NS UI

enigmaenigma Join Date: 2004-09-11 Member: 31623Members
There's a lot of redundancy and over complication in NS that can be eliminated, which can make getting into the game a lot less confusing.

My biggest gripe is how the gorge builds structures. Sure, you can bind keys to drop certain buildings through the keyboard setup, but how many new players would do that? The alternative is to go through the clumsy/inefficient/buggy popup menu, which quickly becomes a hassle. What I propose is a setup similar to the engineer's in TF2, where you press 4 to open a selection of buildings which you can then select from by pressing a number 1-4. You could then select where in the vicinity it'd be placed instead of it just being plopped down in the direction you're facing.

I'm sure I could think of more but I'm writing this before I sleep so that I won't forget it tomorrow.

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    I would just be happy with a UI change when you morph to gorge, acctully a UI/HUD display change for each life form would be pritty neat.

    Maybe if your quike enough in egg form you can exstend your egg timer by selecting and chaining upgrades. would save a good 2 seconds some times between each egging for each upgrade.

    So I go fade then I select clerity and regen while egging to the fade, and it exstends the egging time a little.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    hmm would be nice to have kind of like a buy menu for the alien team that remembers your preferences so that you aren't always pressing the smae combo of buttons when you want to go fade cel/cara/focus etc
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    I would just be happy if they did a single key bind in the game somehow, so the BUILD key and the USE ket are not the same. I think maybe one out of every three times I die, or leave the fades when I am healing them, is because I all of the sudden "USE" the MC... Didn't want to, didn't try to, but the game forces me to do it. That is still the ######est thing I have ever seen.

    For some odd reason they made it so you can be building an OC or MC, then when you are trying to build up an area to stop an offensive, or build up a DC nest for your team, then all of the sudden god forbid you finish building an MC, or you are facing an MC for a millionth of a second while building chambers, then ZAP your back at a hive. NO reason... didn't want to go there... didn't TRY to go there... for since they made one keyboard button have more then one function, now it is a gamble on if you can stay or not.

    That also always happens in the heat of battle, right when I am needed the most, for healing or for building chambers. And there is no keybind to stop this! The game only has a "USE" button, which just happens to also build! [bunch of bull###### if you ask me] I would be so happy if we could just seperate those two functions, to two seperate keys. There are like at least a hundred keys on my keyboard. I only use maybe 15 tops when playing. So why not?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    chuckle i know your pain corps man but stop building it before it gets to its last bar.

    i was sure they patched it in a while ago while building a MC if your still holding E at the end you dont teleport but if you reclick E you do?
  • ShadowedEclipseShadowedEclipse Join Date: 2007-08-15 Member: 61886Members
    You don't *usually* get transported back if you are still holding use when the MC is finished, but it still happens to me every once in a while and it is quite aggravating. <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" />

    I would love to see gorges have a much smoother and quicker method of building.

    I love the idea of having the upgrade sets for lifeforms, just like the weapon sets in CS:S, you can save your lifeforms and what upgrades you have, and then just push a button and it gets you everything applicable (you could have all three chamber abilities picked out, but if you don't have all three chambers it will still get you the ones for the chambers you do have). This would save a lot of repetitive button pushing (and time!).
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    i like the idea of stacking your chamber upgrades while gestating into a lifeform, and i think it would be even better that once they have completed the upgrade kicks in.
    for example, you gestate to gorge, and choose carapace, silence and cloak. carapace completes, and your egg gets more armor, incase marines find it and attack. then silence completes and kicks in, so marines cant hear the egg noise. finally cloak completes and kicks in, so marines cant see it. then the gorge finishes gestating and goes about his business.

    at the moment if i'm going to egg into a high res alien in a high risk spot, i'll get these upgrades quickly before gestating, so i can hide my egg better. on more than one occasion its saved me a lot of frustration....
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yeah thats sounds great eclipse, and certainly would help kharra and seperate them more so from marines.

    if this worked with a single egging wow would it save time.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1660735:date=Nov 15 2007, 08:01 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Nov 15 2007, 08:01 PM) <a href="index.php?act=findpost&pid=1660735"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i was sure they patched it in a while ago while building a MC if your still holding E at the end you dont teleport but if you reclick E you do?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, it still happens. And the thing is, it's not like I am sitting there "using" the chamber for a couple seconds after it is already built, then ######ing about it... It happens sometimes like a split/millasecond after the chamber is completed, or if I am building the chamber next to an MC, like a DC [so the DC heals the fade while I also use "gorge heal"] then BAM, back at the hive again. Meanwhile the rest of my team isn't being healed, they are asking me WTF I am doing at the hive, the chamber is not completed, It takes FOREVER to travel back to the other side of the map again, hopefully not getting killed in the process, plus usually by the time I get back to my spot, the aliens have A. Died, B. moved elsewhere to get healing, and/or C. given up on me. All because two completely different functions in a game have to be mapped to the same key? That is seriously retarded...

