<!--QuoteBegin--DFA Haplo+Jul 2 2003, 08:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo @ Jul 2 2003, 08:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> your still missing it. You have to adjust the properties of the info_team_start you have to select teamone(marines) or teamtwo(aliens) .
So remember:
its <b>info_join_team</b> with properties set accordingly and <b>info_team_start</b> in the proper spawn points with properties set to the proper team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> bah the newbie is lost.
allright. so there's no info_team_start in the entities list. I tried renaming info_join_team to info_team_start. but it still doesn't work. (yes i chose team one and i wrote jointeamone in console and it said spawns are full)
Ok, here's how it works. You create an info_join_team in your readyroom, the poly defines where the players have to walk into to join the team you specify. Then you place an info_team_start in your map area where the marine start or alien hive is, and specify the team there also. When the player walks into the info_join_team the will spawn at an info_team_start with the same "teamchoice" parameter.
If you still can't get it to work and think the add-on is at fault then download it again, there's no more up-to-date one than at the beginning of this thread.
<!--QuoteBegin--SjN+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so there's no info_team_start in the entities list.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Yes there is. It's a point entity cunningly hidden at the top of the "Info entities" subgroup of the "Natural Selection Entities" group.
<!--QuoteBegin--SjN+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I tried renaming info_join_team to info_team_start. but it still doesn't work.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Renaming the brush based entity <i>info_join_team</i> to <i>info_team_start</i> won't work because you can't change a brush based entity into a point based entity. Renaming another point based entity, like <i>info_player_start</i> to info_team_start should work, but should be unnecesery, since it's a lot easier to create it from the entity list.
If you're absolutely positive that at the top of the "Info entities" subgroup of the "Natural Selection Entities" group there is no entity named <i>info_team_start</i>, try removing all add-ons you aren't using. Probably another game is interfering with the entity. If you still can't get things to work, try the <a href='http://groups.yahoo.com/group/quark/' target='_blank'>QuArK forum</a> and see if the devs can help fix the bug.
Thanks Wolv! I've updated the files in the install as well (I'm including ns.qrk, ns_content.qrk, and the old ns_text.qrk).
If there are updates to any of these files, I would appreciate it if you dropped me an e-mail (flayra@overmind.org) with a link to the updated files so I don't miss them. Thanks!
<!--QuoteBegin--Wolv+Aug 2 2003, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Aug 2 2003, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS 2.0 support is here<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Great work as always, thank you Wolv!
Great, just as I finally updated the .qrk file to include the new entities, the first post I see at the top of the mapping forum is: <i>NS2.wad released!</i> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Ah well, untill I get round to adding the new textures you can get support for the new combat entities with the .qrk file in my sig or the first post of the thread.
4th here, damn im not in the top3. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Everything seems to be working Wolv, thank you (again) for sharing this with us. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Download mirror updated, attachment removed. Sorry guys, no more counting which version you got <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It was already a sticky before, but a moderator seems to find it less important than the other stickies. And now that stickies already fill the screen when you load the mapping forum s/he decided that it had to go. The only mod I have seen so far is Nemesis Zero. He might be the one to blame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I also think that this thread needs to be a sticky (at least until Flayra and Wolv reach a level of cooperation that the latest QuArK files are always included in the current NS release). Maybe some of the stickies could be 'welded' together to save space? Or maybe a new sub-forum. This one is for entity questions, hint planes, compile errors and such and then we have special forums for newbies, Hammer users and QuArK users ... ok and maybe even Radiant users just to be fair. I'm not a fan of bumping threads all the time, because I find that new threads reach the second page before 10 people could read them just to keep others on top.
I'd say a simple comprehensive and up-to-date stickied FAQ at the top of the forums should solve the sticky-problem. And next NS client release you should see the last version of the .qrk file (as opposed to the NSTR 2 version that shipped with NS 2.0...).
Comments
So remember:
its <b>info_join_team</b> with properties set accordingly
and <b>info_team_start</b> in the proper spawn points with properties set to the proper team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
bah
the newbie is lost.
allright.
so there's no info_team_start in the entities list.
I tried renaming info_join_team to info_team_start. but it still doesn't work. (yes i chose team one and i wrote jointeamone in console and it said spawns are full)
If you still can't get it to work and think the add-on is at fault then download it again, there's no more up-to-date one than at the beginning of this thread.
Yes there is. It's a point entity cunningly hidden at the top of the "Info entities" subgroup of the "Natural Selection Entities" group.
<!--QuoteBegin--SjN+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I tried renaming info_join_team to info_team_start. but it still doesn't work.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Renaming the brush based entity <i>info_join_team</i> to <i>info_team_start</i> won't work because you can't change a brush based entity into a point based entity. Renaming another point based entity, like <i>info_player_start</i> to info_team_start should work, but should be unnecesery, since it's a lot easier to create it from the entity list.
If you're absolutely positive that at the top of the "Info entities" subgroup of the "Natural Selection Entities" group there is no entity named <i>info_team_start</i>, try removing all add-ons you aren't using. Probably another game is interfering with the entity. If you still can't get things to work, try the <a href='http://groups.yahoo.com/group/quark/' target='_blank'>QuArK forum</a> and see if the devs can help fix the bug.
* Updated for NS 2.0, adding new textures and adding/removing entity properties.
* Added Nerdiii's smart filebrowser.
The download link at the first post is now updated.
I'm going to turn my hand to this whole mapping thing.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Actually, I think I have figured it out... slap it in the /addons folder, right?
If there are updates to any of these files, I would appreciate it if you dropped me an e-mail (flayra@overmind.org) with a link to the updated files so I don't miss them. Thanks!
Great work as always, thank you Wolv!
Ah well, untill I get round to adding the new textures you can get support for the new combat entities with the .qrk file in my sig or the first post of the thread.
It's now available from the first post of this thread or my signature.
Everything seems to be working Wolv, thank you (again) for sharing this with us. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sorry guys, no more counting which version you got <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The only mod I have seen so far is Nemesis Zero. He might be the one to blame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I also think that this thread needs to be a sticky (at least until Flayra and Wolv reach a level of cooperation that the latest QuArK files are always included in the current NS release).
Maybe some of the stickies could be 'welded' together to save space? Or maybe a new sub-forum. This one is for entity questions, hint planes, compile errors and such and then we have special forums for newbies, Hammer users and QuArK users ... ok and maybe even Radiant users just to be fair. I'm not a fan of bumping threads all the time, because I find that new threads reach the second page before 10 people could read them just to keep others on top.
And next NS client release you should see the last version of the .qrk file (as opposed to the NSTR 2 version that shipped with NS 2.0...).
Check signature or first post for download link.