ALIEN IMPROVEMENTS
Harhar
Join Date: 2007-11-10 Member: 62870Members
<div class="IPBDescription">some of my ideas on how to make aliens more fun</div>I see alot of posts on how to make marines better but i see very few talking about how to make the aliens better or more fluid. And in almost every NS game more people immediately jump into the marines team. For me i didn't really realize until recently why i enjoyed marines more. I think it has to do with being able to identify more with the marines because their game play is very familiar. (and i suck at aliens)
I think that the kharra need to be much more fluid in their play style.
And by that i mean the clipping effects need to be toned down. Nothing annoys me more than being stuck on a light while wall walking or not being able to easily enter a vent because of the way you walk on walls. Most maps usually make if fairly easy to get around because the way they are designed. I'm hoping for a much more fluid movement when climbing walls and railings, lights. Climbing on the top of a wall should feel as natural as running on the ground. In aliens the video game you would jerk around as you moved from surface to surface and PoV to PoV making you get disoriented very easily. In NS you didn't have to worry about that as your PoV never changed. What i was hoping is for them to incorporate the PoV changing like in aliens but make it more fluid. You would glide over lights and other minor obstacles. Than when you ran into a wall you would not get jerked off into you new PoV. You should transition slowly and smoothly.
Make aliens abilities more fluid also. I know that most of what im saying is in pretty bad English, and some people may tell me to L2P,but hell screw you commies <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . It, for some reason, annoys the hell out of me when i want to "spring" at someone as a skulk, and to be able to bite them i have to change damn weapons. We should be able to do both at the same time, maybe implement some thing like the double jump from HL and you use your movement keys to pounce around. Same thing with fade, i shouldn't have to switch between blink and melee attack. and for Onos our stomp should have the same basic controls. Aliens shouldnt feel like they are switching weapons when they select different abilities , it should feel natural but different from any other game.
I think that the kharra need to be much more fluid in their play style.
And by that i mean the clipping effects need to be toned down. Nothing annoys me more than being stuck on a light while wall walking or not being able to easily enter a vent because of the way you walk on walls. Most maps usually make if fairly easy to get around because the way they are designed. I'm hoping for a much more fluid movement when climbing walls and railings, lights. Climbing on the top of a wall should feel as natural as running on the ground. In aliens the video game you would jerk around as you moved from surface to surface and PoV to PoV making you get disoriented very easily. In NS you didn't have to worry about that as your PoV never changed. What i was hoping is for them to incorporate the PoV changing like in aliens but make it more fluid. You would glide over lights and other minor obstacles. Than when you ran into a wall you would not get jerked off into you new PoV. You should transition slowly and smoothly.
Make aliens abilities more fluid also. I know that most of what im saying is in pretty bad English, and some people may tell me to L2P,but hell screw you commies <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . It, for some reason, annoys the hell out of me when i want to "spring" at someone as a skulk, and to be able to bite them i have to change damn weapons. We should be able to do both at the same time, maybe implement some thing like the double jump from HL and you use your movement keys to pounce around. Same thing with fade, i shouldn't have to switch between blink and melee attack. and for Onos our stomp should have the same basic controls. Aliens shouldnt feel like they are switching weapons when they select different abilities , it should feel natural but different from any other game.
Comments
That'll make it so that when you fade, your right-click will always be your blink (and for skulk, leap, and for onos, charge).
I would like to see wall walking become natural enuth, that players use it to get from A-B and general map movement rather just for positioning for ambushes and getting to inaccessable places.
When skulks rush they usually do it by strafing and bunny hopping down corridors, id like to see skulks in ns2 rushing along cellings and walls as much as along the floor. Rushing rines as a skulk isnt usually successful but some players can do it, but ive never seen any player do it along the celling, cos theyd fall off.
I dont know how ud solve this problem from a programing point of view, but one idea may be - a code that causes skulks to have a different gravity setting to everyone else, when they hit a walk walk mode key. this different gravity would simply mean they fall towards the nearest surface. So if a skulk runs along a celling and falls off a little or jumps, if at the end of the jump or second delay for the fall, hes nearer the floor he falls there, if hes nearer the celling he falls to that. This way skulks to could move down cellings and walls easier and faster making them more alien from the rines. If alien structures r gonna be put on walls and cellings too then an alien team could fight the first part of a game entirely from the celling
<!--quoteo(post=1661528:date=Nov 22 2007, 03:30 PM:name=MasterPTG)--><div class='quotetop'>QUOTE(MasterPTG @ Nov 22 2007, 03:30 PM) <a href="index.php?act=findpost&pid=1661528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have my mouse2 bound to jump. I have a G5, so I have mouse wheel left bound to +movement.<!--QuoteEnd--></div><!--QuoteEEnd-->
Eh, that's inefficient use of finger muscles. The muscle groups that move your fingers parallel to other fingers are tiny, get tired fast and are slow.
However... after reading several topics about the subject, it has become apparent to me that there indeed <i>are</i> people out there that get disoriented and even motionsick when dealing with a feature like this, so the most logical and user-friendly solution would be a simple menu setting for toggling this ("Use old-style wallwalk for Skulks?" Yes/No). Could even be a bindable button so you can do it on the fly.
Also, learn2+movement.. Make use of your thumb while playing and bind some useless key like V.
focus on marines, they have NO stealth once so ever, just clumsy humanz >_<
Makeing the khaara team more accessible for noobs may cost some khaara character. but hopefully the devs will find away to make it more accessible to new players with out sacrificing the teams depth, and uniqueness in the gameing market, but if someting isnt changed new players will get fed up and leave and the game will fail