<!--quoteo(post=1695361:date=Dec 6 2008, 01:10 PM:name=Zek)--><div class='quotetop'>QUOTE(Zek @ Dec 6 2008, 01:10 PM) <a href="index.php?act=findpost&pid=1695361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->L4D had some great ideas in making squad teamwork more intuitive which I think NS2 should borrow, like seeing teammates through walls and automatic voice cues, but I don't like the idea of bringing over the full-disable Infected abilities. NS is a very different kind of game from L4D.<!--QuoteEnd--></div><!--QuoteEEnd-->
Seeing teammates through walls would be neat, but having automatic voice cues can give out the position of the marines unintentionally. There is a full-disable ability, devour for the onos, but at the same time, I wish it was gone because it is aggravating to lose control of your character for long period of time. Momentarily stuns from a successful long distance leap would be nice though.
Comments
Seeing teammates through walls would be neat, but having automatic voice cues can give out the position of the marines unintentionally. There is a full-disable ability, devour for the onos, but at the same time, I wish it was gone because it is aggravating to lose control of your character for long period of time. Momentarily stuns from a successful long distance leap would be nice though.