<!--quoteo(post=1692175:date=Nov 2 2008, 11:13 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Nov 2 2008, 11:13 PM) <a href="index.php?act=findpost&pid=1692175"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just noticed... Svenpa's avatar pic has the lower half of the Fallout2 advanced power armor faceplate on it.<!--QuoteEnd--></div><!--QuoteEEnd-->
And there it has been on display in various forums since I replayed FO2 a few years ago, I didn't fully appreciate it when it came out, mainly because lacking skills in engrish.
Sure as hell won't upgrade it to the new tin-can armor. Especially since I saw a few super mutants with one shot rifles pwning the hell out of a group of BoS.
It's ridiculous how much Oblivion didn't do it for me and how much Fallout 3 does. This has to be some kinda psychological defect in me, but I've narrowed it down to three things, rated most to least important:
1: Post Apocalyptic 2: Guns 3: The voice acting has improved ten-fold since Morrowind. Even though they're the same actors mostly.
Also, did I notice the guy who did Pipen from Diablo in there?
Also, VATS finish kills are AMAZING.
Sorry for any of these points that have already been thought/spoken. Consider me reinforcements.
Fanatic fanboys are amusing. Another case of "zomg this isn't like <previous game(s) in series>, it'll be cack."
I was a bit wary of FO3, since it did scream of Oblivion with Guns. I've been playing it for a straight week now, and while it is OB with guns...I'm enjoying it. Immensely. Tranquility Lane by far has been my most favourite questline. Lots of other moments, and things that made me chuckle as well, bugs/crashes aside.
While there are OB influences in it, it's like Beth tried to improve/polish all the things that ended up bad, and so far they did a good job.
I can imagine how die-hard fans of the series can feel, but you still need to be open-minded. As a TES fan myself, I still hold hope for Beth for the next TES game.
For those suffering from frequent crashes (just like I do), try quicksaving constantly, default F5. You'd think they'd alleviate the problem a little by making sure you don't lose so much but instead it seems to cure it entirely. Only crashed two or three times during a whole day of playing.
I am not wowed by the game. I am with those who think it feels like an Oblivion mod, and that Fallout's roots were in grit and dark humor and a big name game company in this day and age simply can't pull that off anymore... in the words of Tycho from Penny Arcade, "The original Fallout games can't really be teased apart from the environment that created them. It's strange, but you almost have to consider them in terms of terroir. Black Isle was the stamp on two of my top five PC games of all time. They made definitive products. You'd never get away with some of the ###### they pulled then, content-wise, back when Mom and Dad weren't looking. A unique conflux allowed for the creation of truly singular experiences."
I mean, this seems to be a good game, but I don't think I'll have the patience to wade through lukewarm dialogue and somewhat clunky combat just because it has the name "Fallout" stamped on it. I played through the prologue in the vault with max charisma and intelligence, with speech tagged, and didn't get one decent dialogue option out of it, so when given the Oblivion option to respec before leaving the vault, I dumped charisma for agility without hesitation. The VATS system is pretty neat, though, and the death animations are uber... maybe I'll keep plugging away at it, but the thought of spending tens of hours on a game that's just a shadow of its parents is a little daunting...
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
It's definitely been improving. I like the adventuring in this one quite a bit. The loot isn't as fun ans Oblivion, but the way they set up the quests is excellent.
ok random question: So this game has consumed all my free time. It's absurd. However, question about peoples progress.
***spoilers... durrrrr***
I decided to go to the Washington capitol building on a whim and the thought occurred to me that running around killing all the super mutants and talon company(sp?) men might not be the best idea story-wise. If I just go in there without a purpose am I going to have to fight respawned enemies later? I already mininuked the behemoth supermutant in the middle of the building and have murdered many many others. I feel like if I keep progressing in this manner I'm going to dirsupt the continuity of the story. So.. do any of you know when we're actually supposed to go in there?
haven't been on these forums in a while, final semester of my undergrad etc.
This game is obscenely fun. I'm just waiting for some mods to tweak stuff a little more traditionally fallout. Killing kids and committing atrocities and what not.
This is the best fallout game released since Fallout 2.
[edit]oh, and a patch so I don't have to play in windowed mode with a full screen format, and half the cool graphical features turned off. There's no reason my 8800GT shouldn't be able to run the shineys without crashing.
I'm really enjoying this though I suspect the fact I never even touched oblivion helps with not having any preconceptions. It has lots of things I remember from Fallout (I didn't bother with 2, I got bored before I finished that weird trial at the start of it) and generally it's a giggle.
I noticed fairly quickly that the password changes when you reset (silly than :3 ) but what DID surprise me is that the password is never the password you get if you find it written down (e.g. password for the vault's leader is 'amata' and telling you this isn't a spoiler because it will never be the password while you're hacking :3 ).
I've smuggled a set of power armour away in my locker though like someone said earlier I don't have the training for it. I'm still fairly early in the game but I've already been taking down behemoth with mini-nuke launchers (spectacular explosions :o ) and running about with some brotherhood of steel peoples. It's very well done: the set pieces are amazing. I rather like how the repair system works though I do find myself a little annoyed that there's no way to salvage 'parts' from non-identical stuff (e.g. the bb gun you get given used a spring from a flick knife for it's repairs... how come we can't do that? :p ).
I've already got some fairly mission-critical stuff from my charisma and speech skills (I was going to hack a computer to get the info I needed but fortunately bumped into it's owner who I just 'speeched' the info out of saving me a loss of karma, waii!) and the only place I'm feeling the pinch from my unusual stat layout is that I'm constantly hitting encumberment (I have all of 2 strength :p ).
Definitely a fun game though... I'd like it if they'd improve the stability so it's less prone to crashing to desktop or freezing but I'm still having happy fun time with it despite that :D
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1692202:date=Nov 3 2008, 02:37 AM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Nov 3 2008, 02:37 AM) <a href="index.php?act=findpost&pid=1692202"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I noticed fairly quickly that the password changes when you reset (silly than :3 ) but what DID surprise me is that the password is never the password you get if you find it written down (e.g. password for the vault's leader is 'amata' and telling you this isn't a spoiler because it will never be the password while you're hacking :3 ).<!--QuoteEnd--></div><!--QuoteEEnd--> That was actually what made me think the PW wasn't there at first <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
My first time through that into to hacking I didn't know any of the stuff I know now (like that I can escape out and try again), so I was picking things that I thought might be the PW and Amata was my first choice, which wasn't there. Then I got the PW and it was all like "Wow, so I had 4 chances to guess the right PW and it WASN'T THERE!?!". After that I sorta gave up on actually playing the mini game and just would brute force it, which reinforced my belief that the PW wasn't always there.
As I said, last night I sat down and really worked at the stupid word game, and either it is more like mastermind then we all think, or there are situations where the PW just isn't there.
Still, loving it. One problem with bumping your primary attributes high is that it means you can't get an added bonus from drugs (Mentats are now nearly useless to me)
puzlThe Old FirmJoin Date: 2003-02-26Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
edited November 2008
I'm enjoying the game more than I thought I would. I was skeptical about it but given the rich history of awesomeness from both Fallout and Bethesda I had to give it a shot. At this stage I'm still mopping up the last couple of side-quests around Megaton, trying to get some levels before I head into more dangerous turf. I've specialised mainly in sneaking, picking locks, speech and science and I'm concentrating on small guns for my weapon skill for now.
I like the oblivion feel to the game. It was needed. I don't think isometric 2.5D would have cut it for immersion in this era of gaming. I do think the dialogue is dull at times, especially when compared to the originals, but it still does have that warped sense of humour running through it.
Oh, most of my stability issues dissapeared when I changed res to a 4:3 aspect and letterboxed it on my widescreen display - I can alt-tab now, for example. Also, I updated my nvidia drivers and performance improved *a lot*. It's been probably over a year since I last upgraded - F3 is the first new game I've played on my PC in a very long time.
<!--quoteo(post=1692202:date=Nov 3 2008, 08:37 AM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Nov 3 2008, 08:37 AM) <a href="index.php?act=findpost&pid=1692202"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(I didn't bother with 2, I got bored before I finished that weird trial at the start of it) and generally it's a giggle.<!--QuoteEnd--></div><!--QuoteEEnd-->
*mouth frothing* how can you not endure the tutorial/crappy intro most games have? It IS the ######tiest and most boring part of the game, granted but it's also one of the shortest. They even gave you a choice at the end whether to fight or talk your way out of the final test. It is questionably the best game of all times for a reason, not because people gave up after 5minutes in! I can't make you do it but I lack the understanding why not.
<!--quoteo(post=1692192:date=Nov 3 2008, 05:36 AM:name=enf0rcer)--><div class='quotetop'>QUOTE(enf0rcer @ Nov 3 2008, 05:36 AM) <a href="index.php?act=findpost&pid=1692192"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ok random question: So this game has consumed all my free time. It's absurd. However, question about peoples progress.
***spoilers... durrrrr***
I decided to go to the Washington capitol building on a whim and the thought occurred to me that running around killing all the super mutants and talon company(sp?) men might not be the best idea story-wise. If I just go in there without a purpose am I going to have to fight respawned enemies later? I already mininuked the behemoth supermutant in the middle of the building and have murdered many many others. I feel like if I keep progressing in this manner I'm going to dirsupt the continuity of the story. So.. do any of you know when we're actually supposed to go in there?
haven't been on these forums in a while, final semester of my undergrad etc.<!--QuoteEnd--></div><!--QuoteEEnd--> After you get the info about dad from Moriarty is a good time to go into DC, but there's no problem with just exploring.