    I know they won't change this for NS1 probably, I doubt they will change anything else at this point, except something major that comes up, but I am only asking that NS2 has the option in the "controls" menu. Please allow people the option to either bind both functions to the same key [esp. for non-gorges], or let me bind a key for each function.

    This may just be a thing with me, since I am either playng a marine, or I play a gorge, but just like the game Tribes, I get really heavy into being a gorge and setting up nests in the maps for the rest of the aliens, and this is hurting me, simply because it's not there-

    Sorry, I won't speak of this anymore.... <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    I like the pop up menu system and it works great when not under pressure but as soon as your in combat it can get a little off putting.
    Having two systems and leaving it to the players personal choice is the best option. Use buttons for rapid drops or popup menu for carfull mouse placement.

    The use/build key should stay the same with the exception of having to hold down shift to build. This would prevent the MC issue that also suxs when your not under attack.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    adding a button + a button to build would skrew all your movement up any more than a few buttons and your not doing anything.
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    I just want the HUD to be completely customizable via LUA. Change locations of items, remap buttons, change sizes of items etc.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    yea, customizable hud's are great
  • eoyeoy Join Date: 2004-11-18 Member: 32860Members
    edited November 2007
    Just an example on how you could have the HUD menu done, you start from one big circle and then move outwards.
    <img src="http://media6.curse-gaming.com/media/resized_images/750x500/9032.jpg" border="0" class="linked-image" />
    It's an (lua) addon from wow called Necrosis that has a lot of similarity to the current one in NS. Also I'd like to add that getting a semitransparent model of the sctructure that you kinda "click" in place (aka engineer from TF2) is a really good idea.
  • eoyeoy Join Date: 2004-11-18 Member: 32860Members
    <!--quoteo(post=1660684:date=Nov 15 2007, 02:37 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Nov 15 2007, 02:37 PM) <a href="index.php?act=findpost&pid=1660684"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hmm would be nice to have kind of like a buy menu for the alien team that remembers your preferences so that you aren't always pressing the smae combo of buttons when you want to go fade cel/cara/focus etc<!--QuoteEnd--></div><!--QuoteEEnd-->

    Spy in TF2 has something similar, when you can just click B to redisguise as your previous setting, without having to go through the menu.
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    is lua easy to use, what if people who have never used it want to customise their HUD, and would players with the best customised HUD have a major advantage? cure my ignorance
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    zim people will make mods and addons like in World of Warcraft, you will find a entire IGn vault dedicated to it i am sure, you want your buttons ot spel land arange yoru name i am sure it will be there some were you want a pop up menu or a energy bar that is part of yoru cross hair it will exsist, from there you can look at tuorials and heaps of sample code to exsplore and learn from.

    if you cant take the time to figure it out, then you are stuck with addons other people make. in which case many a favorite addon will surface and do exsactly what many people want.
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    <!--quoteo(post=1661101:date=Nov 18 2007, 08:32 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Nov 18 2007, 08:32 PM) <a href="index.php?act=findpost&pid=1661101"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->adding a button + a button to build would skrew all your movement up any more than a few buttons and your not doing anything.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah but remeber if your building your probably not moving much as you have to be close to the structure. The most you could be doing is circleing your target to make yourself harder to hit. Reguarless having a shift + use would not screw up your movement.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    edited November 2007
    It would me, I am doing all sorts of other key presses while building, mostly looking at map and trying to move straff to the next chamber to build or drop it. Then theres talking on mic, and weapon swaping to heal those needing heals or so on.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I'd like to see a bit of work done to the pop-up menu. Consistency for one thing. I don't know how many times I've accidently started ejecting the comm after long games on aliens (yes, I'm a *chuckle* addict)

    However, I'm a <i>huge</i> fan of pie menus. This is something I dislike about the TF2 engy/spy menu: 1st it's up in a weapon slot and feels clumsy up there to me, 2nd it's a linear layout. Pie-menus can be so easy and quick to navigate as you get to know them. But otherwise, yeah, the "preview" of what and where you're building needs to be in NS2 if nothing else.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i agree with the preview thing, but i have a very strong feeling the lua is going to offer up a MILLION UI layouts
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    while we are at it, it'd be nice to be able to rotate structures, for both commander and aliens, so that you can place them better
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Yes please and it would be nice if turrets and Ocs have a offencive front a and slightly less offencive side's until something happened like as it stands now i think turrets shouldn't turn instantly, like in there front arck they can turn but if something comes at them from behind its takes two seconds for them to turn around a to fire at it.

    Same with Oc's I think though the Oc should have a really heavy damage front and anything in that arch could takes a heap of damage rapidly
    but sort of have a weaker side/behind, but has melee damage also.
    It sort of fills the OC's roll built in mind with how the kharaa place them and there roll.
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