Free: Game Career Guide Fall 2008

Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">Free this year only</div>As quoted from <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19307" target="_blank">Gamasutra</a>, you can now freely acces the <a href="http://gamedeveloper.texterity.com/gamedeveloper/2008careerguide/" target="_blank">Game Career Guide Fall 2008</a> (free for this year only) :

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->For the first time ever, Game Developer’s annual Game Career Guide, a special edition magazine devoted to helping aspiring video game creators and guided by the editors of the Game Career Guide website, is being given away for free.

The special magazine - part of Think Services, as is this website - is now available as a digital version, with both web-readable and PDF downloadable versions to choose from.

The Game Career Guide issue includes a version of Game Developer's famed salary report for entry-level jobs in video game development, as well as numerous articles with tips on breaking into the industry - with former or current staffers from Secret Level, High Moon, Vicarious Visions and Linden Lab all contributing.

Also included in the 2008 edition is a postmortem of notable student game Gesundheit, as well as detailed advice on how to answer ten frequently asked questions in game development job interviews.

The editors of Game Developer magazine and the GameCareerGuide.com website, who created the special issue, say making the magazine free to readers this year will allow them to reach out to aspiring video game-makers as they never have before.

“There are so many people, both young students and experienced professionals from other industries, who contact us time and time again looking for information about working in the video game industry,” said Jill Duffy, editor-in-chief of GameCareerGuide.com and co-creator of this issue of Game Developer.

She added: “The game industry has this mystique of being inaccessibly glamorous and very restricted. Neither one of those things is really true. What the Game Career Guide does is remove all those perceived barriers and give people the information they need in an unintimidating and inviting way.”

Other highlights of the 2008 magazine include a lighthearted game development quiz, testing how much you know about video games from a developer’s perspective, and an index of more than 100 colleges and universities offering programs and degrees in game-related studies.

The Game Career Guide is now available for digital download, and physical versions of the magazine will be available for free at major game-related events over the next few months - including SIGGRAPH, Penny Arcade Expo, E For All, Austin GDC, Game Developers Conference 2009, and more.<!--QuoteEnd--></div><!--QuoteEEnd-->

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The games industry is anything but glamourous.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    edited July 2008
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->She added: “The game industry has this mystique of being inaccessibly glamorous and very restricted. Neither one of those things is really true. What the Game Career Guide does is remove all those perceived barriers and give people the information they need in an unintimidating and inviting way.”<!--QuoteEnd--></div><!--QuoteEEnd-->

    So I don't think anyone really said it is, Crispy.

    Also the table of contents in this thing is freaking useless. They have these clever names for every chapter which in most cases makes it impossible to know what it's about.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1683078:date=Jul 11 2008, 03:39 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jul 11 2008, 03:39 PM) <a href="index.php?act=findpost&pid=1683078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I don't think anyone really said it is, Crispy.

    Also the table of contents in this thing is freaking useless. They have these clever names for every chapter which in most cases makes it impossible to know what it's about.<!--QuoteEnd--></div><!--QuoteEEnd-->If anything I was underlining her point. She claimed it has a reputation of being glamourous, which it isn't. I agree with her.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I tried going for the game industry for the longest time, but the technology in it is going way too fast for me to learn, let alone getting good at your newfound skills. The game dev world is a really hard one, the people in it put in some major hours and have one really stressful quota to hit. You have to be pretty much perfect to get anywhere when it comes to developing.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1683188:date=Jul 12 2008, 12:14 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Jul 12 2008, 12:14 PM) <a href="index.php?act=findpost&pid=1683188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I tried going for the game industry for the longest time, but the technology in it is going way too fast for me to learn, let alone getting good at your newfound skills. The game dev world is a really hard one, the people in it put in some major hours and have one really stressful quota to hit. You have to be pretty much perfect to get anywhere when it comes to developing.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I can name a few games that seem like they were made by people who aren't pretty much perfect.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Yet those games still made it to market, and maybe even made a profit. Compared that to all the games that fell by the road.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited July 2008
    <!--quoteo(post=1683188:date=Jul 12 2008, 06:14 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Jul 12 2008, 06:14 PM) <a href="index.php?act=findpost&pid=1683188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I tried going for the game industry for the longest time, but the technology in it is going way too fast for me to learn, let alone getting good at your newfound skills. The game dev world is a really hard one, the people in it put in some major hours and have one really stressful quota to hit. You have to be pretty much perfect to get anywhere when it comes to developing.<!--QuoteEnd--></div><!--QuoteEEnd-->Like Tycho, I wouldn't neccessarily agree with this.

    You have to work hard at your craft, but you don't need to be perfect by a long shot. There's room for you to learn and evolve within your role like any other industry. It is competitive, though. You need to work hard to get yourself noticed and to be taken seriously.
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