<!--quoteo(post=1692230:date=Nov 3 2008, 01:03 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Nov 3 2008, 01:03 PM) <a href="index.php?act=findpost&pid=1692230"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*mouth frothing* how can you not endure the tutorial/crappy intro most games have? It IS the ######tiest and most boring part of the game, granted but it's also one of the shortest. They even gave you a choice at the end whether to fight or talk your way out of the final test. It is questionably the best game of all times for a reason, not because people gave up after 5minutes in! I can't make you do it but I lack the understanding why not.<!--QuoteEnd--></div><!--QuoteEEnd-->
Huh? Oh... I dunno. The sorta faux indian thing rubbed me up the wrong way and I didn't like the idea of levelling all over again just so I could shoot straight <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Link may have to get his hookshot every time and Samus may have to reupgrade her armour every time but both of them can hit the side of a barn door the minute they get a ranged weapon.
As you say, the tutorial was also downright mind-numbing. Fallout 1's was actually pretty neat <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I just finished my first play through a couple of hours ago <span style='color:#000000;background:#000000'>I was a little disappointed to find that upon completion of the main quest the game ends. There is no option to continue afterwards</span> I'm now debating going back to an older save file and trying new paths and exploring some more or just starting a new character. Either way, I felt like I missed a lot in my first run through, with 90% of my time spent in the bottom right quarter of the map, Hell, I didn't even build any of the 'custom' weapons. (mostly because I didn't know how to until I was about 80% through the main quest line)
Overall I enjoyed it, I just wish I didn't feel like I had missed out on 98% the game by sticking to the story :x
<!--quoteo(post=1692261:date=Nov 3 2008, 01:45 PM:name=Geminosity)--><div class='quotetop'>QUOTE(Geminosity @ Nov 3 2008, 01:45 PM) <a href="index.php?act=findpost&pid=1692261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Huh? Oh... I dunno. The sorta faux indian thing rubbed me up the wrong way and I didn't like the idea of levelling all over again just so I could shoot straight <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Link may have to get his hookshot every time and Samus may have to reupgrade her armour every time but both of them can hit the side of a barn door the minute they get a ranged weapon.
As you say, the tutorial was also downright mind-numbing. Fallout 1's was actually pretty neat <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> I'm with you, Gem. Most people say Fallout 2 was the best, better than 1, etc. I managed to get through the boring tutorial and played a couple more hours into it, and I still wasn't gripped. just felt too... scattered. also, this was way back in the day, when it was still quite buggy, and I think I did something with the car parts in the wrong order and couldn't get the car due to a bug... all in all, the game just frustrated and bored me -_-
Fallout 1, on the other hand, I have played through many times, and sits up there with Planescape in my top5 games evar, I think.
edit: back to fallout 3: a few questions about the game mechanics (for my min-maxing pleasure): is there a max level? what is it? are there any xp farms or will you run out of reasonable xp sources eventually? are stats capped at 10? I assume there's a bobblehead for each stat, so if stats are capped at 10, it's probably very stupid to put more than 9 points in any stat to start, right? and I ask about xp farms because if xp is effectively limitless and if there is a max level, I certainly won't waste perk points on the +10% xp perk...
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
<!--quoteo(post=1692275:date=Nov 3 2008, 04:41 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Nov 3 2008, 04:41 PM) <a href="index.php?act=findpost&pid=1692275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm with you, Gem. Most people say Fallout 2 was the best, better than 1, etc. I managed to get through the boring tutorial and played a couple more hours into it, and I still wasn't gripped. just felt too... scattered. also, this was way back in the day, when it was still quite buggy, and I think I did something with the car parts in the wrong order and couldn't get the car due to a bug... all in all, the game just frustrated and bored me -_-
Fallout 1, on the other hand, I have played through many times, and sits up there with Planescape in my top5 games evar, I think.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, while on the subject I should mention that I enjoyed Fallout 2 more then 1, but that may have something to do with the fact that I played F2 *before* I played F1. All of the little UI improvements that F2 had over F1 (example: "Take All" button) may have made me unfairly judge the original Fallout. The story itself though, I did enjoy greatly despite the UI niggles. Although F1 felt considerably shorter then F2 and less 'open world', but I may have been playing it wrong and gone for the main quest at expense of everything else.
Hmm, I might go start another F1 game and explore around a little bit sometime.
I've played Fallout 2 itself at least a dozen times by now, it's still one of, if not my all-time favourite, games. With all the patches, both official and the unofficial one which fixes just about every bug, the game is quite playable, bug-free and a bit of extra content quests are opened up rather then being all bugged up and inaccessible.
Also: Planescape torment is another of my favourites, probably because of the ridiculous amounts of dialogue choices and sheer TEXT available in that game, as opposed to Fallout 3 where even the GODAMN ITEMS don't have descriptions! Let alone the criminally small amount of dialogue options.
