Ns_complex

hameshames Join Date: 2002-11-12 Member: 8293Members
edited November 2002 in Mapping Forum
<div class="IPBDescription">a map</div> bad jpg qaulity.
<a href='http://www.geocities.com/teh_hames/ns_complex0000.jpg' target='_blank'>http://www.geocities.com/teh_hames/ns_complex0000.jpg</a>

note: copy and paste the above link into your web browser and it'll work fine.

Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    brushwork is good, lighting and some textureing (could be skaled down) are pretty bad.
  • hameshames Join Date: 2002-11-12 Member: 8293Members
    show me exactly where and what you mean, plz
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    In terms of texture scale, you can tell like on the floor that the rivets look just a bit too large. The textures placed on the front of the trapezoidal brushes seem disproportionately scaled too. Lighting seems fairly obvious to me, you only have one color of lighting, white, and while there are sources present, the light itself appears to actually be coming from a point-light hovering in the middle of the room. Switching over to some texture lighting would look better. The picture is kinda low contrast, in terms of color (it's all grey), architecture, and height level. Give it some shadows. Spruce it up and make it look interesting, while not bad, this shot really doesn't draw anyone in.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Yeah, the floor texture seriously needs to be scaled down. And the big blocky lights on the roof? They must go. Try lighting the room with texlights mounted on the sides of those protrusions on the walls. Make the light blue or bluish or something, to give the room atmosphere and to contrast with the red sky out the window a bit.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Kinda bright dont you think?
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    - first of all, remove those two lamps, maybe some nice
    red light above the pipes. (just an idea)

    - remove the window or change the shape of it, it
    doesn't really fit the theme I think. atleast change the
    skybox.

    - scale down the floor texture.

    - what are those two green things in the roof? remove
    remove them or make them smaller/new shape.

    - much more darker.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Fir the lighting aspect, you don't need to make it darker, just to make it more constrting. Such as a nicely light hallway with dark corners and reas along the roof for aliens to lurk in. No need to make it impossible to see!
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