Death and infection

FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
Here is a thought, when a khara dies, it leaves a bit of infection, after all the aliens are MADE of the bacteria. Depending on alien size will depend on the starting size of the infection (skulks would be small, possibly small enough that that it actually disappears instead of starts growing (the ships natural nanite defenses kill it faster than it grows), so it would take several skulks dying in an area to start an infection. Possibly also influenced by hive number, (more hives larger initial infection size)

Comments

  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    What is the point to "starting an infection"? What does an "infection" do?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    He means infestation, just call it DI frosty.

    yeah i want to see this as well.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    edited November 2007
    So where they die, the alien bodies would kind of compose very quickly/turn into DI "on the spot"... that would actually be a wonderful way of 1. gettin rid of the "alien dies, body just dissapears" thing games have, plus 2. It could have an effect, so like if aliens keep getting stopped in a certain spot, the world would change, alien blood on the walls, bodies turning into DI, just another great thing adding to the immersion [i.e. A battle was here 1 minute ago]

    Yeah, thats an awesome idea!
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yep I agree and has been suggested before : ), but stil a tops idea the more peopel that think so the better we might sway the dev's
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    <!--quoteo(post=1660762:date=Nov 16 2007, 01:27 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Nov 16 2007, 01:27 AM) <a href="index.php?act=findpost&pid=1660762"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So where they die, the alien bodies would kind of compose very quickly/turn into DI "on the spot"... that would actually be a wonderful way of 1. gettin rid of the "alien dies, body just dissapears" thing games have, plus 2. It could have an effect, so like if aliens keep getting stopped in a certain spot, the world would change, alien blood on the walls, bodies turning into DI, just another great thing adding to the immersion [i.e. A battle was here 1 minute ago]

    Yeah, thats an awesome idea!<!--QuoteEnd--></div><!--QuoteEEnd-->


    exactly the DI stuff seams very interesting, and I figure this is a nifty way to help use it to its fullest
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    Sounds good but if the "infection" gives the alien an advantatge what will that do to balance? Does this mean that rushes on marine spawn will be even easier? Will there be some way to get rid of it? A scan like effect via the com? Maybe called Purge? Com drops it and then DI gets killed off.

    I like the idea of how bodies degrade, add's to the feel of the game, now if we only had something for marines. Maybe a beam effect? Marine dies and then after a set time he/she gets beamed back to where ever the marines are spawning from and revived to head back into the field again.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1661061:date=Nov 18 2007, 05:29 PM:name=Misere)--><div class='quotetop'>QUOTE(Misere @ Nov 18 2007, 05:29 PM) <a href="index.php?act=findpost&pid=1661061"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds good but if the "infection" gives the alien an advantatge what will that do to balance? Does this mean that rushes on marine spawn will be even easier? Will there be some way to get rid of it? A scan like effect via the com? Maybe called Purge? Com drops it and then DI gets killed off.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It seems strange that it would add any kind of advantage to the alien side. I only thought the visual effect would kick ass, but if DI from dying aliens = some sort of advantage then that I do not agree with. Maybe if it was a very small amount, then it would not change the world too much? Or, maybe the developers could add a simple DI modifier, so basically instead of the raised "bump" in the world from a formation of the DI, it would be a smaller area from a dead alien, and most importantly it would be sort of flat. Just covering the floor like blood, or green alien guts would.

    It's not like when an alien dies a frikin tree has to grow, but a small flat patch of DI could be there. That might even be something they could do with simple textures, instead of "DI" [if it saves FPS or server loads or anything, that would be good].
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    Currently there has been a whole lot of posts on the role of DI in NS2 ranging from skulks hiding in it to getting faster healing. On those lines it could be a balance issue. If it is just for looks then consider this: in a long game the entire level would be DI after a while, kind of loseing the effect.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    for the marines I want to see a nanites effect deteriourate them, a weird blue eating away effect, agent codie banks had this in there movie as have a few others. it really seams worth it, add this plus new Ep2 weird bone skin layers and you would certainly have a best seller.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    From my understanding aside from the colorations (aka aliens blending in more) the DI will have effects on the environment, mostly effects like wedging doors, or stopping elevators from working. Now it was mentioned in one of the podcasts or maybe the DI video that the marines could use a flamethrower to kill DI. And though I have no way of knowing this, from the fluff I would assume that areas of large marine concentrations would inhibit or even kill DI, because the nanite network is the exact antithesis of the aliens bacterial network, and is strengthened by the marines/ marine buildings in the area.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1661123:date=Nov 19 2007, 12:36 AM:name=Frosty)--><div class='quotetop'>QUOTE(Frosty @ Nov 19 2007, 12:36 AM) <a href="index.php?act=findpost&pid=1661123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From my understanding aside from the colorations (aka aliens blending in more) the DI will have effects on the environment, mostly effects like wedging doors, or stopping elevators from working. Now it was mentioned in one of the podcasts or maybe the DI video that the marines could use a flamethrower to kill DI. And though I have no way of knowing this, from the fluff I would assume that areas of large marine concentrations would inhibit or even kill DI, because the nanite network is the exact antithesis of the aliens bacterial network, and is strengthened by the marines/ marine buildings in the area.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree a place like MS with a strong marine/nanite presence wouldn't really be effected by this. The kharaa would decompose into DI and the DI would die quickly, unable to get a foothold. In a way it would be like capture point without specific points.
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