Death and infection
Frosty
Join Date: 2003-04-20 Member: 15667Members
Here is a thought, when a khara dies, it leaves a bit of infection, after all the aliens are MADE of the bacteria. Depending on alien size will depend on the starting size of the infection (skulks would be small, possibly small enough that that it actually disappears instead of starts growing (the ships natural nanite defenses kill it faster than it grows), so it would take several skulks dying in an area to start an infection. Possibly also influenced by hive number, (more hives larger initial infection size)
Comments
yeah i want to see this as well.
Yeah, thats an awesome idea!
Yeah, thats an awesome idea!<!--QuoteEnd--></div><!--QuoteEEnd-->
exactly the DI stuff seams very interesting, and I figure this is a nifty way to help use it to its fullest
I like the idea of how bodies degrade, add's to the feel of the game, now if we only had something for marines. Maybe a beam effect? Marine dies and then after a set time he/she gets beamed back to where ever the marines are spawning from and revived to head back into the field again.
It seems strange that it would add any kind of advantage to the alien side. I only thought the visual effect would kick ass, but if DI from dying aliens = some sort of advantage then that I do not agree with. Maybe if it was a very small amount, then it would not change the world too much? Or, maybe the developers could add a simple DI modifier, so basically instead of the raised "bump" in the world from a formation of the DI, it would be a smaller area from a dead alien, and most importantly it would be sort of flat. Just covering the floor like blood, or green alien guts would.
It's not like when an alien dies a frikin tree has to grow, but a small flat patch of DI could be there. That might even be something they could do with simple textures, instead of "DI" [if it saves FPS or server loads or anything, that would be good].
I agree a place like MS with a strong marine/nanite presence wouldn't really be effected by this. The kharaa would decompose into DI and the DI would die quickly, unable to get a foothold. In a way it would be like capture point without specific points.