Natural Selection 2 News Update - NS2 interview on BigDownload
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
Awesome, gonna read it gooood ^^
Edit: Agreed on the release, keep it to yourself and make this the best game you possibly could.
Thanks for the update, was a great read!
<i>We do have a release date in mind but it can only hurt us to talk about it, so I'm going to keep my mouth shut. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> The game has to be awesome before we release it.</i><!--QuoteEnd--></div><!--QuoteEEnd-->
Now you're just taunting us <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Great interview. Hope we'll be seeing more of them in the near future.
Mithros, alias Razor, and I´m pleased to finally meet you guys.
I´ve been following the updates, discussions e so on for about 6 months and I´m as anxious as anyone here regarding this most likely masterpiece that will be NS2.
I´ve kept an eye over the NS brazilian community (myself included) and many people are also paying attention to your efforts, so keep it up UWE!
Great interview Flayra, and may it be one of many many more.
My regards to the NS community <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Blurring edges of vision? Sounds neat, but also sounds like the kind of thing that would get dropped by competitive players.
If you click on "news" it's about 3/4 down the page with about 40 other news topics around it. But on the main page the NS2 Vodcast #5 is in the latest downloads and is "being downloaded" atm.
+10 points for mentioning crepes (NS1 is the second most delicious crepe I've ever eaten).
Blurring edges of vision? Sounds neat, but also sounds like the kind of thing that would get dropped by competitive players.<!--QuoteEnd--></div><!--QuoteEEnd-->
Perhaps enemy movement could be more visible in alien peripheral vision, while still keeping the blur effect (which sounds like an awesome idea to me). Any movement could brighten the moving object, or leave more visible trails, or get less blurry as it moves. Peripheral vision is, if I understand correctly, more sensitive to motion in most creatures (humans included).
Dont throw out good ole NS!
Good idea. I don't know if you could make it such that removing one would remove both, but if that's possible I like the enhanced peripheral vision thought.
I LOVE the idea of the whole alien blurred view - this idea paradox had sounds great too, makes you actually FEEL like you are an alien and not just a crippled dog, way to go!
I just hope that, in trying to create a great game, the interactivity between players via the skill of the game is kept intact.
Thanks for the update.
the old one is with src engine, where you self said, it dint work like you want it to, so...
the old one is with src engine, where you self said, it dint work like you want it to, so...<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, I believe the old DI video was on the engine they're using now--or, rather, the forerunner to it that they'd been using for testing things like DI.
+1
--Scythe--
sorry was rewatching it in HD and thought that would be a nice touch.
I'd just like to thank our community for their support over the years. Because of their enthusiasm and support, we are "living the dream" and making the game we want to play and doing so on our own terms.<!--QuoteEnd--></div><!--QuoteEEnd-->
WE LOVE YOU TOO! ;D
The interview is pretty good, I think one of the most interesting interviews you ever made, but as a "con" I'd say it's a little bit short.
More sauce would be great ;D
From what i know good game are dated when the company feels ready for it.
Wounder what the future interview will hold.