Some Inspiration from Left 4 Dead...

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  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    <!--quoteo(post=1695361:date=Dec 6 2008, 01:10 PM:name=Zek)--><div class='quotetop'>QUOTE(Zek @ Dec 6 2008, 01:10 PM) <a href="index.php?act=findpost&pid=1695361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->L4D had some great ideas in making squad teamwork more intuitive which I think NS2 should borrow, like seeing teammates through walls and automatic voice cues, but I don't like the idea of bringing over the full-disable Infected abilities. NS is a very different kind of game from L4D.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seeing teammates through walls would be neat, but having automatic voice cues can give out the position of the marines unintentionally. There is a full-disable ability, devour for the onos, but at the same time, I wish it was gone because it is aggravating to lose control of your character for long period of time. Momentarily stuns from a successful long distance leap would be nice though.
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