping that in mind, here's what your $5 buys you for the curious :p

    <a href="http://uk.youtube.com/watch?v=ocY1ei5lAog" target="_blank">http://uk.youtube.com/watch?v=ocY1ei5lAog</a>
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited December 2008
    Firstly I'd like to say that I love Art Games, or rather what they try and achieve. I like the idea of this game, but I think the art aspect got in the way of what actually makes it a game. I'm probably going to be more critical of this due to the creators remark about where people stand on the 'ladder of human civilisation'. Sorry, I mean a lot more critical :]

    I think calling it 'The Bench', or 'The Walk' would have been better, as it would then at least offer some kind of goal or intent for the player. 'The Graveyard' is a bit...well...dur.

    What bothered me was that this was aiming to provide a greater level of experience through a game-style environment, yet the animation was repetetive and the experience just somewhat lacking due to that and other little things, such as birds landing halfway up a gravestone in mid-air. The lady is really what the game is all about, so more attention to her should have been paid rather than making the graveyard all pretty with cloud shadows and birds flying across the screen. <b><!--coloro:red--><span style="color:red"><!--/coloro-->*update*<!--colorc--></span><!--/colorc--></b> I just played again, and actually she walks smoothly for the first 5 steps or so, then starts hobbling unless you stop and rest before carrying on, where she walks smoothly for another 5 steps. This is good, I like this, though I did not notice the first time playing and assumed the hobbling walk was her normal one, so gameplay wise that is a fail.

    The paths leading off the side are frustrating because she can walk down them but the game does not help the player do this, and actually fights it due to the fixed camera.

    Lastly is that the player interaction with the game is completely bollocks. Hold W to walk forward... press A or D to turn around....press W to walk back out again. Okay, this is a natural control system to be used...but if I am to try and get into the experience of the lady, perhaps a repeated combination of keys could be used to simulate the mental requirements for walking. For example, press W and A in succession for the left foot and cane, then F for the right foot, and repeat. This at least requires some mental input from the player (although explaining this mechanic would briefly detract from the 'art').

    I guess what I am getting at with that idea is that it is not a game at all unless the player is required to interact with it in a manner that requires actual thought (holding down W being the main mechanic of the game does not qualify).

    The hobbling thing was good. They should have made it so that you have to take rests on the way to the bench, if this hobbling was meant to indicate that she has trouble walking for distances. That would at introduced at least an element of game into it, and made the acomplishment of reaching the bench more pronounced.

    <b>So my conclusion is that I admire the intent, and I think the execution is okay but nothing special, possibly because the creator(s) got too caught up in the high-art bollocks to actually consider ways to really make it a compelling experience.</b> (bolded for those who won't read my lengthy spasm of a review)

    Damn, I just posted this and realised that I have written more than twice what anyone else has.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2008
    <!--quoteo(post=1695860:date=Dec 11 2008, 04:10 PM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Dec 11 2008, 04:10 PM) <a href="index.php?act=findpost&pid=1695860"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Best. Game. Ever.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You know, that statement holds no ground without comic book guy's seal of approval!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Whoever bought this is an absolute tool.
Sign In or Register to comment.