Entities fall through brushes

slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
edited October 2008 in Mapping Forum
How do I get entities to stop falling through brush entities when someone touches them?

I have a func_train set up, and I have to have the commander place the entity on it, because if I try setting it on the brush in Hammer, it falls through in-game.

Please help!

Edit: Nvm, I figured it out. Everything is coming along pretty well. All I need to do now is get the map actually built and stuff.

Comments

  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    keep coming back for help. take your time.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    Is it possible to parent a button to a func_train?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--quoteo(post=1690812:date=Oct 19 2008, 03:11 PM:name=slayer20)--><div class='quotetop'>QUOTE(slayer20 @ Oct 19 2008, 03:11 PM) <a href="index.php?act=findpost&pid=1690812"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it possible to parent a button to a func_train?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No it's not possible. You can only do that in Source and SOHL.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    edited October 2008
    <!--quoteo(post=1690824:date=Oct 20 2008, 12:49 AM:name=GiGaBiTe)--><div class='quotetop'>QUOTE(GiGaBiTe @ Oct 20 2008, 12:49 AM) <a href="index.php?act=findpost&pid=1690824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No it's not possible. You can only do that in Source and SOHL.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can I use that Spirit of Half-Life for Natural Selection mapping?

    I mean, if I put in all my basic entities that NS requires, could I switch over to Spirit to do all the good stuff?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--quoteo(post=1690825:date=Oct 19 2008, 08:16 PM:name=slayer20)--><div class='quotetop'>QUOTE(slayer20 @ Oct 19 2008, 08:16 PM) <a href="index.php?act=findpost&pid=1690825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can I use that Spirit of Half-Life for Natural Selection mapping?

    I mean, if I put in all my basic entities that NS requires, could I switch over to Spirit to do all the good stuff?<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you mean have NS in SOHL, that isn't possible unless you recode the entire game with the SOHL code. You could probably add new entities to the SOHL code base that behave like a siege cannon or turret but it would be pointless without having anything to shoot at. You would also have to know how to code in C++ to do such things.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    There is a trick though for faking a working button with regards to an elevator by using multi-managers with state-checking, if a multi-floor elevator is what you are after... But as far as binding buttons to entities, <b>GiGaBiTe </b>is correct -- the old HL engine just cannot do that, sry.
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