env_enitities in single room

ArchaicArchaic Join Date: 2008-03-30 Member: 64001Members Posts: 44
env_gravity in particular
does anyone know how to do this?

/noob spiel
++++answers, plz
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Comments

  • NSSlayerNSSlayer Join Date: 2006-11-12 Member: 58554Members Posts: 64
    QUOTE(Archaic @ Jul 18 2008, 01:38 AM) »
    does anyone know how to do this?


    Well i havent tried it before but i'm almost sure that it'll work if you put a trigger_push and set it to push the things upwards(pitch: 90). The speed of push: well i dunno i havent tried it, cuz im too lazy, but try some values.

    i dont know the strenght of gravity in half-life units, but it should be weaker than that. Otherwise people will stuck to the ceiling:D
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited July 2008
    I'm not sure about this next bit:

    env_gravity does not work in NS, since 2.0-ish (disabled, probs with buildings?) - ofcourse I could be completely wrong and it does work now...

    trigger_push only works if a player has a z-axis speed (if you want up/down movement)

    Meaning:

    Downard pushing:
    A skulk on a ceiling will just walk along until he jumps of the ceiling (then he gets a push)

    Upward pushing:
    Anything walking along that does not jump or has a z-speed will not be affected by it.

    Trigger_push simply can't be used as env_gravity as it is quite jittery with it's movement and needs an initial speed to have any effect. Also any effect (large values) will have quite a large impact. I did make a sonic jumping spring once which worked quite effectively at catching falling people and pushing them into the air again without damage tounge.gif

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  • kurtwaltonkurtwalton West Roxbury, MA Join Date: 2019-10-22 Member: 255127Members Posts: 1 Freshly registered user
    Thanks Kouji_San, very helpful!
    This example displays the google street view for a location alongside a map.
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