An Untitled Story
Redford
Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
<div class="IPBDescription">Matt strikes again!</div>Ohgodohgodohgod.
Remember jumper?
This game starts sane, but it doesn't stay that way. Lower difficulty levels are almost sane. Higher difficulty levels will bring back nightmarish memories of some of the puzzles in Dim.
In all honesty though, this is probally my favorite game of his so far, because it actually has things like a plot, and health, giving you at least some margin of error (unlike most of his games, which gave no margin of error). Don't like margins of error? Just play on the highest difficulty setting and you too can have instagib spikes.
<a href="http://www.mattmakesgames.com/games/AnUntitledStory.zip" target="_blank">http://www.mattmakesgames.com/games/AnUntitledStory.zip</a>
It's worth noting that this was released several months ago. For those of you who like your jumping puzzles with physics and a cooperative mode which also allows someone to grab your mouse and drop bombs on you, there is also his latest game, <a href="http://www.mattmakesgames.com/games/FLaiL.zip" target="_blank">Flail</a> to try.
Remember jumper?
This game starts sane, but it doesn't stay that way. Lower difficulty levels are almost sane. Higher difficulty levels will bring back nightmarish memories of some of the puzzles in Dim.
In all honesty though, this is probally my favorite game of his so far, because it actually has things like a plot, and health, giving you at least some margin of error (unlike most of his games, which gave no margin of error). Don't like margins of error? Just play on the highest difficulty setting and you too can have instagib spikes.
<a href="http://www.mattmakesgames.com/games/AnUntitledStory.zip" target="_blank">http://www.mattmakesgames.com/games/AnUntitledStory.zip</a>
It's worth noting that this was released several months ago. For those of you who like your jumping puzzles with physics and a cooperative mode which also allows someone to grab your mouse and drop bombs on you, there is also his latest game, <a href="http://www.mattmakesgames.com/games/FLaiL.zip" target="_blank">Flail</a> to try.
Comments
Sadly I have to agree with that. I got through a little farther than you I bet, but it just didn't have the same good feel of control that jumper had. When I died in jumper, it rarely felt because the keyboard had not responded. Here, well, it was annoying.
To me it seemed like the hit-boxes of all the objects and such just weren't done very well. In jumper they were really simple (ogmo was just a red box really), but with all the rounded objects in this game it makes it pretty difficult to judge when to jump/not to jump in tight situations.
This feels like Jumper crossed with Cave Story, which is a very good thing in my book.