Darkness
Wisp
Join Date: 2007-12-18 Member: 63211Members, Reinforced - Diamond
I know this game is striving for immersion, so how dark will some areas of the maps get? Will there ever be areas of pitch blackness? I think areas such as those used in moderation can add a lot a level/map. However, I'm not a fan of maps where there are large expanses of dark or hard to see areas. It can really detract the gameplay.
Comments
No, it won't be that dark. Our goal is that you can play the game during the day when you should be outside exercising.
it should not like ep1 zombie capter but nearly on it
that a flashlight have his use
and the hivesight/alien normal sight can recive a boost
<a href="http://www.infinitumresearch.com/images/man_aura.jpg" target="_blank">"auro view"</a>
but plz not white
also the "aura" should whitout sof looks blue or a other colour whit big differences to the walls/other things
________________________________
also health status report
<b>only whit scent of fear</b>
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->green<!--colorc--></span><!--/colorc--> (100% - 70% )
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->orange<!--colorc--></span><!--/colorc--> ( 70% - 40% )
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->red<!--colorc--></span><!--/colorc--> ( 40% - 0% )
that the alien know which target is hurt ( make ambushes easyer. "hey fade, attack the orange guy, we take the red" )
Ha! Yeah, I think you'll reach that goal.
<!--quoteo(post=1672189:date=Mar 5 2008, 10:10 AM:name=darktimes)--><div class='quotetop'>QUOTE(darktimes @ Mar 5 2008, 10:10 AM) <a href="index.php?act=findpost&pid=1672189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but i hope its darker as NS1
it should not like ep1 zombie capter but nearly on it
that a flashlight have his use
and the hivesight/alien normal sight can recive a boost
<a href="http://www.hidden-source.com/media/ingame/617aura.jpg" target="_blank">http://www.hidden-source.com/media/ingame/617aura.jpg</a>
but plz not white
________________________________
also health status report
<!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->green<!--colorc--></span><!--/colorc--> (100% - 70% )
<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->orange<!--colorc--></span><!--/colorc--> ( 70% - 40% )
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->red<!--colorc--></span><!--/colorc--> ( 40% - 0% )
that the alien know which target is hurt ( make ambushes easyer. "hey fade, attack the orange guy, we take the red" )
maybe only whit scent of fear<!--QuoteEnd--></div><!--QuoteEEnd-->
Changing the alien advanced hivesight so it doesn't obscure health is definitely something I support. I like the color coding for that purpose. Knowing how hurt marines are through SoF would be good. It probably shouldn't be the default though as it's pretty powerful information.
"maybe only whit scent of fear"
but i want to see that the marines arent only "white ghost like" like in ns1
maybe you can only see them ..ehmm.. blue or a other colour whitout sof
i ubdate the post above
i imiginate that all rooms/corridors who are nearer to the hive positions darker is
all corridors by the marine spawn are lighted
the DI/nanobots darkener or light up the corridors
And what might they be?
Seems like if you did create it, it would simply be a waste of nanites. They can't come that cheaply...
You are a balance mechanic.
tell me? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
plz stop posting spam and sort of that ****
tell me?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's a childish joke that's being used ironically. It's sort of like saying 'yo mama' but in an intentionally lame way. In short, it's a throw away post that should be ignored and probably sums up his opinion of this topic.
have edit the post that its now clearer to understand
ehm let us forgott that, ok?
I guess I don't have to tell you I love games like AvP2 and Doom 3.
I guess it sorta does.. Alien: darkness is your friend, Marine: darkness if your enemy
Sorta. gamma-hacking doesn't help.
games that use darkness as an actual game mechanic are, eg. splinter cell or other stealth games. can't really think of anything more atm.
there arent that many games that use darkness
becouse its useless in this typical first person shooter
but ns2 isnt a typical FPS
skulks and all other aliens have a bonus in dark areas
marines should stay in light