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ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
<div class="IPBDescription">Ideas to help advertise NS2</div>I'm at my house, and i keep voming up with great movie clips, atleast great for me, that could really help advertise NS2.

Im just wondering what some of the other peoples ideas are to help advertise NS2, I Just like hearing other peoples ideas.

Comments

  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    edited September 2008
    If only it were as easy to think up movie ideas as it is to make them.

    I think their best bet is to get on the Steam ticket as an official Half-life 2 mod.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    Yes but i think they have it set pretty straight they dont want to be a mod, but rather a stand alone.

    My sig now has one of my 7 ideas for advertisment, but since i cant make a movie, as u stated its hard as F***, ill just be putting this in all my sigs on other forums.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    That's a good idea if everyone does that. Though it's only a start. I think it'd do well as a stand-alone, but I think they have to pay royalties to Valve for using their engine. As different as it is from Half-Life 2, Valve still has an ace up its sleeve which says that anyone who uses open source from their engine cannot break copyrights without some sort of compensation.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    They have made their own engine, no longer source, Valve has no connections other than being on Steam.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    I know they *said* that, but if a lawyer tried to compare their source with that of valve's half-life and found similarities, they'd be in a world of trouble. Might be the case that they 'borrowed' some code, even if the engine is no longer the same.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    if their engine looks like sum1 elses, and valve sues, they got no case.

    Now, if the code acts like the source, they do, but looks don't matter, its the insides of the engines they require to get simulararities(SP?). If they did barrow a code, then some recongition is needed to valve.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    That's just it, valve allows you to reuse code if given credit so long as it is used for non-commercial purposes (free mods). They'd have to strip out at every point in which they give credit to valve and claim it to be their own code (or make a point to adjust thousands of lines of code already fine as they are now).
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Or maybe Max has developed an engine in an interstellar future universe that will be sent back to the future of the past in order to save NS from an evil prototype marine named Josh bent on the destruction of all that is CAL-NS and NS in general, and that engine will be used to make gorges dom in NS2 and take up their rightful place as rulers of the internet for all future generations.
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    edited September 2008
    I believe when they decided to go to an engine of their own, Max already had a working prototype of a game engine or at least a renderer from a previous position. They also built a level viewer if I'm not mistaken that opened up BSP files. The new engine will probably behave similarly to the Source engine but the code behind it will most likely be very different and I don't think Valve could sue because their engine did the same thing. IMO the source engine fails anyways but I guess I've seen both good and bad ravings about it. Switching engines was a great decision.

    As for the actual post...

    I believe there is an NS movie in the works already, although not connected to Unknown Worlds. If by movie clips you mean teaser trailers and what not, it will be awhile before we can do anything like that. Several signatures for forum use have been created though and I'm sure other people are getting creative in other ways.
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    There's a movie WIP? I remember pre-selection, but that was pretty much <a href="http://pages.infinit.net/browser/Projects/Non-GMAX/PreSelection/Progress/PreSelProgress.htm" target="_blank">canceled</a>
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=0:date=:name=ryknow69)--><div class='quotetop'>QUOTE(ryknow69)</div><div class='quotemain'><!--quotec-->I'm at my house, and i keep voming up with great movie clips<!--QuoteEnd--></div><!--QuoteEEnd-->
    There's probably a medication for that.
    <!--quoteo(post=1687870:date=Sep 11 2008, 11:20 AM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Sep 11 2008, 11:20 AM) <a href="index.php?act=findpost&pid=1687870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know they *said* that, but if a lawyer tried to compare their source with that of valve's half-life and found similarities, they'd be in a world of trouble. Might be the case that they 'borrowed' some code, even if the engine is no longer the same.<!--QuoteEnd--></div><!--QuoteEEnd-->
    See Below:
    <!--quoteo(post=1687932:date=Sep 12 2008, 12:34 AM:name=Dalin Seivewright)--><div class='quotetop'>QUOTE(Dalin Seivewright @ Sep 12 2008, 12:34 AM) <a href="index.php?act=findpost&pid=1687932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I believe when they decided to go to an engine of their own, Max already had a working prototype of a game engine or at least a renderer from a previous position. They also built a level viewer if I'm not mistaken that opened up BSP files. The new engine will probably behave similarly to the Source engine but the code behind it will most likely be very different and I don't think Valve could sue because their engine did the same thing. IMO the source engine fails anyways but I guess I've seen both good and bad ravings about it. Switching engines was a great decision.<!--QuoteEnd--></div><!--QuoteEEnd-->
    QFT: Even though it appeared to us they had a new engine "all of a sudden" it is actually part of a project Max has been working on for a while. The orignal Dynamic Infestation video was on that engine if I remember correctly. Although that engine was not slated to be a part of NS2 at the time(and not 'complete'), he must have already done a lot of work on it to get DI running.

    Back to the OP: Should this be moved to the E-Team Forum?
  • ryknow69ryknow69 Join Date: 2008-03-24 Member: 63952Members
    edited September 2008
    idk, maybe?
    If some one could make more sigs i could link them to this site, more advertisment power =)

    Oh, and ty

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->There's probably a medication for that.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    I'm not doubting the fact that they made a new engine and that things are different. I am doubting that every single line of source code is original and completely uncopied from half-life source. They might think it's completely original, but when they see the 'GetNextWeapon' method and find out that it is exactly that of half-life's engine, it's all it takes to breach a copyright. That's all I meant. Those guys work hard on the engine, I have no doubts, though it *does* take a long time to develop an engine, and it is far too much work for a team of 5 to develop in under a couple years. If the half-life source is available, why not use it? Save a couple years and come out with a great mod, right?
  • killkrazykillkrazy Join Date: 2007-09-10 Member: 62238Members
    umm... for some of you new guys, I made a nice lengthy and in-depth post about advertising NS2 before it is ready to be advertised (ie: It aint ready yet.) and why doing so would only hurt UWE and NS2 because right now the website is nothing but techno mumbo-jumbo and fan-boy chit-chit.

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102677&st=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...102677&st=0</a>
    Why the E-Team (or advertisement) fails.

    I'm still under teh impression that the majority of the post still applies, although ofcourse shortly after I proposed that topic a long time ago, the FAQ page was turned into a newb-friendly "about" page instead <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    But what I'm getting at is don't drum up interest yet because there's no fuel for the wick, the candle of interest will die out fast and fruitless <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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