<!--quoteo(post=1692275:date=Nov 3 2008, 05:41 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Nov 3 2008, 05:41 PM) <a href="index.php?act=findpost&pid=1692275"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->edit: back to fallout 3: a few questions about the game mechanics (for my min-maxing pleasure): is there a max level? what is it? are there any xp farms or will you run out of reasonable xp sources eventually? are stats capped at 10? I assume there's a bobblehead for each stat, so if stats are capped at 10, it's probably very stupid to put more than 9 points in any stat to start, right? and I ask about xp farms because if xp is effectively limitless and if there is a max level, I certainly won't waste perk points on the +10% xp perk...<!--QuoteEnd--></div><!--QuoteEEnd--> There is a max level, so you can't go over level 20. Stats seem to be locked at 10, at least during character creation and when you select that "+1 stat" perk. I don't know if the bobblehead would bypass this barrier and give you 11, but I doubt so.
I've completed my first playthrough last night, doing pretty much only the main quest since <span style='color:#000000;background:#000000'>I knew that you could not play after finishing the main quest, so I wanted to see up to where my next characters could go and still be able to turn back and do side quests</span>. I agree with ANeM, you're pretty much missing the whole content if you just follow the main quest.
Some things I liked: <span style='color:#000000;background:#000000'>- The assault with Liberty Prime. It's got some nice one-liners like "Communist detected on American soil, lethal force engaged!" - Overall good game, nice "wandering" feel to it. - a GENEROUS choice of mustaches for my character, all with incredible names. - Always low on ammo, helps keep the tension. - The VATS cinematic effects, pretty cool. </span>
Some things I disliked: <span style='color:#000000;background:#000000'>- The story with Amata. Or maybe I just got screwed, but that girl just screamed "POSSIBLE ROMANCE" from the very beginning, or at least "Very good friendship". When you go back to help her, she's like "thank you soooooo much! But now you have to leave forever, ciao!". Or maybe I just made the wrong choices? I did everything to refrain from placing a bullet in her father's head, but still... I'm not asking for romance, but at least some sign of gratitude. - The usual Oblivion "What the hell?" Like during the assault with Liberty Prime, this woman comes up to me, out of nowhere, to tell me to leave the android alone (from Dr. Zimmers quest). I was like, sorry ma'am, but I'm a little busy here? - I just can't stop thinking about Oblivion, especially when the camera zooms on a character's face. At least it got improved a lot. But that's no once's fault. Dialogs "a la" Mass Effect would have been simply awesome. </span>
Overall? Good game! Just don't be in a hurry when you play, it screws the immersion. Just go slow and wander! Playing through it again already, this time with more side quests ^^
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
Yah, what people have been spoilering out is that when you beat the game it ends. Honestly, not a spoiler, just info you should have.
So, info: Yes, stats are HARD capped at 10 (NOTHING can boost them above it, drugs, bobble heads, etc)
I did more poking at Hacking The #/# represents number of correct letters IN THEIR CORRECT PLACES (out of total). See, no one really managed to say that clearly any where that I looked (I also skipped through the training by accident). So, hacking isn't AS bad (I think the correct pw is always there), but it still kinda sucks. Lock picking is more fun, and actually kinda challenging at points.
So, a quick question if any one else has gotten the ghouls in to tenpenny tour nonviolently: <span style='color:#000000;background:#000000'>So, I am kinda ticked at Roy for killing all the humans, as there were a number of cool people in there, so I want to punish him. Only problem is that I am going to as good and afaik, If I slaughter roy, I probably will get negative karma, and the other ghouls will probably agro on me. Is there any way to get proof and do something about it?</span>
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
edited November 2008
Things that drive me up a wall:
Ammunition supply. Oblivion avoided this via melee weapons and mana potions. With this, I'm finding I'm spending more time traveling around looking for ammo than I am actually fighting.
Quick travel between safe places. Having to spend 15 minutes wandering through the Metro even though its clear just because they're still using Oblivion's dungeon system pisses me off.
Similarities to Oblivion that aren't wanted. Its like the writers didn't even bother rewriting half the damn writing in the game- I can practically pick characters out of Oblivion and stick them here with nary a difference. Ghouls are Dark Elves, and anyone who sells anything uses practically the exact same stuff.
The game has bugs with its own AA and ASF systems. They can sometimes break VATS.
Quests that are more repetitive than WoW quests.
Uninspired humor. I found the vault intro rather funny, but everything beyond has been rather ho hum video game writing- I don't think I've even seen an attempted joke.
Honestly, I want to like this. I think visually it hits Fallout perfectly, and the gameplay isn't half bad(I don't mind the shooting much, though they should have definitely handled VATS better). The most interesting part is character development, but they make the mistake of having way, way, WAY too many "take this perk repeatedly" perks.
