Yeah, forget Photoshop. After Effects has an "add grain" option. Why would a video editing program allow you to add grain if nobody would ever want grain? It's even got a "remove grain" option too, so you can't say "add grain" is just there if some of your stuff already has grain and you want it all to match.
There's a difference between "some people like it and some people don't" and "it makes it worse." Film grain is an example of the first, and you're one of the people who doesn't like it. It's not an example of the second.
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
To be fair, the grain filter is used a great deal for achieving other effects. A screen of random black and white noise can be a good template for graphic stuff and junk.
I didn't really see the grain... maybe I turned it off, can't remember.
<!--quoteo(post=1684664:date=Jul 28 2008, 06:56 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Jul 28 2008, 06:56 PM) <a href="index.php?act=findpost&pid=1684664"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's a difference between "some people like it and some people don't" and "it makes it worse." Film grain is an example of the first, and you're one of the people who doesn't like it. It's not an example of the second.<!--QuoteEnd--></div><!--QuoteEEnd--> *I* think it makes it worse, you hair-splitter.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Blah, I'm kinda sick of dark and gloomy Diablo. Bring on the Sunny I say.<!--QuoteEnd--></div><!--QuoteEEnd-->
I can just see it.
"It's me! Mario!"
*Mario's face pops up wearing a Shako with little burning skeletons dancing to the mario theme music*
*Load game with one of those big puffy whtie gloves and you find yourself getting chased by ghouls while collecting coins*
*you crouch and jump towards the wall and knock it down, revealing chest which opens revealing a star*
*then comes the big boss battle with diablo himself who coincidentally looks a lot like bowser and begins to run after mario, who grabs him by the tail and throws him into the lave, winning the game*
Ludicrous. Look no further than Doom 3 for a reason why games shouldn't be too dark. Do you really want your second weapon set to be occupied by a torch, and having to switch back and forth between that and your sword all the time?
<!--quoteo(post=1688660:date=Sep 23 2008, 02:24 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 23 2008, 02:24 PM) <a href="index.php?act=findpost&pid=1688660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ludicrous. Look no further than Doom 3 for a reason why games shouldn't be too dark. Do you really want your second weapon set to be occupied by a torch, and having to switch back and forth between that and your sword all the time?<!--QuoteEnd--></div><!--QuoteEEnd-->
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1688660:date=Sep 23 2008, 08:24 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 23 2008, 08:24 AM) <a href="index.php?act=findpost&pid=1688660"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ludicrous. Look no further than Doom 3 for a reason why games shouldn't be too dark. Do you really want your second weapon set to be occupied by a torch, and having to switch back and forth between that and your sword all the time?<!--QuoteEnd--></div><!--QuoteEEnd--> I liked how darkness/fog of war was a part of the game. No one wore light-giving armor really(not for just the light giving effects) but I thought it was cool and thought it could be expanded upon. So no I wouldn't want to switch between a torch and a weapon all the time, but I would like it if darkness was a part of the game still.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->1) The game requires a constant internet connection. It cannot be played offline. 2) Mods are “expressly prohibited.†3) Items in the auction house are bought and sold for real-life money.<!--QuoteEnd--></div><!--QuoteEEnd-->
what on earth are they thinking? they're gonna eviscerate their sales. I think Blizzard has a huge god complex and they think they can do whatever they want because people will always worship their games. I hope they have a rude awakening. I'm sure as heck not paying full price for a crippled game.
For a second I thought you linked to a fake article.
After reading their justification I've come to the following conclusion; 1) they refuse to accept any piracy and are willing to scarfice sales to stop potential piracy. 2) They're really upset about the frequency of which players buy gold from gold farmers in WoW so they've incorporated that feature directly into the game so they can take a cut. 3) By not allowing mods they ensure the above two rules are not broken.
It's interesting. Obviously a company is always looking to maximize profits but this time there's a pretty significant disadvantage to the players here.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
I won't. I enjoyed the Diablos, but it just doesn't seem worth it. I enjoyed LAN play because it is a great convenience. I'm more likely to play BW than SCII because of it. And now they're going in the opposite direction of convenience. Not to mention adding real money to the game will make the non-money trades a second class market. It just doesn't sound compelling.
