TWG XVII Pregame

NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
edited February 2008 in Role-Playing Haven
Okay here's the pregame, you all should know the drill by now, for those of you who don't, sign your name and your name will be bolded. You can still sign up for this round, just make a post saying you want to play, timezone and I'll add you.

1. <b>Emp_Demon CST</b>
2. <b>Eternaly_lost EST</b>
3. <b>Thansal EST</b>
4. <b>locallyunscene EST</b>
5. <b>Caboose MST</b>
6. <b>Xentor EST</b>
7. <b>Soul_Rider</b>
8. Theslan PST
9. <b>im_lost EST</b>
10. <b>TheFeniX CST</b>
11. <b>Gwahir EST</b>



The rules and parameters for this game can be found here <a href="http://tinyurl.com/2kxvpt" target="_blank">http://tinyurl.com/2kxvpt</a>

Anyways a few minor changes to the rules and heres the new item list:

Body Armor: Prevents from being wolfed for one night
AWP: Allows player to kill one other player, does not count as instalynch, so possible 2 deaths in one day
Night Vision : Allows player to look into one other player and see if wolf or human (PM use at night)
Superman MOD : Allows person to move about the map to any location, no matter the distance.
Radar : Allows person to know the location of all the items, not what item it is though.
Medpack : Can revive one player does not matter cause of death ( PM use during the night)
Ammunition: Allows person to reuse any item in their inventory a second time (effect does not apply to ammunition)
Mp5: Allows person to remove one vote from themselves and place it on another person (can only be used once per day) Use is posted in the thread.
Defusal Kit: If bomb goes off and person is in the same or an adjacent room, negates the effect of the bomb.


The map is pretty self explanatory,

NOTE: Room 6 and Room 7 are NOT adjacent.

<img src="http://i29.tinypic.com/jjmi41.jpg" border="0" class="linked-image" />

Anyways that about sums it up so let me now of any questions you have. Roles and starting points will be handed out game day. Thanks!!!!<b></b><b></b><b></b>

GAME IS HERE!!!!! <a href="http://tinyurl.com/2ltgrc" target="_blank">http://tinyurl.com/2ltgrc</a>
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Comments

  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited January 2008
    I'm here, I guess you missed my post in the other thread. We're going with 2 wolves, right? Why is there no room 7 on the map? Our location on the map isn't going to be related to our role, right (because that's kind of how it seemed in the game description).

    Edit: You also missed TheFeniX signing up.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I might as well add my name to the list (do I still have to add my name to the signup thread?)

    EST
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    edited January 2008
    Nope all I need is to know in this thread. Anyways oops I guess I hadnt refreshed the Signup thread before posting the pregame lol. Anyways this is excellent!!! Great to have all you guys back!!! OH im_lost, the location on the map does relate to your role, however, only the individual player and I will know their location. You can share location information though with other players.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1669040:date=Jan 30 2008, 08:51 PM:name=Nightstalker)--><div class='quotetop'>QUOTE(Nightstalker @ Jan 30 2008, 08:51 PM) <a href="index.php?act=findpost&pid=1669040"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->OH im_lost, the location on the map does relate to your role, however, only the individual player and I will know their location. You can share location information though with other players.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That seems unfair, it's one more thing the wolves have to lie about, since the room location would give away the role. If that's the way it's done, I would hate to be a wolf in this game.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    and since both im_lost and I are in this, you know we're going to be wolves.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1669052:date=Jan 30 2008, 11:55 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Jan 30 2008, 11:55 PM) <a href="index.php?act=findpost&pid=1669052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and since both im_lost and I are in this, you know we're going to be wolves.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, it's only happened in 3 of the 4 games that both of us played in. Then again, I could dig up the whole probability discussion and link to it...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited January 2008
    So, just so I understand the room system. We tell you which room we want to go to (must be adjacent) at night and then do we need to do anything to get the item? If more than one person is a in a room, is it random?

    edit: also, where's this room 11 you mentioned?
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    edited January 2008
    A: I am here
    B: Odds are that Im_lost will be the guardian this game, because you know the wolfs are going to target him night one.

