Mdk 8.2 Seg Fault
Paegus
Join Date: 2002-11-02 Member: 5306Members
i had my server up and running, but recently upgraded the mobo/cpu/ram to handle the load better.
now, i start it up happily (<b>./hlds_run -game ns</b>) and so long as no one connects it is fine.
however, when i connect...
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->L 11/11/2002 - 14:24:48: "Paegus<1><557579><>" connected, address "xxx.xxx.xxx.xxx:xxxxx"
ERROR: couldn't open /home/hlds/hlds_l/ns/custom.hpk.
L 11/11/2002 - 14:24:54: "Paegus<1><557579><1>" entered the game
./hlds_run: line 83: 2069 Segmentation fault (core dumped) $HL $*
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xbfffc4b8
email debug.log to sdk@valvesoftware.com
Mon Nov 11 14:24:57 PST 2002: Server Died
[hlds@vaulter hlds_l]$
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<b>debug.log</b> reads:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->----------------------------------------------
CRASH: Mon Nov 11 14:24:54 PST 2002
Core was generated by `./hlds -game ns -debug'.
Program terminated with signal 11, Segmentation fault.
#0 0x400acd81 in strlen () from /lib/libc.so.6
#0 0x400acd81 in strlen () from /lib/libc.so.6
End of crash report
----------------------------------------------
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
/lib/libc.so.6 is /lib/libc-2.2.4.so
my <b>autoexec.cfg</b> (global for all the mods installed) reads:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->fullserverinfo
log on
rcon_password "**********"
exec main.cfg
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
my <b>main.cfg</b> (mod specific) simply reads:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->maxplayers 6
map ns_tanith
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<b>server.cfg</b> is untouched, well except the <b>hostname</b> and <b>mp_serverop</b>
i've looked through the system, and as far as i can tell, its the same as it was before the hardware upgrade. though i did mean to install mdk 9.0, but grabbed the wrong cds <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
any thoughts?
PS. this is NS specific, all my other mods (cs, valve, dmc, ric, tfc) work fine.
now, i start it up happily (<b>./hlds_run -game ns</b>) and so long as no one connects it is fine.
however, when i connect...
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->L 11/11/2002 - 14:24:48: "Paegus<1><557579><>" connected, address "xxx.xxx.xxx.xxx:xxxxx"
ERROR: couldn't open /home/hlds/hlds_l/ns/custom.hpk.
L 11/11/2002 - 14:24:54: "Paegus<1><557579><1>" entered the game
./hlds_run: line 83: 2069 Segmentation fault (core dumped) $HL $*
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xbfffc4b8
email debug.log to sdk@valvesoftware.com
Mon Nov 11 14:24:57 PST 2002: Server Died
[hlds@vaulter hlds_l]$
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<b>debug.log</b> reads:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->----------------------------------------------
CRASH: Mon Nov 11 14:24:54 PST 2002
Core was generated by `./hlds -game ns -debug'.
Program terminated with signal 11, Segmentation fault.
#0 0x400acd81 in strlen () from /lib/libc.so.6
#0 0x400acd81 in strlen () from /lib/libc.so.6
End of crash report
----------------------------------------------
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
/lib/libc.so.6 is /lib/libc-2.2.4.so
my <b>autoexec.cfg</b> (global for all the mods installed) reads:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->fullserverinfo
log on
rcon_password "**********"
exec main.cfg
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
my <b>main.cfg</b> (mod specific) simply reads:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->maxplayers 6
map ns_tanith
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
<b>server.cfg</b> is untouched, well except the <b>hostname</b> and <b>mp_serverop</b>
i've looked through the system, and as far as i can tell, its the same as it was before the hardware upgrade. though i did mean to install mdk 9.0, but grabbed the wrong cds <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
any thoughts?
PS. this is NS specific, all my other mods (cs, valve, dmc, ric, tfc) work fine.
Comments
sorry, if i knew what i'd done, i'da posted it.