In all fairness, it would probably have made more sense to start a new thread than dig one up that is three years old.
I doubt this'll cost them sales. People will complain and complain hoping to accomplish something, Blizzard will ignore them as usual, people will buy the game anyway once they see the battle is lost and their only choices are Blizzard's way or no way.
Modding was possible with Diablo 2, and only expressly forbidden on battle.net. You could mod your offline game, and you could play modded multiplayer games if you connected directly to each other without going through battle.net. I am unaware of any modding of D2 aside from simple "create ludicrous übergear" mods, but then again I have never actually looked into the matter so that means nothing.
I'll be honest - I'm probably buying it anyway. The whole "always online" thing isn't great, but it's not crippling either. That's not what'll keep me from the game. The lack of mod support is irrelevant for me, since I never modded D2 either. And the real money auction house doesn't affect me, since I never have to play with or compete against anyone willing to drop major cash to pimp out their characters. At best, as unlikely as that is, I'll make a spare buck or two selling some stuff I don't want anyway.
The money they will lose from those dis-inclusions is negligible. Modding and LAN play were TINY communities in Diablo 2. The money they will lose for graphical style issues is retarded people who they don't want to buy the game anyways.
LAN play was much bigger in Star Craft, but the majority of the people who it effected from it being removed adapted pretty painlessly.
Meh.. I don't really mind the "always online" and the "no mod" approach because, as it was already stated, the former was kind of inevitable seeing SC2 and the latter already existed in D2 (on bnet, but since we are now 100% online, it makes sense). All that real money stuff is a big turn off though. Heck, I've wanted to play this game since the second I first played through D2, but as time goes on, I just get the feeling I won't enjoy it. Graphics are 'meh', the community is going to be awful and divided even more, gameplay seems 'meh', but at least there shouldn't be any spambots anymore, right? They say it's what players want... hmm, yeah right. I'm all for a legit and safe platform for the game, but the rest is rolleyes-galore.
I'm getting that DNF feeling again.. Yet something still makes me want to buy it..
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1865970:date=Aug 3 2011, 01:13 AM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Aug 3 2011, 01:13 AM) <a href="index.php?act=findpost&pid=1865970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The money they will lose from those dis-inclusions is negligible. Modding and LAN play were TINY communities in Diablo 2. The money they will lose for graphical style issues is retarded people who they don't want to buy the game anyways.
LAN play was much bigger in Star Craft, but the majority of the people who it effected from it being removed adapted pretty painlessly.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, I'm not saying there will be a mass exodus or anything. SC2 is still wildly popular and I'm sure DIII will be as well. I thought I didn't care about the LAN thing which is why I bought SCII. I guess I'm just old and curmudgeonly and want to play a game, and not an integrated game experience.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
The always online is actually the thing that bugs me the most. Not because of LAN play, or because of the fact that it is DRM, it's because I love diablo when I don't have internet (either from it being out or whatever).
The mod thing doesn't bug me, and the RMT thing really doesn't either, and it surprises me that it's a big deal for people.
Honestly, I'm actually looking forward to the RMT thing. I'm not going to be dropping $$ on it my self, but I'm totally down with selling off some random loot for a couple bucks. The best bit, in my mind, would be if I could charge up my BNet account this way and get some free months of wow from playing DIII.
I'm honestly interested in how this will play out, and not worried over it either.
Diablo, unlike wow, has NEVER had an economy any where near stable or traditional. Gold has always been worthless, only the uber dedicated had access to real currency (SoJs, runes, whatever), etc. I will be really interested to see how the economy plays out now that things will have a direct real world value (including gold).
None of those is alone going to stop me from buying a game, but at this point I certainly feel they're tipping the scale into one direction quite decisively. The present Blizzard games are still good, but they lack the magic that would make me want to play them regardless of all the unpleasant stuff they seem to be including these days.
