Some Suggestions

XFactor333XFactor333 Join Date: 2006-10-07 Member: 58059Members
edited January 2008 in Ideas and Suggestions
<div class="IPBDescription">Suggestions =P</div>There are many things that I would like to see make it into NS2, the one thing that I have been wanting to see for a long time thought in NS is ragdoll physics. Though since it's an ongoing game the bodies can't stay in one place like in CS:S. I'd like to see the bodies stay in the spot for a little bit, changing the environment, ect... not being able to walk right through the dead onos <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> , Some suggestions for this
MARINES: Possibly stay on ground 5-10 Seconds (Time chosen by server?) and then body be teleported out
ALIENS: Stay on ground, then if dynamic infestation makes it it it could just creep up from the floor encasing the body then shrinking back into the floor

Other Suggestions:

<img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" />
-Seen the videos of the skulls view changing whether it be on the ceiling, wall, floor ect. Cool idea but make an option to have it off for people who can get motion sickness... which if you have you probably shouldn't be playing this game anyway <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />

<img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
-No, insta-devour <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> have it take like 2 seconds (marine being devoured stunned) to acctually devour the marine, in this time onos could be slowed 40%, skin hardens (75% less damage), and energy recovery boost (100%)
-Charge could knock back or trample marines, possibly causing them to fall (stunned 2 seconds) less effective toward heavies. And I want to see the marines that are killed fly
-Marines unable to block onos, pushed back, or moved to the side

Other suggestions hopefully to come

Comments

  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    having the onos move slower when digesting is an interesting proposal, might give a well organized team a chance to recover their comrade. alternatively stomp could be disabled whilst digesting for a similar effect.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    These are some good thoughts. The aliens, I think, once killed (if not on the DI) should stay as they are for a few moments, and then perhaps just slowly 'scatter' into glowies, or some such...

    The skulk view rotation could get slightly disorienting, but I think it would be more fun, personally...

    The onos suggestions are good; it would require more thought by the onos as to when he could devour...though, with the extra damage he will take, he should get more HP from digesting the marine. As for charge...I always wanted to see an onos trample over turrets and send marines flying.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Someone suggested the following, which I think is a great idea:
    IF view-rotation doesn't make it in, then at least make the upper and lower jaws of the skulk distinct, and the jaws would 'rotate' based on what wall you were on. It'd still give the illusion that your view is rotating, without having the issue of disorientation.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    Except for that part about jumping from ceiling to floor which you really should be able to do but for some reason cant (very very very annoying when you want to fling yourself into a marine from above but for some reason are limited by the gravitational pull of the level.....).

    Better to do it right than half ass it.
  • XFactor333XFactor333 Join Date: 2006-10-07 Member: 58059Members
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