    EDIT C:

    You missed ??DiscoZombie?? ?.

    EDIT D:

    What is up with the map, it looks like a 2 year old drew it.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    <!--quoteo(post=1669047:date=Jan 31 2008, 06:38 AM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ Jan 31 2008, 06:38 AM) <a href="index.php?act=findpost&pid=1669047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That seems unfair, it's one more thing the wolves have to lie about, since the room location would give away the role. If that's the way it's done, I would hate to be a wolf in this game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    After some consideration, I realize this rule poses an unfair advantage to the humans, so therefore, room placement DOES NOT indicate role. However, locations will not be public info. You can still share you location if you want to


    <!--quoteo(post=1669054:date=Jan 31 2008, 09:11 AM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Jan 31 2008, 09:11 AM) <a href="index.php?act=findpost&pid=1669054"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So, just so I understand the room system. We tell you which room we want to go to (must be adjacent) at night and then do we need to do anything to get the item? If more than one person is a in a room, is it random?

    edit: also, where's this room 11 you mentioned?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes you tell me what room you want to move to at night. If there is an item in that room you automatically pick it up, as long as you don't already possess 2 other items. In case of two people moving to the same room, the persons move message that has the earliest time will be considered the person who was there first. In the event of two items in the same room, each item is numbered, and the person who was their first gets the lowest numbered item. Oh and room 11...oops, I meant room 7, earlier version of map had a Room 11. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    edited January 2008
    <!--quoteo(post=1669075:date=Jan 31 2008, 01:08 PM:name=Eternaly_Lost)--><div class='quotetop'>QUOTE(Eternaly_Lost @ Jan 31 2008, 01:08 PM) <a href="index.php?act=findpost&pid=1669075"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A: I am here
    B: Odds are that Im_lost will be the guardian this game, because you know the wolfs are going to target him night one.

    EDIT C:

    You missed ??DiscoZombie?? ?.<!--QuoteEnd--></div><!--QuoteEEnd-->

    He was a maybe from the start and I've sent him several Pm's asking if he wanted to play. I haven't heard anything back so I'll assume he isn't.
  • TheFeniXTheFeniX Join Date: 2007-07-12 Member: 61569Members
    <insert witty comment here>
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited January 2008
    Here!

    Edit: hope I find a defusal kit.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    /me tries to remember.

    Local, was it you that had issues about IRC?

    either way, try and get on if you can <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    (note, if you CBA to get a client just go to gamesurge.net and use their java client)
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1669088:date=Jan 31 2008, 10:17 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Jan 31 2008, 10:17 AM) <a href="index.php?act=findpost&pid=1669088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->/me tries to remember.

    Local, was it you that had issues about IRC?

    either way, try and get on if you can <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    (note, if you CBA to get a client just go to gamesurge.net and use their java client)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wasn't me, I'll be on tonight, tomorrow, and this weekend.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    awesome <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    (we need more new players)
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    What's the name of this game (other than TWG)? All the other ones seem to have neat names like "Cave of Doom" and "Veiled Intentions".
  • EMP_DemonEMP_Demon Nothing to see here. Join Date: 2005-01-28 Member: 38754Members, Constellation
    I'm here, I'm here, just a bit busy at the moment.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1669117:date=Jan 31 2008, 03:06 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 31 2008, 03:06 PM) <a href="index.php?act=findpost&pid=1669117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's the name of this game (other than TWG)? All the other ones seem to have neat names like "Cave of Doom" and "Veiled Intentions".<!--QuoteEnd--></div><!--QuoteEEnd-->

    We find that out at the start of the game.

    At least that is how most of the other games have done it.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    edited January 2008
    <!--quoteo(post=1669117:date=Jan 31 2008, 08:06 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 31 2008, 08:06 PM) <a href="index.php?act=findpost&pid=1669117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What's the name of this game (other than TWG)? All the other ones seem to have neat names like "Cave of Doom" and "Veiled Intentions".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh did I not post it in the topic...*looks at topic* . Darnit, oh well, this one is called "CODENAME: PATHFINDER"

    I figured I'd change it up a bit...
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    Well, I'd be lying if I said I wasn't a bit skeptical about Counterstrike TWG, but hey... Worth a shot.
  • NightstalkerNightstalker Join Date: 2007-01-06 Member: 59463Members
    Something I just noticed in the IRC, thanks Gwahir and im_lost for pointing it out.

