You suggest that bunny hopping is completely removed?
I have a hate/love relationship with it. I hate it because if you master it, it gives you a clear advantage, that other people don't have. On the other hand, I like the idea that some things just require a lot of practice to get right. This could be other things though, but bunny hopping is the worst / best example.
But my vote would go towards removing it completely, as its not really marine'ish to jump around, and aliens is fast enough as they are (unless it is changed of course).
Reg marine vs reg skulk = dont need bhopping... HOWEVER on the pro level it takes alot of skill to hit fast moving skulks, it should also take alot of skill to dodge (bhop). keep bhop ftw. Dont make NS a noobfest
hhow about you actually put in a suggestion - if you want to discuss something then put in discussion. also with little effort you have put into this thread don't expect anyone else to contribute greatly.
on topic it really depends how you view bhoping, is it really an exploit? or is it a skill that can be learned?
<!--quoteo(post=1665400:date=Dec 27 2007, 07:37 PM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Dec 27 2007, 07:37 PM) <a href="index.php?act=findpost&pid=1665400"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Agreed. Its an exploit. If its a part of the game then put a how to in the FAQ and in the tutorial.<!--QuoteEnd--></div><!--QuoteEEnd--> The game is actually balanced with bunnyhopping in consideration. Alien bhop was kept in, while Marine bhop was severely restricted. It might've originally been an exploit, but it's been legitimately integrated into the game.
Comments
I have a hate/love relationship with it. I hate it because if you master it, it gives you a clear advantage, that other people don't have. On the other hand, I like the idea that some things just require a lot of practice to get right. This could be other things though, but bunny hopping is the worst / best example.
But my vote would go towards removing it completely, as its not really marine'ish to jump around, and aliens is fast enough as they are (unless it is changed of course).
I do NOT agree that pub-god players should have a LARGE speed and mobility advantage over everyone else through use of exploiting the game physics.
I am STRONGLY against it.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102543&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=102543&hl=</a>
^ already discussed to death
No!.
HOWEVER on the pro level it takes alot of skill to hit fast moving skulks, it should also take alot of skill to dodge (bhop). keep bhop ftw. Dont make NS a noobfest
Bunny hopping is fine though really, except for when marines can hop up ramps/rails.
hhow about you actually put in a suggestion - if you want to discuss something then put in discussion.
also with little effort you have put into this thread don't expect anyone else to contribute greatly.
on topic
it really depends how you view bhoping, is it really an exploit? or is it a skill that can be learned?
I do NOT agree that pub-god players should have a LARGE speed and mobility advantage over everyone else through use of exploiting the game physics.
I am STRONGLY against it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed. Its an exploit. If its a part of the game then put a how to in the FAQ and in the tutorial.
The game is actually balanced with bunnyhopping in consideration. Alien bhop was kept in, while Marine bhop was severely restricted. It might've originally been an exploit, but it's been legitimately integrated into the game.