So yeah, I guess I'll be voting "No" with my wallet unless something convinces me that the game itself delivers big time.
Yeah, none of those is a game-killer, but am I going to shell out $60 for a game I'll be kicked out of if my internet kicks off for a couple minutes, and a game where a rich kid can buy his way to the top? Hell no. I'll wait til it drops to like $20 maybe. I only want it for the single player anyway.
In other news, they just posted that on Facebook 3 hours ago:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The beta test approaches! We’ve just updated our System Check program and would like everyone to update their Battle.net Beta Profile information by running the new one. You should do this regardless of whether there have been hardware changes made to your system.<!--QuoteEnd--></div><!--QuoteEEnd-->
There probably won't be a demo so getting our hands on this seems the best bet.
My brethren, We shall bide our time and wait for His words once more.
*fun side fact: Because of Panigg i was actually driven to buy SC2 on my vacation in America on release just so i could jump right in and play on arrival back in The Netherlands, which is why my boxed copy is a North American release xD*
<!--quoteo(post=1866160:date=Aug 4 2011, 01:01 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE (DiscoZombie @ Aug 4 2011, 01:01 AM) <a href="index.php?act=findpost&pid=1866160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, none of those is a game-killer, but am I going to shell out $60 for a game I'll be kicked out of if my internet kicks off for a couple minutes, and a game where a rich kid can buy his way to the top? Hell no. I'll wait til it drops to like $20 maybe. I only want it for the single player anyway.<!--QuoteEnd--></div><!--QuoteEEnd--> You should propably look out for Torchlight 2 instead. That's what I'm doing.
I can't really put my finger on why, but I've pretty much lost interest in D3. Could very well just be the lack of (looking for) Diablo 3 related things. These recent news haven't really re-lit my anticipation either.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Not to mention adding real money to the game will make the non-money trades a second class market. It just doesn't sound compelling.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm not really sure - I don't think the RMT thing is going to affect game experience too much. (Of course we'll have to see once the game come out).
I'm sure a lot of players prefer developing their characters using in game stuff instead of just paying to skip a portion of the game.
Sure grinding for hours every day for <insert item here> may be tedious but to most people, they actually do like doing that and obtain the item that way.
Buying items directly skips out on part of the game.
<b>The appeal of RPGs (for me at least) is developing your character (that and the story if there is story). Doing things to get a max out character instantly seems unappealing (sure other players agree).</b>
Not that I mean people who buy items are bad but I think a decent percentages of the player population will not bother with RMT auction house (well except maybe to sell stuff).
The plus side is that this gives incentive for Blizzard to continually update the game and make it better. Unlike Diablo II (okay they updated that last year but the last major content patch was 1.11) or Warcraft III (there's actually a security exploit that they have not patched yet).
As for the online only thing? Well I can understand and I guess it's somewhat reasonable. (Despite what Blizzard says about doing it for a better player experience, it's obviously about piracy and controlling how their game is played. They use that excuse a lot [for SC2 and LAN, etc] but I guess they know too).
________________________________ Edit - As for how pricey items will be? Well it depends if the best/rarest items are easy to obtain and whether or not it's very limited. For example - a world or server spawn like "Uber Diablo" which spawns only once per entire server after a certain amount of time or some requirements have been met. In that case the item will probably be really expensive and be worth $1000+ or more depending on how rare it is (if no matter the amount of hours put in the game, if only 1 player out of 1000 can ever obtain said item - it'd be expensive).
Hmm thinking about it, if they go that route I can see $$$$ winning out over virtual currency actually >.<. Though I don't remember hearing whether they'll do world or server spawns or not.
I REALLY REALLY don't think the cash market is gonna be too offensive. The gold market will be the more solid market I would think. Keep in mind, the cash market will be taxed, so it's going to be made unattractive, especially to buyers. The cash market will also be flooded by scrub sellers who just played for a couple hours and don't mind dumping some item they don't need for a few bucks of real cash. The gold market won't have the same tax, and it won't be flooded as much, so the economy's there will make more sense.