    [01:05] Gwahir: I have half an idea to find the bomb, set it and stay in the room... just to confuse everyone
    [01:11] Gwahir: actually.... is it even possible to evade the bomb? 1 day and 1 night, you move at night, the bomb takes out everyone in the room and the adjacent rooms...
    [01:12] im_lost: it's not adjacent to every nearby room, i think
    [01:12] im_lost: since you pick a corner to put it in
    [01:12] Gwahir: ah
    [01:13] Gwahir: so you place it in the NE corner and run south, then you're okay

    That is correct, you pm me you room movements including what corner of the room you want to be in. the bomb only affect adjacent room corners, just to make it interesting. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1669200:date=Feb 1 2008, 08:56 AM:name=Nightstalker)--><div class='quotetop'>QUOTE(Nightstalker @ Feb 1 2008, 08:56 AM) <a href="index.php?act=findpost&pid=1669200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Something I just noticed in the IRC, thanks Gwahir and im_lost for pointing it out.

    [01:05] Gwahir: I have half an idea to find the bomb, set it and stay in the room... just to confuse everyone
    [01:11] Gwahir: actually.... is it even possible to evade the bomb? 1 day and 1 night, you move at night, the bomb takes out everyone in the room and the adjacent rooms...
    [01:12] im_lost: it's not adjacent to every nearby room, i think
    [01:12] im_lost: since you pick a corner to put it in
    [01:12] Gwahir: ah
    [01:13] Gwahir: so you place it in the NE corner and run south, then you're okay

    That is correct, you pm me you room movements including what corner of the room you want to be in. the bomb only affect adjacent room corners, just to make it interesting. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    So, items are in a room, there is 4 spots ( or 9? ) to be in a room, and the boom only affects the local 9 spots?

    So if the room was

    AAA
    AAA
    AAA
    BDB
    BBB
    BBB

    and boom was at D, then the bottom 3 AAA's BDB and BBB middle row would be affected but nothing else?
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    [08:55] Thansal: GO POST!
    [08:55] Thansal: or something

    .... and here's my post.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    We should get a full updated copy of the rules in the first post here.

    With these questions answered.

    1. How many wolfs.
    2. Are wolf realy only have a chance of hitting at 99.9%.
    3. Does the Guardian only have 99.9% success rate?
    4. If 2 is true, what does the guardian know if the wolfs miss?

    More to come later.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    how about a few more:
    1) the CTs and Ts start in different rooms?
    2) The Wolves are mixed in with CTs? Ts? one, both?
    3) which rooms are connected and how?
    4) Do hallways exist? or do we just go from room to room?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--quoteo(post=1669224:date=Feb 1 2008, 09:25 AM:name=Eternaly_Lost)--><div class='quotetop'>QUOTE(Eternaly_Lost @ Feb 1 2008, 09:25 AM) <a href="index.php?act=findpost&pid=1669224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->4. If 2 is true, what does the guardian know if the wolfs miss?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Based on the signup thread, the guardian doesn't get told anything if the wolves fail to kill their target.
  • Eternaly_LostEternaly_Lost Join Date: 2004-11-20 Member: 32907Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1669228:date=Feb 1 2008, 01:11 PM:name=im_lost)--><div class='quotetop'>QUOTE(im_lost @ Feb 1 2008, 01:11 PM) <a href="index.php?act=findpost&pid=1669228"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Based on the signup thread, the guardian doesn't get told anything if the wolves fail to kill their target.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Based on the signup thread, all the humans start in room A, and the wolfs start in room b <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Realy there is a lot of changes that are happing right now as points get cleared up.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    yes, but I thought the ct and t starting area rule was changed to: totally mixed up without regard to actual team

    Now, I'd like to clarify room movement, item search, and so forth.

    How are rooms divided? How many sectors per room and what are their designations?

    When a player moves to a room, what is a full move order? just room? room and sector?

    Are items in rooms or sectors?
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