Dead Space and NS2
BCSeph
Join Date: 2005-02-24 Member: 42384Members, Constellation
<div class="IPBDescription">to get some ideas for maps</div>I just finished playing this game and wow is all I have to say. The sound, lighting, fog, geometry, etc all worked together to make a perfect atmosphere. The game itself takes place in a deserted space ship with small corridors and tons of vents for aliens to pop out of. It reminded me so much of NS I had to post something here. I think the NS2 team and mappers should play this game to get some ideas for new maps. I mean if you just took the raw level data from Dead Space and put a hive and CC somewhere in there, you would have a great NS map (not taking balance into account).
Comments
1) Time attack games with the stupid oxygen counter
2) Clumsy inventory system
3) Where are the space marines? Think of how much cooler/more fun due to better gameplay this game would be if the TSA were handling the hostiles.
And as for space marines, yes it would be cool, but it would eliminate the 'alone' feeling that makes Dead Space so scary.
Truly stunning, I liked how you play as an engineer, just like HL, were u play as a scientist, u aren't trained to fight, but u do a damn good job of it. Sounds are what NS2 should basicly 'rip' from it, they are damn right killer, the sounds would kill me faster than those mutant freaks =)