FPS Droping
Xenobyte
Join Date: 2008-02-10 Member: 63614Members
<div class="IPBDescription">Problem....</div>Hello.
On my game server Natural Selection 3.2 there was a problem.
<b>Characteristics of a computer: </b>
Intel Xeon 2.4 Ghz, 8Gb Ram
OC: Linux Debian Pack.
A kernel 2.6.18-5-686
Servers: <b>2 servers</b> Natural Selection 22 persons with AMX mod, <b>1 server </b>- 14 person, <b>1 server</b> Half Life - 16 person, <b>2 servers</b> Unreal Tournament 2004 on 8 person.
Loading of the processor at full all servers makes about <b>55 %</b>.
The command line looks so:
<b>screen -A -m -d -S csserver ./hlds_run -game ns +maxplayers 22 +map co_faceoff +sys_ticrate 1000 +fps_max 1000 +port 27030 -pingboost 2</b>
A problem <b>in losses FPS</b>. At specified values 1000, FPS a server at 0 players shows from 56 FPS up to 963 FPS. Here such the figurative "jumps" of a delay (it is more than in 10 times). Also there is a problem with Reg - registration of hits. Sometimes skulk maintains hit in an emphasis with 3 dmg and then speaks, that its health 70/10. Cartridges somewhere vanish. Tell, please, what variants of the decision of this problem on Debian Linux are possible.
In advance thanks.
On my game server Natural Selection 3.2 there was a problem.
<b>Characteristics of a computer: </b>
Intel Xeon 2.4 Ghz, 8Gb Ram
OC: Linux Debian Pack.
A kernel 2.6.18-5-686
Servers: <b>2 servers</b> Natural Selection 22 persons with AMX mod, <b>1 server </b>- 14 person, <b>1 server</b> Half Life - 16 person, <b>2 servers</b> Unreal Tournament 2004 on 8 person.
Loading of the processor at full all servers makes about <b>55 %</b>.
The command line looks so:
<b>screen -A -m -d -S csserver ./hlds_run -game ns +maxplayers 22 +map co_faceoff +sys_ticrate 1000 +fps_max 1000 +port 27030 -pingboost 2</b>
A problem <b>in losses FPS</b>. At specified values 1000, FPS a server at 0 players shows from 56 FPS up to 963 FPS. Here such the figurative "jumps" of a delay (it is more than in 10 times). Also there is a problem with Reg - registration of hits. Sometimes skulk maintains hit in an emphasis with 3 dmg and then speaks, that its health 70/10. Cartridges somewhere vanish. Tell, please, what variants of the decision of this problem on Debian Linux are possible.
In advance thanks.