co_impact (wip)

SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
edited June 2008 in Mapping Forum
Co_impact, my first NaSe map. I hope you guys like the map, have fun and please give me some feedback! =)

<b>Download:</b> <a href="http://wg08.de/_Julian/co_impact_b3.rar" target="_blank">co_impact_b3</a>

<a href="http://img76.imageshack.us/my.php?image=coimpactb30001gd4.jpg" target="_blank"><img src="http://img76.imageshack.us/img76/7694/coimpactb30001gd4.th.jpg" border="0" class="linked-image" /></a> <a href="http://img76.imageshack.us/my.php?image=coimpactb30002mh5.jpg" target="_blank"><img src="http://img76.imageshack.us/img76/6985/coimpactb30002mh5.th.jpg" border="0" class="linked-image" /></a> <a href="http://img67.imageshack.us/my.php?image=coimpactb30003tl9.jpg" target="_blank"><img src="http://img67.imageshack.us/img67/6889/coimpactb30003tl9.th.jpg" border="0" class="linked-image" /></a> <a href="http://img67.imageshack.us/my.php?image=coimpactb30004gg3.jpg" target="_blank"><img src="http://img67.imageshack.us/img67/2914/coimpactb30004gg3.th.jpg" border="0" class="linked-image" /></a> <a href="http://img76.imageshack.us/my.php?image=coimpactb30005kh0.jpg" target="_blank"><img src="http://img76.imageshack.us/img76/3029/coimpactb30005kh0.th.jpg" border="0" class="linked-image" /></a>

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    just from the screenshots it looks great <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    how about some more interesting lighting though ?
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Yep, the lighting. You need a LOT more contrast.

    First off, get an env_gammaramp or _gamma, whatever it is, in there, and set it to 1.7

    Then remove ALL 'light' entities. There are very few places where these are useful, except in the more advanced applications. Use texlights and a custom lights.rad (its not hard to learn how to do) to make the 'base lighting' of your map. Then add in a bunch of light_spots, as the angles of the lights really add detail to all textures they touch.

    Play around with that for awhile and your map will look 1000 times prettier.
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    I agree about the lighting contrast but over all a nice simple (small) map.
    If your looking for suggestions the layout looks like it could accommodate a lower vent system and perhaps a few more things to ambush from. Its been running on my bot server and most people like the com location. only real problem i have seen is the hive area is too small and aliens easily get stuck on texture's in and around the hive floor ,hive is way to low to the floor.
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    thanks for your feedback! yes, the lighting isn't that pretty, but it's my first NS-map so I don't have that much experiences.
    At the moment I work on beta3 and try to use texlights instead of 'light' entities.

    @ woody : what's the name of your server? I would like to test my map ingame to get an better overview about the gameplay.

    If there's anyone who's running an custom map server, it would be awesome if he or she adds my map to the mapcycle ; )
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    co_impact_b3 released --> <a href="http://wg08.de/_Julian/co_impact_b3.rar" target="_blank">Download!</a> I also updated the screenshots in the first post! Now the map contains textlights instead of light-entities and is a lot smaller! have fun!
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    Lighting is more better <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> We have played it a few times and the only suggestion was the hive area needs something more - its too small with little cover there or by the cc. 0: and vents are to bright
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