Dungeon Keeper Online - EA/Netstorm

ZaggyZaggy NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
edited December 2008 in Off-Topic
<div class="IPBDescription">keeper, your minions require ..epics?</div><a href="http://ir.netdragon.us/content/2008-12-01/20081201015102525.shtml" target="_blank">http://ir.netdragon.us/content/2008-12-01/...015102525.shtml</a>

Wait, what? :o


Credits:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--><+Necro> <a href="http://ve3d.ign.com/articles/news/43283/Dungeon-Keeper-Goes-Massively-Multiplayer#comments" target="_blank">http://ve3d.ign.com/articles/news/43283/Du...player#comments</a><!--QuoteEnd--></div><!--QuoteEEnd-->

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->As part of this agreement, NetDragon will develop the game and obtains the exclusive license to operate and distribute Dungeon Keeper Online throughout the Greater China region, including Hong Kong, Taiwan and Macau.<!--QuoteEnd--></div><!--QuoteEEnd-->

-.-
/deflates

Comments

  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    If it's being developed in China we're probably not missing much. The few games I've seen from there tend to be pretty bad I'm afraid, amateur even :/

    Then again, I've not checked China's recent stuff so maybe they've gotten better? :o
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Sounds like the Company of Heroes Chinese MMO. Some weird twist on a Western franchise that won't be any worse the wear after this thing is all said and done.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    "RTS Online"? Meh.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Dungeon Keeper would make a nice MMO though, everyone could have their own individual dungeons.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1694813:date=Dec 1 2008, 06:32 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Dec 1 2008, 06:32 PM) <a href="index.php?act=findpost&pid=1694813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"RTS Online"? Meh.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1694828:date=Dec 1 2008, 08:16 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 1 2008, 08:16 PM) <a href="index.php?act=findpost&pid=1694828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dungeon Keeper would make a nice MMO though, everyone could have their own individual dungeons.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There are a few out there. The general idea is that they focus on persistent worlds (so your defenses better be good). The one I always think of is <a href="http://www.projectvisitor.com" target="_blank">Project Visitor</a>, formerly 10six.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The thing about having a DK MMO is you'd have to have an incentive to visit other people's dungeons. I'm guessing something along the lines of being able to turn their creatures to your side, capture their dungeons, steal their gold, etc. would work.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1694869:date=Dec 2 2008, 05:42 AM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Dec 2 2008, 05:42 AM) <a href="index.php?act=findpost&pid=1694869"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The thing about having a DK MMO is you'd have to have an incentive to visit other people's dungeons. I'm guessing something along the lines of being able to turn their creatures to your side, capture their dungeons, steal their gold, etc. would work.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Or just drop in and say hello. Maybe trade some slaves for some other slaves. Set up some sort of trade network for other resources. Who knows. 10 to 1 odds they screw it up somehow, though, and it turns into something where you get new rooms/items for your dungeon by purchasing them for $$$.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--quoteo(post=1694883:date=Dec 2 2008, 05:55 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 2 2008, 05:55 PM) <a href="index.php?act=findpost&pid=1694883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or just drop in and say hello. Maybe trade some slaves for some other slaves. Set up some sort of trade network for other resources.<!--QuoteEnd--></div><!--QuoteEEnd-->
    And raid the noobz for their goldz.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Perhaps if there was a way for players to also play the heroes who assualt the dungeons, then you would have an endless supply of evil dungeon masters creating clever and unpredictable dungeons for people to group up and play. They would have to get the balance right so that people would find it enjoyable to play through dungeons and to build and maintain them. I guess i'm thinking of a cross between guildwars and little big planet, in a way.

    If it's just a generic MMO with DK lore.. then thanks, but no thanks.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited December 2008
    <i>"Pit Traps are imbalanced, Wizards need a buff."</i>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1694903:date=Dec 2 2008, 06:32 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Dec 2 2008, 06:32 PM) <a href="index.php?act=findpost&pid=1694903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nerf impz<!--QuoteEnd--></div><!--QuoteEEnd-->

    As long as I can keep my exploited perma-dragonbeath I will be quite content, when imps get nerfed in the next patch...
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