I think it will be pretty easy to dodge the cash market entirely.
The cash market's probably going to be the place to find really high-end stuff though. Once you're high-level enough that you have high-end equipment to spare, gold isn't going to be particularly attractive to you. Cold, hard cash, however, does provide an incentive to sell. You can only equip a single SoJ on each of your characters anyway.
Comments
I didn't really see the grain... maybe I turned it off, can't remember.
*I* think it makes it worse, you hair-splitter.
I can just see it.
"It's me! Mario!"
*Mario's face pops up wearing a Shako with little burning skeletons dancing to the mario theme music*
*Load game with one of those big puffy whtie gloves and you find yourself getting chased by ghouls while collecting coins*
*you crouch and jump towards the wall and knock it down, revealing chest which opens revealing a star*
*then comes the big boss battle with diablo himself who coincidentally looks a lot like bowser and begins to run after mario, who grabs him by the tail and throws him into the lave, winning the game*
Sunny...
...
No.
Yes Diablo I and II were awesome, doesn't mean Diablo 3 has to be the exact same, lots of things (hardware/software development) have changed.
What, you didn't whack them with the torch?
Or alternatively
<img src="http://www.doomworld.com/10years/doomcomic/page05.jpg" border="0" class="linked-image" />
I liked how darkness/fog of war was a part of the game. No one wore light-giving armor really(not for just the light giving effects) but I thought it was cool and thought it could be expanded upon. So no I wouldn't want to switch between a torch and a weapon all the time, but I would like it if darkness was a part of the game still.
<a href="http://www.rockpapershotgun.com/2011/08/01/diablo-iii-no-mods-online-only-cash-trades/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29" target="_blank">http://www.rockpapershotgun.com/2011/08/01...r%2C+Shotgun%29</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->1) The game requires a constant internet connection. It cannot be played offline.
2) Mods are “expressly prohibited.â€
3) Items in the auction house are bought and sold for real-life money.<!--QuoteEnd--></div><!--QuoteEEnd-->
what on earth are they thinking? they're gonna eviscerate their sales. I think Blizzard has a huge god complex and they think they can do whatever they want because people will always worship their games. I hope they have a rude awakening. I'm sure as heck not paying full price for a crippled game.
After reading their justification I've come to the following conclusion; 1) they refuse to accept any piracy and are willing to scarfice sales to stop potential piracy. 2) They're really upset about the frequency of which players buy gold from gold farmers in WoW so they've incorporated that feature directly into the game so they can take a cut. 3) By not allowing mods they ensure the above two rules are not broken.
It's interesting. Obviously a company is always looking to maximize profits but this time there's a pretty significant disadvantage to the players here.
2) was always the case, wasn't it? (Like DII?)
3) Not exactly true, there are both gold and $$ AHs
What I'm saying is that they will sell hell tonnes of copies, I will buy one, meh.
I doubt this'll cost them sales. People will complain and complain hoping to accomplish something, Blizzard will ignore them as usual, people will buy the game anyway once they see the battle is lost and their only choices are Blizzard's way or no way.
Modding was possible with Diablo 2, and only expressly forbidden on battle.net. You could mod your offline game, and you could play modded multiplayer games if you connected directly to each other without going through battle.net. I am unaware of any modding of D2 aside from simple "create ludicrous übergear" mods, but then again I have never actually looked into the matter so that means nothing.
I'll be honest - I'm probably buying it anyway. The whole "always online" thing isn't great, but it's not crippling either. That's not what'll keep me from the game. The lack of mod support is irrelevant for me, since I never modded D2 either. And the real money auction house doesn't affect me, since I never have to play with or compete against anyone willing to drop major cash to pimp out their characters. At best, as unlikely as that is, I'll make a spare buck or two selling some stuff I don't want anyway.
LAN play was much bigger in Star Craft, but the majority of the people who it effected from it being removed adapted pretty painlessly.
I'm getting that DNF feeling again.. Yet something still makes me want to buy it..