Violence is handled better than I thought it'd be. Its just humorous and dark enough to work.
I like that they obviously are encouraging multiple playthroughs. The entire gameplay hub of everything related to Tenpenny Tower is pretty remarkable.
How can you people possibly be low on ammo? Are you playing on Super Ultra Toughguy mode or something? I have <b><i>500</i></b> spare laser ammo, which is marginally less spare ammo than I had endgame Fallout2.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
Just a note on ammo.... the only time I can keep my ammo topped up properly is when actively hunting super mutants (who at my level are mostly using assault rifles and hunting rifles, which are my two main weapons). That lets me keep my ammo up good as well as keep my main weapon repaired.
But radscorpians, feral ghouls, centaurs, ants, mirae...miralek.... mutated crabs, etc... they're all just ammo sinks and I'm alarmed at how fast my seemingly immense mound of bullets disappears. I've had to backtrack out of a few quests just to travel back to a town to buy some ammo.
I actually kind of like this aspect. It adds some tension, immersion etc... but sometimes it does get annoying when a radscorpian just attacks me out of nowhere and wastes most of the ammo I have left so I have to fast travel back (I generally enjoy not fast travelling. The game has *amazing* feel if you walk everywhere).
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
<!--quoteo(post=1692352:date=Nov 4 2008, 05:02 PM:name=X_Stickman)--><div class='quotetop'>QUOTE(X_Stickman @ Nov 4 2008, 05:02 PM) <a href="index.php?act=findpost&pid=1692352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The world has *amazing* feel if you walk everywhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what my gym teacher told me, but all i felt was humiliation.
<!--quoteo(post=1692352:date=Nov 4 2008, 06:02 PM:name=X_Stickman)--><div class='quotetop'>QUOTE(X_Stickman @ Nov 4 2008, 06:02 PM) <a href="index.php?act=findpost&pid=1692352"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a note on ammo.... the only time I can keep my ammo topped up properly is when actively hunting super mutants (who at my level are mostly using assault rifles and hunting rifles, which are my two main weapons). [...]<!--QuoteEnd--></div><!--QuoteEEnd--> Oh no... Please don't tell me that it's like Oblivion. That at the beginning of the game you see bandits with iron weapons, but towards the end every damn pillager is wearing a full set of Daedric armor and a magical weapon. (In before "haf haf, Fallout doesn't have daedric items, durr!". You know what I mean).
Also a question. Is there any sense in playing a stealth character? Like, are you actually able to sneak around effectively, gain advantage, get past enemies and such?
I'll get the game next week, and I'm planning a character beforehand. Although I play a sneak character whenever possible.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
Fallout's monster levelling works like an updated version of Oblivion's. Enemies / monsters in an area you enter will be levelled to your current level, but they *stay that way* until the end of the game. So if you go to area x at level 1 it'll be full of molerats etc... but if you come back at level 20, it'll still just be molerats that you can one shot easily.
It actually works in a fairly cool way because unless you immediately go running around the whole map (there may be areas that are populated with high level things constantly, not sure), the further away you get from your main area (for me it's Megaton... probably the same with most people unless they prefer rivet city or whatever), the more dangerous it gets, whereas the closer you are, the more powerful you are (compared to the things you come up against).
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1692389:date=Nov 4 2008, 02:59 PM:name=Retales)--><div class='quotetop'>QUOTE(Retales @ Nov 4 2008, 02:59 PM) <a href="index.php?act=findpost&pid=1692389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also a question. Is there any sense in playing a stealth character? Like, are you actually able to sneak around effectively, gain advantage, get past enemies and such?<!--QuoteEnd--></div><!--QuoteEEnd--> I've been sneaking with limited success. It's okay for pickpocketing frienedlies(at the cost of Karma), but you can't avoid something by sneaking around it generally like you could in Oblivion. However my sneak is only ~50 and I haven't figured out how to turn off my pipboy which supposedly makes sneaking less impossible.
Comments
Svenpa's avatar pic has the lower half of the Fallout2 advanced power armor faceplate on it.
Svenpa's avatar pic has the lower half of the Fallout2 advanced power armor faceplate on it.<!--QuoteEnd--></div><!--QuoteEEnd-->
And there it has been on display in various forums since I replayed FO2 a few years ago, I didn't fully appreciate it when it came out, mainly because lacking skills in engrish.
Sure as hell won't upgrade it to the new tin-can armor. Especially since I saw a few super mutants with one shot rifles pwning the hell out of a group of BoS.
1: Post Apocalyptic
2: Guns
3: The voice acting has improved ten-fold since Morrowind. Even though they're the same actors mostly.
Also, did I notice the guy who did Pipen from Diablo in there?
Also, VATS finish kills are AMAZING.
Sorry for any of these points that have already been thought/spoken. Consider me reinforcements.
