Ns_shaft screens
Ekaj
Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
I finished 2 rooms for ns_shaft, these are actually the only rooms I have finished though. The marine start is in screen 2 and the room after it in screens 1 and 3.
Comments
Great roof work, only thing i'd improve would be to make the slope more even and less bumpy.
Nebel: I might do that if I have to cut out some planes, but I think it looks best like it is.
Howling: Its bright cause its the marine start, I wanted it to fade into darker colours and have more rocks and alien goo as it gets closer to the hives.
Lotis: The map takes place in a mine, though you wont be able to tell from the screens yet <!--emo&:)--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I may add a few broken lights, but not at the marine start.
i'd tone down the lighting a bit - add more contrast. you should add some objects like panels/signs/etc to increase the ambience so the player KNOWS he's in a mine. also, adding more hiding places for the aliens is always good.
I must agree some other small details would be nice, screens, section of wall removed and showing pipes inside that were beign repaired, etc <!--emo&:)--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Finally, have you made the commander console yet?
Shaft! He's a baaaaad mothuuh----- Shut yo mouth!
Just my two..... camera cases.
--Scythe--
the_only_scythe@yahoo.co.uk
Comprox: I may add some more computer screens later on but I would like to balance the detail out across the map so I cant make this area more detailed, that would use more planes and keep me from adding that detail to another area that needs it more.
Humbaba: I doubt Ill add that much colour contrast together in one room, might look a little odd ;o
Scythe: Thats not a door <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> however there is a door on the other side of that room, its not useable though.
I like the idea of fading the colours down by getting closer to the hives.
I like the pics. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It looks wonderful though, and I can only hope that you finish this map.