LAN play was much bigger in Star Craft, but the majority of the people who it effected from it being removed adapted pretty painlessly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I'm not saying there will be a mass exodus or anything. SC2 is still wildly popular and I'm sure DIII will be as well. I thought I didn't care about the LAN thing which is why I bought SCII. I guess I'm just old and curmudgeonly and want to play a game, and not an integrated game experience.
The mod thing doesn't bug me, and the RMT thing really doesn't either, and it surprises me that it's a big deal for people.
Honestly, I'm actually looking forward to the RMT thing. I'm not going to be dropping $$ on it my self, but I'm totally down with selling off some random loot for a couple bucks. The best bit, in my mind, would be if I could charge up my BNet account this way and get some free months of wow from playing DIII.
I'm honestly interested in how this will play out, and not worried over it either.
Diablo, unlike wow, has NEVER had an economy any where near stable or traditional. Gold has always been worthless, only the uber dedicated had access to real currency (SoJs, runes, whatever), etc. I will be really interested to see how the economy plays out now that things will have a direct real world value (including gold).
So yeah, I guess I'll be voting "No" with my wallet unless something convinces me that the game itself delivers big time.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The beta test approaches! We’ve just updated our System Check program and would like everyone to update their Battle.net Beta Profile information by running the new one. You should do this regardless of whether there have been hardware changes made to your system.<!--QuoteEnd--></div><!--QuoteEEnd-->
There probably won't be a demo so getting our hands on this seems the best bet.
Cultist reporting in. We have not forgotten.
Be patient my minions, our time draws ever closer... but for now, we'll wait... in the shadows!
----------
Seriously tho, I don't know if I can hand out any invites this time, since neither me nor my brother work at blizz anymore. :(
I will however try to get that done regardless.
My brethren, We shall bide our time and wait for His words once more.
*fun side fact: Because of Panigg i was actually driven to buy SC2 on my vacation in America on release just so i could jump right in and play on arrival back in The Netherlands, which is why my boxed copy is a North American release xD*
You should propably look out for Torchlight 2 instead. That's what I'm doing.
I can't really put my finger on why, but I've pretty much lost interest in D3. Could very well just be the lack of (looking for) Diablo 3 related things. These recent news haven't really re-lit my anticipation either.
I'm not really sure - I don't think the RMT thing is going to affect game experience too much. (Of course we'll have to see once the game come out).
I'm sure a lot of players prefer developing their characters using in game stuff instead of just paying to skip a portion of the game.
Sure grinding for hours every day for <insert item here> may be tedious but to most people, they actually do like doing that and obtain the item that way.
Buying items directly skips out on part of the game.
<b>The appeal of RPGs (for me at least) is developing your character (that and the story if there is story). Doing things to get a max out character instantly seems unappealing (sure other players agree).</b>
Not that I mean people who buy items are bad but I think a decent percentages of the player population will not bother with RMT auction house (well except maybe to sell stuff).
The plus side is that this gives incentive for Blizzard to continually update the game and make it better. Unlike Diablo II (okay they updated that last year but the last major content patch was 1.11) or Warcraft III (there's actually a security exploit that they have not patched yet).
As for the online only thing? Well I can understand and I guess it's somewhat reasonable. (Despite what Blizzard says about doing it for a better player experience, it's obviously about piracy and controlling how their game is played. They use that excuse a lot [for SC2 and LAN, etc] but I guess they know too).
________________________________
Edit - As for how pricey items will be? Well it depends if the best/rarest items are easy to obtain and whether or not it's very limited. For example - a world or server spawn like "Uber Diablo" which spawns only once per entire server after a certain amount of time or some requirements have been met. In that case the item will probably be really expensive and be worth $1000+ or more depending on how rare it is (if no matter the amount of hours put in the game, if only 1 player out of 1000 can ever obtain said item - it'd be expensive).
Hmm thinking about it, if they go that route I can see $$$$ winning out over virtual currency actually >.<. Though I don't remember hearing whether they'll do world or server spawns or not.
I think it will be pretty easy to dodge the cash market entirely.