What kind of software server will NS2 be using?
Phlash
Join Date: 2008-02-18 Member: 63674Members, Constellation
<div class="IPBDescription">Just curious...</div>Hey guys,
I'm wondering what you're planning on writing/using in regards to the software server. The only open-source game server that I can think of that's really good is Project Darkstar, but I was wondering if you guys planned on writing your own. I mean, getting the engine done is a huge part of getting NS2 up and running, and you guys have made great strides there, but NS is a multiplayer online game, so the server is very important as well. Just curious as to what you guys are planning on doing in that regard.
I'm wondering what you're planning on writing/using in regards to the software server. The only open-source game server that I can think of that's really good is Project Darkstar, but I was wondering if you guys planned on writing your own. I mean, getting the engine done is a huge part of getting NS2 up and running, and you guys have made great strides there, but NS is a multiplayer online game, so the server is very important as well. Just curious as to what you guys are planning on doing in that regard.
Comments
EDIT: I found it. It's GPLv2 and a commercial license. So while it's open source, it is only open source if your game is open source. If you want to use it in a commercial application, you need a license. Which considering they're making their own game engine, they're probably going to be making their own server and then they can both cut down on licensing fees and make money on licensing the engine in the future.
EDIT: I found it. It's GPLv2 and a commercial license. So while it's open source, it is only open source if your game is open source. If you want to use it in a commercial application, you need a license. Which considering they're making their own game engine, they're probably going to be making their own server and then they can both cut down on licensing fees and make money on licensing the engine in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, it would only be the server portion that needs to be open-source, not the engine since its not derived from Project Darkstar and that it would be distributed separately. Still though, I agree that this is a problem. I just read through the whole GPLv2 to confirm what you said.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.<!--QuoteEnd--></div><!--QuoteEEnd-->
Le sigh...