I was a bit wary of FO3, since it did scream of Oblivion with Guns. I've been playing it for a straight week now, and while it is OB with guns...I'm enjoying it. Immensely. Tranquility Lane by far has been my most favourite questline. Lots of other moments, and things that made me chuckle as well, bugs/crashes aside.
While there are OB influences in it, it's like Beth tried to improve/polish all the things that ended up bad, and so far they did a good job.
I can imagine how die-hard fans of the series can feel, but you still need to be open-minded. As a TES fan myself, I still hold hope for Beth for the next TES game.
derp.
I mean, this seems to be a good game, but I don't think I'll have the patience to wade through lukewarm dialogue and somewhat clunky combat just because it has the name "Fallout" stamped on it. I played through the prologue in the vault with max charisma and intelligence, with speech tagged, and didn't get one decent dialogue option out of it, so when given the Oblivion option to respec before leaving the vault, I dumped charisma for agility without hesitation. The VATS system is pretty neat, though, and the death animations are uber... maybe I'll keep plugging away at it, but the thought of spending tens of hours on a game that's just a shadow of its parents is a little daunting...
***spoilers... durrrrr***
I decided to go to the Washington capitol building on a whim and the thought occurred to me that running around killing all the super mutants and talon company(sp?) men might not be the best idea story-wise. If I just go in there without a purpose am I going to have to fight respawned enemies later? I already mininuked the behemoth supermutant in the middle of the building and have murdered many many others. I feel like if I keep progressing in this manner I'm going to dirsupt the continuity of the story. So.. do any of you know when we're actually supposed to go in there?
haven't been on these forums in a while, final semester of my undergrad etc.
This is the best fallout game released since Fallout 2.
[edit]oh, and a patch so I don't have to play in windowed mode with a full screen format, and half the cool graphical features turned off. There's no reason my 8800GT shouldn't be able to run the shineys without crashing.
I noticed fairly quickly that the password changes when you reset (silly than :3 ) but what DID surprise me is that the password is never the password you get if you find it written down (e.g. password for the vault's leader is 'amata' and telling you this isn't a spoiler because it will never be the password while you're hacking :3 ).
I've smuggled a set of power armour away in my locker though like someone said earlier I don't have the training for it. I'm still fairly early in the game but I've already been taking down behemoth with mini-nuke launchers (spectacular explosions :o ) and running about with some brotherhood of steel peoples. It's very well done: the set pieces are amazing.
I rather like how the repair system works though I do find myself a little annoyed that there's no way to salvage 'parts' from non-identical stuff (e.g. the bb gun you get given used a spring from a flick knife for it's repairs... how come we can't do that? :p ).
I've already got some fairly mission-critical stuff from my charisma and speech skills (I was going to hack a computer to get the info I needed but fortunately bumped into it's owner who I just 'speeched' the info out of saving me a loss of karma, waii!) and the only place I'm feeling the pinch from my unusual stat layout is that I'm constantly hitting encumberment (I have all of 2 strength :p ).
Definitely a fun game though... I'd like it if they'd improve the stability so it's less prone to crashing to desktop or freezing but I'm still having happy fun time with it despite that :D
That was actually what made me think the PW wasn't there at first <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
My first time through that into to hacking I didn't know any of the stuff I know now (like that I can escape out and try again), so I was picking things that I thought might be the PW and Amata was my first choice, which wasn't there. Then I got the PW and it was all like "Wow, so I had 4 chances to guess the right PW and it WASN'T THERE!?!". After that I sorta gave up on actually playing the mini game and just would brute force it, which reinforced my belief that the PW wasn't always there.
As I said, last night I sat down and really worked at the stupid word game, and either it is more like mastermind then we all think, or there are situations where the PW just isn't there.
Still, loving it. One problem with bumping your primary attributes high is that it means you can't get an added bonus from drugs (Mentats are now nearly useless to me)
I like the oblivion feel to the game. It was needed. I don't think isometric 2.5D would have cut it for immersion in this era of gaming. I do think the dialogue is dull at times, especially when compared to the originals, but it still does have that warped sense of humour running through it.
Oh, most of my stability issues dissapeared when I changed res to a 4:3 aspect and letterboxed it on my widescreen display - I can alt-tab now, for example. Also, I updated my nvidia drivers and performance improved *a lot*. It's been probably over a year since I last upgraded - F3 is the first new game I've played on my PC in a very long time.
*mouth frothing* how can you not endure the tutorial/crappy intro most games have? It IS the ######tiest and most boring part of the game, granted but it's also one of the shortest. They even gave you a choice at the end whether to fight or talk your way out of the final test. It is questionably the best game of all times for a reason, not because people gave up after 5minutes in! I can't make you do it but I lack the understanding why not.
