Mines

MaxPepper13MaxPepper13 Join Date: 2002-11-06 Member: 7375Members
<div class="IPBDescription">They are important</div> I've been in several games where comm's forget to even use them... They are cheaper than a fac and turret. You can get them fast. And if done right you can use them to hold off those initial rushes. I've found you can get mines on choke points fast than you can get descent turret forest. Don't be afraid to use em <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    I agree there great away from spawn to I can't count how many times as a skulk I have ran into bases early in the game and destroyed the marines when 3 or 4 mines at the door would have stoped me. As a marine I find them useful defending resource towers because most of the nozzles are placed in areas with only one or two ways in mines can easely hold them off before they even see a <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> but my commander almost always thinks im nuts when I ask for an armory before a turrent factory, so I don't often get them where they would be helpful.

    btw ::notice:: do NOT place mines near turrents <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> or any other freindly structures because they WELL be damaged in the blast.
  • WolfWolf Join Date: 2002-08-07 Member: 1100Members
    Turrets, not Turrents. There is no 'n' in the word turret.


    Anyways.


    I like when I'm cloaked as a fade and a marine gets the bright idea to place mines all over the place, the second he places the 4th or 5th one, I blow them with acid rocket and he dies, and I get the kill. The moral? Don't place mines when there might be something nearby which likes to toast Marines over an open mine-explosion.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    While I used to use mines all the time to defend my main base, I've been using them less and less because marines can't place them properly. Skulks can move ALONG THE CEILING. Mines at eye-level or crouch-level don't stop a smart Skulk.
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    Mines work best on the element of surprise. Slap em on the floor just behind a door or around a corner. Avoid using the laser beam at all costs - that just screams "Lead a marine near me then trip me!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Stick em in vents too if you can ... nothing more annoying for a hopeful Lerk harasser than to get blown out at the top of a vent shaft by a well-placed proximity mine.

    *flap flap fla<b>BOOM</b>*

    - M4H
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