Sticky Chambers for NS2
naggy
Join Date: 2005-03-22 Member: 46068Members
<div class="IPBDescription">wallbuild ftw</div>I used to play a bit on custom servers back in the day, and whilst browsing the forums I just remembered this godsent mod that really makes NS classic more enjoyable.
Basically, what it would do is give all alien upgrade/offensive chambers (mc, dc, sc, oc) the power to be built on walls/ceilings. It might sound a bit odd, but It's really interesting. Seeing as they ARE aliens, and the walls are going to be littered with DI, why not implement this for NS2? It would greatly increase the life expectancy of OC's as in NS they were too easily picked off by wandering rines because of the fact that they were limited to the floor. If they are able to be placed on ceilings, above doorway entrances, etc, It creates more of an ambush style atmosphere, which fits in nicely to the Khaara's abilitys.
The only thing is that gorges need a way to get to the ceilings.. This could easily be fixed with <b>an extremely dumbed down version of gorgehook</b> that has a <i>very</i> short range and <i>very</i> slow pulling motion. Not only would It aid towards this new feature, but It would also aid in the life expectancy of a gorge if used at the right time (due to its slow speed and short range its not useful when the gorge is being shot at.)
Basically, what it would do is give all alien upgrade/offensive chambers (mc, dc, sc, oc) the power to be built on walls/ceilings. It might sound a bit odd, but It's really interesting. Seeing as they ARE aliens, and the walls are going to be littered with DI, why not implement this for NS2? It would greatly increase the life expectancy of OC's as in NS they were too easily picked off by wandering rines because of the fact that they were limited to the floor. If they are able to be placed on ceilings, above doorway entrances, etc, It creates more of an ambush style atmosphere, which fits in nicely to the Khaara's abilitys.
The only thing is that gorges need a way to get to the ceilings.. This could easily be fixed with <b>an extremely dumbed down version of gorgehook</b> that has a <i>very</i> short range and <i>very</i> slow pulling motion. Not only would It aid towards this new feature, but It would also aid in the life expectancy of a gorge if used at the right time (due to its slow speed and short range its not useful when the gorge is being shot at.)
Comments
were is zunni and why dont we have a suggestion FAQ thread this is getting boring fast.
Buildings on ceilings would certainly provide an advantage and would add to the atmosphere.
NEX9, i haven't been on these boards for several years now, and have not heard all the NS2 ideas that were made already. If someone would make a post listing all the ideas that have been suggested, it would save veterans from seeing same topics over and over as well as help new people get started.
I thought about doing that a couple of weeks ago, until I actually went through the forums and saw that there was 24 or so pages 2/3 full of ideas.
And if Gorges could only build on DI, it would kinda ruin the game IMO.