Unlocks in NS 2
Turtleinariver
Join Date: 2008-04-22 Member: 64125Members
What are your guys thoughts on having unlocks in NS2, like in team fortress 2 or battlefield games.
It could be achievement based, i.e getting achievements like
"Kill 500,000 skulks"
"Kill 3 lerks with 1 grenade within the first 5 minutes of a game"
"Spit kill 10 marines in one life without using heal spray once or building any buildings"
And then you get better weapons or claws and attacks. It would definatly add another level to ns 2. If you spende 250 hours you can grind out for instance a skulk upgrade that lets you have a chance to stun marines with each attack.
What do you guys think. <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />
It could be achievement based, i.e getting achievements like
"Kill 500,000 skulks"
"Kill 3 lerks with 1 grenade within the first 5 minutes of a game"
"Spit kill 10 marines in one life without using heal spray once or building any buildings"
And then you get better weapons or claws and attacks. It would definatly add another level to ns 2. If you spende 250 hours you can grind out for instance a skulk upgrade that lets you have a chance to stun marines with each attack.
What do you guys think. <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />
Comments
It could be achievement based, i.e getting achievements like
"Kill 500,000 skulks"
"Kill 3 lerks with 1 grenade within the first 5 minutes of a game"
"Spit kill 10 marines in one life without using heal spray once or building any buildings"
And then you get better weapons or claws and attacks. It would definatly add another level to ns 2. If you spende 250 hours you can grind out for instance a skulk upgrade that lets you have a chance to stun marines with each attack.
What do you guys think. <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think NS needs to go the RPG route, whether through traditional leveling or achievements.
I support this idea if the changes are cosmetic only. I don't think they should effect actual gameplay.
On a sidenote, there was a good thread a little while back on why achievements in NS2 should be team-based.
Edit: {<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=104013&st=0&start=0" target="_blank">link</a>} It's a bit tl;dr but you can skim it for comprehension.
Unlocks would be nice if it was simply visual or sound unlocks [i.e. NOT giving someone the upper hand].
Not only would it give yet another reason to keep playing (must have that helmet/additional back-spikes) but it would also alow the player to quickly make themselves stand out by allowing alot of diffrent styles and combinations of apperence
I mean, imagine instantly recognizing a smurfing friend due to his combination of carapace and front-claw styles or hitting the skulk who killed you last time first as revenge when encountering alot of them, it would add a whole new level of imersion!
<b>no</b><!--QuoteEnd--></div><!--QuoteEEnd-->
<!--QuoteEnd--></div><!--QuoteEEnd-->
? <-
Then, is <a href="http://battlefield.ea.com/battlefield/bf2142" target="_blank">Battlefield 2142</a> <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->?
TE MAGYAR VAGY ?
( are you an hungarian ? - The hungarian peoples always have SAME Badass-logic )
NO, the BF 2142 is not a bad. the NS:Source is NOT necessary the proning, and UNLOCKS . thats all.
Oh, you mean the bad-ass logic that got you to side with Hitler during WW2?
How you can reach this point:
NS 2 - UNLOCKS
to
Join to hitler in WW2
....
i am amazed on you.
(i am hates hitler, and the badass-logic)
But you missed my point. If you had said that yes, Battlefield 2142 was bad, then your argument that it would make NS2 ######, would hold up. But since you said that Battlefield 2142 wasn't bad, and unlocks were a feature central to Battlefield 2142, then that does not suggest that unlocks are a bad feature.
Let me give you an example using your logic:
Battlefield 2142 has guns. This is not Battlefield 2142, so I think the idea of including guns in NS2 is <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->.
I think unlocks or new weapons should NOT be better then the weapons already ingame, they should only be a valid alternative to give a more varied strategy or experience to the players. Meaning that the old weapons should be just as viable as the new "unlockable" ones. Also IF there are going to be achievements that unlock weapons/items they should be able to be achieved while playing normally and in NS terms promote teamplay. Not like the fiasco that are the medic upgrades in TF2
You seriously just Godwined this thread? Why?
Battlefield 2142 has guns. This is not Battlefield 2142, so I think the idea of including guns in NS2 is <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec-->.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a naked true <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
" idea of including guns in NS2 is <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> "
" idea of including guns in NS2 is <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->BAD<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--> "<!--QuoteEnd--></div><!--QuoteEEnd-->
what are we ment to use - harsh language?
sigh.... lol
indeed. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />