Forcing entites to be placed?

slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
Ok so here is my question...

I plan on making a co_ map that would have this movable factory thing. About the size of a turret factory.

As awesome as it would be to have a custom model, I'm going to have to use brushes.

I want this to be a very linear styled map.

But how would I parent a siege cannon inside this brush based model? In the suggestions thread for NS2, I came up with the escort gamemode. It seems like a great idea, and I'm sure it would be a lot easier to make in Source or their new engine. But I would like to try this out now.

I have made maps for Natural Selection before, but I'm not amazingly familiar with that engine.

So, is it possible to parent a siege cannon to a moving object?

Comments

  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Try it. I could be wrong, but that entity should just fall on top of the moving brush and move right along with it. I think it would appear jerky in a multiplayer setting, but it should work.

    I've seen entities be influenced by elevators, doors, and "rotatables" in the HL engine before.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I just really have to figure out how to make a moving brush with wheels and stuff...

    Grr this would be so much easier in source...
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Try searching for func_train explanations. This will have something traveling to waypoints throughout the map.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I can't get my siege cannon to become built when it spawns.

    This is so much harder to do in the half-life engine as I can't parent entities to each other...

    My other concern is that I don't know how I would get the marines to spawn next to the siege carrier thing.

    *sigh* I don't think my idea will be possible to do in Natural Selection. I'm going to have to wait for NS2 to come out or something...
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    It wont be possible in the way you want it.

    So you could trick a way or another. (it wont be easy though)
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