Entities fall through brushes
slayer20
Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
How do I get entities to stop falling through brush entities when someone touches them?
I have a func_train set up, and I have to have the commander place the entity on it, because if I try setting it on the brush in Hammer, it falls through in-game.
Please help!
Edit: Nvm, I figured it out. Everything is coming along pretty well. All I need to do now is get the map actually built and stuff.
I have a func_train set up, and I have to have the commander place the entity on it, because if I try setting it on the brush in Hammer, it falls through in-game.
Please help!
Edit: Nvm, I figured it out. Everything is coming along pretty well. All I need to do now is get the map actually built and stuff.
Comments
No it's not possible. You can only do that in Source and SOHL.
Can I use that Spirit of Half-Life for Natural Selection mapping?
I mean, if I put in all my basic entities that NS requires, could I switch over to Spirit to do all the good stuff?
I mean, if I put in all my basic entities that NS requires, could I switch over to Spirit to do all the good stuff?<!--QuoteEnd--></div><!--QuoteEEnd-->
If you mean have NS in SOHL, that isn't possible unless you recode the entire game with the SOHL code. You could probably add new entities to the SOHL code base that behave like a siege cannon or turret but it would be pointless without having anything to shoot at. You would also have to know how to code in C++ to do such things.