Well done!

MapsterMapster Join Date: 2007-11-01 Member: 62796Members
Hello Unknown Worlds!

Firstly, i might as well introduce myself since i have just registered; I didn't see any threads for this when i registered, but if their is sorry for my mistake.

I am 16 and live in New Zealand, also am a talented mapper for quite a few games including half-life 2 and mods, Unreal Tournament, StarCraft (typical), and a whole lot more. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

I enjoy creating maps/levels for games that i enjoy to play, including Natural-Selection <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
But my point of view in detail is not up to the highest level, so thats what keeps pulling me back from applying for a job as a level-designer for Natural-Selection 2; i don't want to try and apply for a mod that i am looking forward to when i know that i am going to do a stupid job. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

I have made quite a few maps in my time, i have started since Counter-Strike was first released in 1999 which was about 8 years ago.
Only recently i have started making tutorials for beginners on how to create their first map using the valve hammer editor for half-life 2. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

I must say though, i have been keeping watch over this mod for some time now, maybe since it was in the making getting emails of notification, i couldn't find out what my previous log in was though.

This mod is going to be top-notch when it comes out after hearing the interviews, looking at the concept art, level design and so on.
I am looking forward to having a fun through Natural-Selection 2 after it's release and will more than likely look forward to creating my own levels for this after it's SDK has been released (which is mroe than likely heaps of people are looking forward to doing as well). <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

As i have seen, 1 person on YouTube has already started creating a map for Natural Selection 2 in the half-life 2 map editor, just without the textures, models and sounds.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2007
    There are more people creating maps for NS2 without the tech release (hl2 textures and such), they normally post their screenshot over in the NS1 mapping forum, since they have nowhere else to put it.

    <a href="http://www.unknownworlds.com/forums/index.php?showtopic=97624" target="_blank">The Post Your Screenshots Thread</a> has a mix of NS1 and NS2 (concept) screenshots in there <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Also let me be the first to welcome you to the forums/community. So ehm... Welcome and hope you're here to stay when all hell breaks loose on a public release of the SDK and mappers will go mad with joy to start mapping. (on a sidenote, I would love to have NS2 mapping guidelines related to gameplay <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Yeah, if the NS2TR came out tomorrow, i'd drop everything and start on the maps i have planned.

    But for now, I'm just building another NS1 map (I already have one big release), and learning to model and texture. Should help quite a bit when NS2 mapping begins.

    You COULD start mapping right now if you wanted. In all likelihood, the player sizes will be the same, and i doubt they'll want higher runtimes... hence the maps will probably be the exact same size (NS1 already has the biggest indoor maps ever - prove me wrong).

    The gameplay or economy might change some, but rooms will still need to be rooms. Hence you could probably create an entire map with the roughly 10 res nodes placed, with 4 critical locations (3 hives and MS), and then do small modifications once the actually TR comes out.

    It sounds like you know your Source mapping, which is good. Anyone who is unsure of it should probably start playing with it immediately, focusing especially on: the trigger system, props, overlays, displacements, and 3d skyboxes. Those are the biggest addititions to the engine (though im probably forgetting something). Things like overlays can especially bring your map to a new graphical level.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    I start mapping now but i think i'll wait for the mod to come out before i consider making maps for the game, I prefer to get a feel of the maps already created even though they may be the same, i'll still wait for the game to come out then try it.

    For all we know the Onos could be twice as big, we don't really want to spend a week making a map then realizing that all the monsters are even bigger.

    Would be nice if there are more creatures introduced into the game, more than likely there will be because i dought unknownworlds wouldn't be able to resist the temptation of the possibilities <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    Although i could be wrong. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
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