***spoilers... durrrrr***
I decided to go to the Washington capitol building on a whim and the thought occurred to me that running around killing all the super mutants and talon company(sp?) men might not be the best idea story-wise. If I just go in there without a purpose am I going to have to fight respawned enemies later? I already mininuked the behemoth supermutant in the middle of the building and have murdered many many others. I feel like if I keep progressing in this manner I'm going to dirsupt the continuity of the story. So.. do any of you know when we're actually supposed to go in there?
haven't been on these forums in a while, final semester of my undergrad etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
After you get the info about dad from Moriarty is a good time to go into DC, but there's no problem with just exploring.
Huh? Oh... I dunno. The sorta faux indian thing rubbed me up the wrong way and I didn't like the idea of levelling all over again just so I could shoot straight <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Link may have to get his hookshot every time and Samus may have to reupgrade her armour every time but both of them can hit the side of a barn door the minute they get a ranged weapon.
As you say, the tutorial was also downright mind-numbing. Fallout 1's was actually pretty neat <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I'm now debating going back to an older save file and trying new paths and exploring some more or just starting a new character. Either way, I felt like I missed a lot in my first run through, with 90% of my time spent in the bottom right quarter of the map,
Hell, I didn't even build any of the 'custom' weapons. (mostly because I didn't know how to until I was about 80% through the main quest line)
Overall I enjoyed it, I just wish I didn't feel like I had missed out on 98% the game by sticking to the story :x
Link may have to get his hookshot every time and Samus may have to reupgrade her armour every time but both of them can hit the side of a barn door the minute they get a ranged weapon.
As you say, the tutorial was also downright mind-numbing. Fallout 1's was actually pretty neat <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I'm with you, Gem. Most people say Fallout 2 was the best, better than 1, etc. I managed to get through the boring tutorial and played a couple more hours into it, and I still wasn't gripped. just felt too... scattered. also, this was way back in the day, when it was still quite buggy, and I think I did something with the car parts in the wrong order and couldn't get the car due to a bug... all in all, the game just frustrated and bored me -_-
Fallout 1, on the other hand, I have played through many times, and sits up there with Planescape in my top5 games evar, I think.
edit: back to fallout 3: a few questions about the game mechanics (for my min-maxing pleasure): is there a max level? what is it? are there any xp farms or will you run out of reasonable xp sources eventually? are stats capped at 10? I assume there's a bobblehead for each stat, so if stats are capped at 10, it's probably very stupid to put more than 9 points in any stat to start, right? and I ask about xp farms because if xp is effectively limitless and if there is a max level, I certainly won't waste perk points on the +10% xp perk...
Fallout 1, on the other hand, I have played through many times, and sits up there with Planescape in my top5 games evar, I think.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, while on the subject I should mention that I enjoyed Fallout 2 more then 1, but that may have something to do with the fact that I played F2 *before* I played F1. All of the little UI improvements that F2 had over F1 (example: "Take All" button) may have made me unfairly judge the original Fallout. The story itself though, I did enjoy greatly despite the UI niggles. Although F1 felt considerably shorter then F2 and less 'open world', but I may have been playing it wrong and gone for the main quest at expense of everything else.
Hmm, I might go start another F1 game and explore around a little bit sometime.
I've played Fallout 2 itself at least a dozen times by now, it's still one of, if not my all-time favourite, games. With all the patches, both official and the unofficial one which fixes just about every bug, the game is quite playable, bug-free and a bit of extra content quests are opened up rather then being all bugged up and inaccessible.
Also: Planescape torment is another of my favourites, probably because of the ridiculous amounts of dialogue choices and sheer TEXT available in that game, as opposed to Fallout 3 where even the GODAMN ITEMS don't have descriptions! Let alone the criminally small amount of dialogue options.
There is a max level, so you can't go over level 20. Stats seem to be locked at 10, at least during character creation and when you select that "+1 stat" perk. I don't know if the bobblehead would bypass this barrier and give you 11, but I doubt so.
I've completed my first playthrough last night, doing pretty much only the main quest since <span style='color:#000000;background:#000000'>I knew that you could not play after finishing the main quest, so I wanted to see up to where my next characters could go and still be able to turn back and do side quests</span>. I agree with ANeM, you're pretty much missing the whole content if you just follow the main quest.
Some things I liked:
<span style='color:#000000;background:#000000'>- The assault with Liberty Prime. It's got some nice one-liners like "Communist detected on American soil, lethal force engaged!"
- Overall good game, nice "wandering" feel to it.
- a GENEROUS choice of mustaches for my character, all with incredible names.
- Always low on ammo, helps keep the tension.
- The VATS cinematic effects, pretty cool.
</span>
Some things I disliked:
<span style='color:#000000;background:#000000'>- The story with Amata. Or maybe I just got screwed, but that girl just screamed "POSSIBLE ROMANCE" from the very beginning, or at least "Very good friendship". When you go back to help her, she's like "thank you soooooo much! But now you have to leave forever, ciao!". Or maybe I just made the wrong choices? I did everything to refrain from placing a bullet in her father's head, but still... I'm not asking for romance, but at least some sign of gratitude.
