Marines Being Disruptive
XCan
Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">stupid annoying marines on pub</div> Lately when the alien players has become more and more experienced and know the marine res nozzles I've noticed the marines lose more and more. I'm not saying that the game is unbalanced (yet, dunno bout the bile bomb bug & etc) but I say the marines NEED to learn teamwork and listen to the commander. Too often when I command I send off the marines to rez noz, build a res twr and gather up for turret factory. I tell them to defend target but instead they just run away, and yell "omg alien outpost SHOTGUN" or even better, "WOHOO I FOUND REZ NOZ. COmmander build here build here!!" Then the first rez twr gets killed and they say you suck because you didn't build where they wanted to 1000 miles away from their original wp.
[Example]
On a game I was commander with 2 probably pretty good alien players (good aim & stuff). They ran away to take out a hive(which they failed), sure they killed lots of aliens but in the meantime our outposts got wacked too. Then they kept yelling that they wanted to vote me out because I didn't support them. I tell them that they were MILES away from their wp but they didn't listen. Later on the other marine players told them to quit and listen to me. Not strangely we won that game becaus I must say these to guys were really good with the weapons, where other would died they wiped out the aliens.
[Example]
So what I'm asking for you marines out there: "Please follow the commanders orders and do not **obscenity** him unless he's really sucking.
[Example]
On a game I was commander with 2 probably pretty good alien players (good aim & stuff). They ran away to take out a hive(which they failed), sure they killed lots of aliens but in the meantime our outposts got wacked too. Then they kept yelling that they wanted to vote me out because I didn't support them. I tell them that they were MILES away from their wp but they didn't listen. Later on the other marine players told them to quit and listen to me. Not strangely we won that game becaus I must say these to guys were really good with the weapons, where other would died they wiped out the aliens.
[Example]
So what I'm asking for you marines out there: "Please follow the commanders orders and do not **obscenity** him unless he's really sucking.
Comments
Anyway, the point is, marines under the commander should know the basics of commanding while in the field. Helping the commander helps you. The commander has a major responsibility and marines that follow orders as well as take a little initiative of their own when in a bind is crucial to success.
Teamwork doesn't involve just the marines you command, leaving you separate from them. Teamwork involves the entire team.
My rules:
1) Try to stay in packs...do not wander off independently. If you have nothing to do, follow somebody who looks like he knows what he is doing, or go to the nearest base.
2) If you want health/ammo/weapons/orders/anything GO TO THE NEAREST BASE OR RESOURCE NODE. I cannot spend all my time playing "Where's Waldo" to try to find you. Plus, I simply will NOT be able to give you upgraded weapons in the middle of nowhere - you will have to go to a base with an upgraded armory.
3) After you are done building something, that does not mean RUN OFF. STAY THERE, until further orders. You can explore the immediate area, but don't just build an expensive resource and turret factory, and then run off leaving the site defenseless!
4) If you want to hunt and explore, that is fine, but get another player or 3 and STAY IN A PACK so I can dispense health/ammo, and TELL ME where you are going, and what you want to do. What is more productive, 3 people in a pack where I can drop health and ammo that they can share, or 3 people each in a different corner of the map, requiring me to waste time scrolling all over and finding them?
If you are an experienced/good player, of course you don't have to follow these rules exactly, but also don't expect me to be able to furnish you with health/ammo/etc. for your personal hunting safari.
Not trying to be rude - I try to follow these guidelines myself when I am a marine. But simply put, the commander is only as good as the marines let him be. Work together.
Good idea. Would help new players and enhance the teamwork. Sargeants should have a few more builtin voicie comm's like "hold this position", "guard the area" and stuff. These orders should be given to specific soldiers somehow through a popup menu like the right clicking thing. You choose a player and the you choose the order you wnt to give him.
That sounds like me. I 90% of the time ask for a waypoint and do as my Comm instructs me to do.
bind "g" "say_team Awaiting orders. ; impulse 80"
bind "v" "say_team Comm, I need a waypoint ; impulse 80"
Lej:
Some of what you speak can already be accomplished with the use of binds. While the messages arent as complete as they could be, a person can still get the general idea across.
bind "," "say_team Comm, I need ammo here. ; impulse 11"
bind "5" "say_team Comm, build a Resource Tower here. ; impulse 12"
bind "6" "say_team Comm, build a Turret Factory here. ; impulse 12"
bind "7" "say_team Comm, set up SG's/ST's here. ; impulse 12"
bind "8" "say_team Comm, build a Ammo Tower here. ; impulse 12"
bind "9" "say_team Comm, build a Phase Gate here. ; impulse 12"
bind ";" "say_team Comm, I need some armor here. ; impulse 12"
bind "-" "say_team Comm, I need a welder here. ; impulse 12"
bind "\" "say_team Area clear. ; impulse 15"
bind "m" "say_team Comm, I need a medpack here! ; impulse 10"
bind "p" "say_team I'm in position. ; impulse 12"