New use for Constellation?
the_x5
the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
Comments
(new kind of investment?)<!--QuoteEnd--></div><!--QuoteEEnd-->
so what sort of modification are you proposing? give us something to work with here...
...<img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
It seems that a recurring implied argument against many new ideas proposed is that UWE is too small (labor & capital wise) to work those concepts through the software development cycle. Of course nobody comes out an says it like that, but if you've ever been around the ol' NS I&S or the new NS2 I&S you sure would remember times where people said it was too hard to implement. From context it frequently comes as too much work, too much time (also labor), or a limitation of capital resources. I doubt I can cite specific examples, but hopefully
Perhaps funds could be redirected? Perhaps it would be better if the donations were stock purchases? (which would make them more like investments than donations, riskier but with a potential for <i>huge</i> profits for both UWE and investors) Heck that's a whole discussion in of itself: stocks versus small uncommitted donations?
I'm honestly not sure where exactly this suggestion should end up; that's why I left it as an open-ended suggestion for discussion -- a discussion about financial donation and investment in the growth of Unknown Worlds Entertainment as a company which should focus on UWE's market as much as the company itself.
And I'm really not sure about the size of donations/investments. If they're small, then I dunno, I'd say they make very little difference; if they're big (enough to make a difference), then that really does become an investment, and there's an associated risk along with it. You've also gotta consider all the legalities; but I'm no lawyer.
Damn, I feel that some people are perhaps a little too optimistic that it's unrealistic. But, I wouldn't go so far as to call myself a pessimist; I've never been a fan of the 'too little time, labour, resources' argument. I really think it's not our job to decide whether something is too intensive for such a small team (within reason); since we don't know the 'costs' associated, or the size of the 'budget' (which is problematic when we're arguing about whether something is 'worth it'); so I guess we should just give <i>ideas and suggestions</i> - and let the devs make the decisions. That's a bit pessimistic or a bit optimistic, depending on how you look at it.