<!--quoteo(post=1683772:date=Jul 18 2008, 01:38 AM:name=Archaic)--><div class='quotetop'>QUOTE(Archaic @ Jul 18 2008, 01:38 AM) <a href="index.php?act=findpost&pid=1683772"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->does anyone know how to do this?<!--QuoteEnd--></div><!--QuoteEEnd-->
Well i havent tried it before but i'm almost sure that it'll work if you put a trigger_push and set it to push the things upwards(pitch: 90). The speed of push: well i dunno i havent tried it, cuz im too lazy, but try some values.
i dont know the strenght of gravity in half-life units, but it should be weaker than that. Otherwise people will stuck to the ceiling:D
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited July 2008
I'm not sure about this next bit:
env_gravity does not work in NS, since 2.0-ish (disabled, probs with buildings?) - ofcourse I could be completely wrong and it does work now...
trigger_push only works if a player has a z-axis speed (if you want up/down movement)
Meaning:
Downard pushing: A skulk on a ceiling will just walk along until he jumps of the ceiling (then he gets a push)
Upward pushing: Anything walking along that does not jump or has a z-speed will not be affected by it.
Trigger_push simply can't be used as env_gravity as it is quite jittery with it's movement and needs an initial speed to have any effect. Also any effect (large values) will have quite a large impact. I did make a sonic jumping spring once which worked quite effectively at catching falling people and pushing them into the air again without damage <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Comments
Well i havent tried it before but i'm almost sure that it'll work if you put a trigger_push and set it to push the things upwards(pitch: 90). The speed of push: well i dunno i havent tried it, cuz im too lazy, but try some values.
i dont know the strenght of gravity in half-life units, but it should be weaker than that. Otherwise people will stuck to the ceiling:D
env_gravity does not work in NS, since 2.0-ish (disabled, probs with buildings?) - ofcourse I could be completely wrong and it does work now...
trigger_push only works if a player has a z-axis speed (if you want up/down movement)
Meaning:
Downard pushing:
A skulk on a ceiling will just walk along until he jumps of the ceiling (then he gets a push)
Upward pushing:
Anything walking along that does not jump or has a z-speed will not be affected by it.
Trigger_push simply can't be used as env_gravity as it is quite jittery with it's movement and needs an initial speed to have any effect. Also any effect (large values) will have quite a large impact. I did make a sonic jumping spring once which worked quite effectively at catching falling people and pushing them into the air again without damage <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />