alien weapon suggestion

c4tc4t Join Date: 2003-09-06 Member: 20619Members
<div class="IPBDescription">no not a new weapon suggestion</div>first of all, sorry if this idea has been suggested before. i used the search feature to the best of my ability and came up with nothing on the first few hits. i would like to see for ns2, and perhaps if an update comes to ns1, the rest of the alien weapons bindable to keys. currently, +movement allows instantaneous blinking without disrupting lastinv. would anybody else like to see the other alien abilities be hot keyable naturally? it would be really neat to be able to just hit a key and your fade metabolizes or hit a key and he attacks instead of selecting which weapon slot and using it.

weapons with delays would keep their delays.


i cant imagine this idea hasnt already been covered.

Comments

  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    mouse 1 bite/swipe? regardless of what ability is currently selected?

    the idea is new for me, but it seems very unintuitive for me. i mean, 4-9 keys to bind for 4 abiltys? (primary+ secondary + movement )
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    sound nice, doh i pritty mutch abouse the Q button (quick swith).. but there are some that do use binding and how it will work in NS2 with LUA i have no idea.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    <!--quoteo(post=1692313:date=Nov 4 2008, 06:46 AM:name=c4t)--><div class='quotetop'>QUOTE(c4t @ Nov 4 2008, 06:46 AM) <a href="index.php?act=findpost&pid=1692313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it would be really neat to be able to just hit a key and your fade metabolizes or hit a key and he attacks instead of selecting which weapon slot and using it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It exists in NS1. We call it scripting.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    The devs talked about kharaa weapon selection in <a href="http://www.unknownworlds.com/ns2/2008/05/unknown_worlds_podcast_24_ns2_first_prototypes" target="_blank">Podcast 24 - Commander Mockups</a> where they wanted to use a type of menu(different from the popup).
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--quoteo(post=1692334:date=Nov 4 2008, 05:55 AM:name=aNytiMe)--><div class='quotetop'>QUOTE(aNytiMe @ Nov 4 2008, 05:55 AM) <a href="index.php?act=findpost&pid=1692334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It exists in NS1. We call it scripting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    you think i am not aware of this? this would be an intuitive feature and should in my opinion come out with the shipped game via the bind keyboard button options. every player should have access to this and not just people who use scripts.(i am not anti script use. it just happens that this is one of the things that scripting does that really should just be added to the game) you can already bind so many aspects of alien play, that is, the upgrades and evolutions to keys, why not create some more commands like +movement except for the rest of the abilities.

    it would also be nice to see marine weapons be bindable to keys. most notably the knife.

    does anybody disagree, and why?
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    edited November 2008
    It'd be great if scripting became available to 100% of the community and tools were provided for it. Not everything has to be a simplified system, since more complex and harder to learn things allow for significantly more options. A built-in drag and drop interface for making scripts would be great, but the text editor should still be there. This is as intuitive as I can imagine scripting could be in NS2:

    How about a script that leaps bites (after X wait commands) and xenocides bound to p?
    [bind p "exec leapbitexeno.cfg"]
    slot1
    atack1
    slot4
    attack1
    slot3
    wait 5 (or wait wait wait wait for a .5sec wait)
    attack1

    Shoot exactly 11 bullets from the LMG bound to Q?
    [bind q "exec 11bullet.cfg"]
    Attack1 (should be different from +Attack1 which would act as if you're holding down the mouse button)
    Repeat 11

    Pretend to use the scope and make some kind of a funny looking gesture?
    [bind v duckmaneuver.cfg]
    +attack2
    +duck
    -attack2
    -duck
    Voice command1 (All clear?)

    NS1 scripting isn't all that much harder than that, but an integrated drag and drop interface would help make scripting mainstream.
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    alt fire...
    have a separate key for the commands and voice binds and the build menu.
    the mouse is for aiming and shooting not confusing me with more than one option while getting eaten.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--quoteo(post=1692419:date=Nov 4 2008, 06:58 PM:name=ghost in the shell)--><div class='quotetop'>QUOTE(ghost in the shell @ Nov 4 2008, 06:58 PM) <a href="index.php?act=findpost&pid=1692419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->alt fire...
    have a separate key for the commands and voice binds and the build menu.
    the mouse is for aiming and shooting not confusing me with more than one option while getting eaten.<!--QuoteEnd--></div><!--QuoteEEnd-->


    quite a few people bind +movement to mouse2.
  • aNytiMeaNytiMe Join Date: 2008-03-31 Member: 64007Members, Constellation
    edited November 2008
    <!--quoteo(post=1692419:date=Nov 4 2008, 11:58 PM:name=ghost in the shell)--><div class='quotetop'>QUOTE(ghost in the shell @ Nov 4 2008, 11:58 PM) <a href="index.php?act=findpost&pid=1692419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the mouse is for aiming and shooting not confusing me with more than one option while getting eaten.<!--QuoteEnd--></div><!--QuoteEEnd-->
    LOL!

    "HEY GUYS I CAN'T MAKE A DECISION I CAN'T MAKE A DECISION, SO MANY OPTIONS. SHOULD I USE MY PISTOL OR SHOULD I RUN AND RELOAD MY LMG OR MAYBE I SHOULD TRY TO USE 6 BULLETS/SKULK AND LET THE KNIFE DO THE RE OWAIT NVM...

    I'm sorry commander, I failed you."
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    This is a great point. Alien abilities (since the change of blink to a movement mechanic from a teleportation ability) are more activated than slotted.

    I'm definitely for a more elegant implementation of alien slots. Even just a "hud_fastswitch 2" or another var like "hud_alienkeys 1" with an option in the menu. Aliens should really play more like an instrument, and less like they have guns.
  • NeXuZNeXuZ Join Date: 2003-08-12 Member: 19594Members
    was playing with some binding scrpits in NS where i would use genocide and the leap in to a squad of humans to blow them up.

    Doh i get genocide active, but then it wont leap.

    Now i know what i did wrong, i gess my HL (CS) scrpiting is old..
  • RecupelRecupel Join Date: 2008-02-27 Member: 63752Members, Reinforced - Supporter
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