Alien Meld
Dark Rage
Join Date: 2007-12-05 Member: 63081Members
<div class="IPBDescription">DI and alien camouflage (cloaking revamped)</div>There has been a lot of discussion about the new dynamic infestation and how it will affect game play. Currently in NS skulks rely on their speed and ambushes to get a majority of their kills. I think it would add to the creepiness and suspense if the skulks and gorges (if standing still) would meld/cloak into their DI. This would make controlling an area with DI much more advantageous to the alien team and allow them to ambush much easier. I think this should be an innate ability and not be unlocked/upgraded. I have played with enough people on NS to know that the newbies often get very frustrated with being a skulk/gorge because they run in a straight line. I want to reward the aliens for setting up ambushes (using the DI also allows you to ambush from many more places than just doorways and corners and would keep marines on their toes). *Puts on flame suit*
Comments
Edit: Save your flamesuit for an idea that has been suggested a million times and/or is in the FAQ.
Either that or make there be a "detaching" time.
Same. It's a good-sounding idea. My only thing is how do the devs allow DI to provide camo to near by skulks without making the effect a not-so-good stealth? The end result is the same -- to avoid being seen -- so how do they go about that?
Also, side note, has anyone played Operation Flashpoint? That's the first game I ever played where camo actually mattered. A sniper in a ghillie suit, in a bush, was completely invisible. Regular soldiers could even blend in with their standard camo -- it was amazing.