Object material properties
invader Zim
Join Date: 2007-09-20 Member: 62376Members
There is a game built on the source engine called Sin emergence epsiodes. Ive played it , its ok but it had one technology incoperated in to the engine that was claimed to be unique to the game.
Basically objects could be made from multiple materials. In hl2 an object is made from one material. So if you shot a person it would make a flesh sound and possibly show a red blood patch even if you shot their helmet or armour it didnt matter where you shot them the material reaction would be the same. But with the multiple materials in Sin if you shot armour u got a metalic sound rather than a flesh sound and reaction. It also ment objects like cars could have glass material wind sheilds and other objects could have detailed material differences. The buggy in hl2 is just all metal for simplicity.
Would having multiple materials on objects in ns2 be worth while?
So for example shooting different bits of the onos could prouduce different colours of blood and different sounds and the same for the marines and various structures. It would aslo mean map objects like doors could be more complex more easily. Like a door could have a breakable window in it. With the rines if they had glass face sheilds hiting them could cas a glass shattering effect rather than just blood patch like on CS source.
Im not a programer or a techno kind of person so i may have misitnerpeted technical stuff i was told about these games, and im nto familar with the upgrades to source for hl2ep2 so this thread maybe redundant but discuss anyway.
Basically objects could be made from multiple materials. In hl2 an object is made from one material. So if you shot a person it would make a flesh sound and possibly show a red blood patch even if you shot their helmet or armour it didnt matter where you shot them the material reaction would be the same. But with the multiple materials in Sin if you shot armour u got a metalic sound rather than a flesh sound and reaction. It also ment objects like cars could have glass material wind sheilds and other objects could have detailed material differences. The buggy in hl2 is just all metal for simplicity.
Would having multiple materials on objects in ns2 be worth while?
So for example shooting different bits of the onos could prouduce different colours of blood and different sounds and the same for the marines and various structures. It would aslo mean map objects like doors could be more complex more easily. Like a door could have a breakable window in it. With the rines if they had glass face sheilds hiting them could cas a glass shattering effect rather than just blood patch like on CS source.
Im not a programer or a techno kind of person so i may have misitnerpeted technical stuff i was told about these games, and im nto familar with the upgrades to source for hl2ep2 so this thread maybe redundant but discuss anyway.
Comments
but now that i think about it, i'm guessing that most of the props have already been made and are in the NS2TR, so we may have to wait until NS3 to see something like this.
What I want is different sounds on different surfaces for movement. Maybe even equipment affecting sounds more. Anyone who has played Thief knows the idea.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->i have a feeling this is part of of hl2 already, i could be wrong but i remember seeing video's of the hl2 beta where the big antlions were bullet proof except for the head. If they were shot in the body it would reflect like metal, and if shot in the head it would bleed green.<!--QuoteEnd--></div><!--QuoteEEnd-->
Even HL1 has that effect. I guess the idea was to take it to the next level, instead of just defining the bulletproof parts and adding a graphical effect.
fine we'll add sounds as well - is that taking it to the next level ? lol
I personally really like the idea even if it isn't that important.
but now that i think about it, i'm guessing that most of the props have already been made and are in the NS2TR, so we may have to wait until NS3 to see something like this.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would reason that the harder part is making the materials and
This idea is in too rough of a brainstorming format to conclude a yes/no to this, but the concept is a good one. It allows for more variation.
I'm unsure what the side-effects of having this running in a multiplayer game would be... (i.e.: why wasn't this put into any of the other official HL2 games VALVe made?)