Special HUD Tracker Upgrade

BeerandbulletsBeerandbullets Join Date: 2007-11-07 Member: 62853Members
Someone has probably thought of this already, and its probably balancing things in favor of the humans. A upgrade purchased by the commander for players (or upgraded and has to be dropped like guns and med packs) that a red box pops up on the players(marines) screen showing and tracking an enemy. Useful for dark areas, say a skulk runs across a hall way, a red box pops up on him and follows him until he is out of the players view. Just helping out for the good of the <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> .

-Sean

Comments

  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    edited November 2007
    Ever heard of that marine upgrade, in the game now, called "Motion tracking"?
  • BeerandbulletsBeerandbullets Join Date: 2007-11-07 Member: 62853Members
    edited November 2007
    Yea but this is a cooler more effecient version of motion tracking. Also nice attitude. It work along side motion tracking, say they are in a dark area and motion tracking led you there, instead of blind firing into the darkness it pin-points the little ######s location. Just a suggestion, thats why its in the suggestion forums. Maybe it could increase the accurancy of your weapon, if the red box idea is a little too one-sided.

    Accuracy Modular:
    A commander bought individual item (like medpack or weapon) that a marine picks up and it increases the accuracy of the players weapon, extremely expesive though, because HMG with this stuff = deadly business.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    the reason you don't have mt in <acronym title='line of sight'>los</acronym> currently (ns1) is because the sprite lags behind the aliens and doesn't update continuously. i assume this will be possible now in source.
  • tallmidget22tallmidget22 Join Date: 2007-02-03 Member: 59859Members
    <!--quoteo(post=1660051:date=Nov 9 2007, 01:39 PM:name=N_3)--><div class='quotetop'>QUOTE(N_3 @ Nov 9 2007, 01:39 PM) <a href="index.php?act=findpost&pid=1660051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the reason you don't have mt in <acronym title='line of sight'>los</acronym> currently (ns1) is because the sprite lags behind the aliens and doesn't update continuously. i assume this will be possible now in source.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This is for balancing reasons I believe. As a programmer myself with my limited knowledge of this engine it seems absolutley reasonable that the engine could update this information for the sprites in real time on the server. Correct me if I am wrong <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
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