- The usual Oblivion "What the hell?" Like during the assault with Liberty Prime, this woman comes up to me, out of nowhere, to tell me to leave the android alone (from Dr. Zimmers quest). I was like, sorry ma'am, but I'm a little busy here?
- I just can't stop thinking about Oblivion, especially when the camera zooms on a character's face. At least it got improved a lot. But that's no once's fault. Dialogs "a la" Mass Effect would have been simply awesome.
</span>
Overall? Good game! Just don't be in a hurry when you play, it screws the immersion. Just go slow and wander!
Playing through it again already, this time with more side quests ^^
So, info:
Yes, stats are HARD capped at 10 (NOTHING can boost them above it, drugs, bobble heads, etc)
I did more poking at Hacking
The #/# represents number of correct letters IN THEIR CORRECT PLACES (out of total). See, no one really managed to say that clearly any where that I looked (I also skipped through the training by accident). So, hacking isn't AS bad (I think the correct pw is always there), but it still kinda sucks. Lock picking is more fun, and actually kinda challenging at points.
So, a quick question if any one else has gotten the ghouls in to tenpenny tour nonviolently:
<span style='color:#000000;background:#000000'>So, I am kinda ticked at Roy for killing all the humans, as there were a number of cool people in there, so I want to punish him. Only problem is that I am going to as good and afaik, If I slaughter roy, I probably will get negative karma, and the other ghouls will probably agro on me. Is there any way to get proof and do something about it?</span>
Ammunition supply. Oblivion avoided this via melee weapons and mana potions. With this, I'm finding I'm spending more time traveling around looking for ammo than I am actually fighting.
Quick travel between safe places. Having to spend 15 minutes wandering through the Metro even though its clear just because they're still using Oblivion's dungeon system pisses me off.
Similarities to Oblivion that aren't wanted. Its like the writers didn't even bother rewriting half the damn writing in the game- I can practically pick characters out of Oblivion and stick them here with nary a difference. Ghouls are Dark Elves, and anyone who sells anything uses practically the exact same stuff.
The game has bugs with its own AA and ASF systems. They can sometimes break VATS.
Quests that are more repetitive than WoW quests.
Uninspired humor. I found the vault intro rather funny, but everything beyond has been rather ho hum video game writing- I don't think I've even seen an attempted joke.
Honestly, I want to like this. I think visually it hits Fallout perfectly, and the gameplay isn't half bad(I don't mind the shooting much, though they should have definitely handled VATS better). The most interesting part is character development, but they make the mistake of having way, way, WAY too many "take this perk repeatedly" perks.
Violence is handled better than I thought it'd be. Its just humorous and dark enough to work.
I like that they obviously are encouraging multiple playthroughs. The entire gameplay hub of everything related to Tenpenny Tower is pretty remarkable.
But radscorpians, feral ghouls, centaurs, ants, mirae...miralek.... mutated crabs, etc... they're all just ammo sinks and I'm alarmed at how fast my seemingly immense mound of bullets disappears. I've had to backtrack out of a few quests just to travel back to a town to buy some ammo.
I actually kind of like this aspect. It adds some tension, immersion etc... but sometimes it does get annoying when a radscorpian just attacks me out of nowhere and wastes most of the ammo I have left so I have to fast travel back (I generally enjoy not fast travelling. The game has *amazing* feel if you walk everywhere).
That's what my gym teacher told me, but all i felt was humiliation.
High guns skill + single shot weapon (like the hunting rifle) and picking out grenades on frankensteins == good time.
that is all for now.
Oh no... Please don't tell me that it's like Oblivion. That at the beginning of the game you see bandits with iron weapons, but towards the end every damn pillager is wearing a full set of Daedric armor and a magical weapon. (In before "haf haf, Fallout doesn't have daedric items, durr!". You know what I mean).
Also a question. Is there any sense in playing a stealth character? Like, are you actually able to sneak around effectively, gain advantage, get past enemies and such?
I'll get the game next week, and I'm planning a character beforehand. Although I play a sneak character whenever possible.
It actually works in a fairly cool way because unless you immediately go running around the whole map (there may be areas that are populated with high level things constantly, not sure), the further away you get from your main area (for me it's Megaton... probably the same with most people unless they prefer rivet city or whatever), the more dangerous it gets, whereas the closer you are, the more powerful you are (compared to the things you come up against).
I've been sneaking with limited success. It's okay for pickpocketing frienedlies(at the cost of Karma), but you can't avoid something by sneaking around it generally like you could in Oblivion. However my sneak is only ~50 and I haven't figured out how to turn off my pipboy which supposedly makes sneaking less impossible.