Player Guided Infestation

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Alien Welder?</div>Could the aliens use dynamic infestation to block paths the way marine use welders? A gorge "weapon" or maybe a side effect of the health spray that encourages infestation to grow in a particular area and a secondary fire mode that encourges infetation to receed from or keep clear of an area.

Comments

  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    I would like to see some kind of new ability for the gorge to be able to spread infection over weld points and door buttons and possibly other types of buttons (to block elevators and such). Maybe even have infestation block some vents?
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    would be fantastic - but only encourage rather than direct control
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    Depends a lot on the role of DI in the game. You have to be careful to avoid making it an enforced dull task, a bit like res biting and building now.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    i am voted <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->YES<!--colorc--></span><!--/colorc--> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> go0D <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I had an additional thought related to DI (dynamic infestation), when I was thinking about waypoints. Now the aliens have a commander of their own surely this means they will have their own waypoints too. I was just picturing the DI <i>gradualy</i> following the waypoints set by the alien commander, so that the more the aliens work together in an area as a team the more infested it gets. This feels like a really inutative, natural way in which the infestation would progress.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1679419:date=May 25 2008, 11:07 AM:name=ChromeAngel)--><div class='quotetop'>QUOTE(ChromeAngel @ May 25 2008, 11:07 AM) <a href="index.php?act=findpost&pid=1679419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had an additional thought related to DI (dynamic infestation), when I was thinking about waypoints. Now the aliens have a commander of their own surely this means they will have their own waypoints too. I was just picturing the DI <i>gradualy</i> following the waypoints set by the alien commander, so that the more the aliens work together in an area as a team the more infested it gets. This feels like a really inutative, natural way in which the infestation would progress.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's interesting, waypoints encouraging infestation growth. I hope player presence will passively affect infestation growth. Ie: a lot of marines in an area will hinder growth and a corridor often traveled by kharaa will grow quickly infested.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1678344:date=May 11 2008, 02:08 AM:name=slayer20)--><div class='quotetop'>QUOTE(slayer20 @ May 11 2008, 02:08 AM) <a href="index.php?act=findpost&pid=1678344"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to see some kind of new ability for the gorge to be able to spread infection over weld points and door buttons and possibly other types of buttons (to block elevators and such). Maybe even have infestation block some vents?<!--QuoteEnd--></div><!--QuoteEEnd-->
    So basically D.I. infesting is being the opposite of welding a func_weldable?

    That would be cool if it was reverse-able because then you'd have a whole new dynamic of welding vs. infesting over an important control panel. Perhaps if it's infested marines have to burn the infestation off with the flamethrower before welding?

    to that specific notion:

    <b>vote <!--coloro:#00CC00--><span style="color:#00CC00"><!--/coloro-->yes<!--colorc--></span><!--/colorc--></b>

    <!--quoteo(post=1679419:date=May 25 2008, 11:07 AM:name=ChromeAngel)--><div class='quotetop'>QUOTE(ChromeAngel @ May 25 2008, 11:07 AM) <a href="index.php?act=findpost&pid=1679419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had an additional thought related to DI (dynamic infestation), when I was thinking about waypoints. Now the aliens have a commander of their own surely this means they will have their own waypoints too. I was just picturing the DI <i>gradualy</i> following the waypoints set by the alien commander, so that the more the aliens work together in an area as a team the more infested it gets. This feels like a really inutative, natural way in which the infestation would progress.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That could really help D.I. look normal if mappers could place info_DIwaypoint or have textures which infest / can't infest.

    D.I. is really complicated, thus why UWE is going to <i>try</i> to get it to work with no certainty guarantee.
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