A Date to build

AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
Hey All esp Max,Flarva <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

I was just wondering how the the SDK pack was comming along <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

I know alot of are just itching to play around with it, I mean NS 2 dymanic infestation for the win .
I do know that you did let an alpha go out to certain testers, but the rest of us are just dying to play with the new stuff.

You guys have a very open door policy and you give alot of information already which is awesome, unlike some other game companys we know <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

So here is to hoping for some info <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

Thx again guys for information already provided.

Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Yeah, we'd really appreciate anything <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Even an answer of, 'not for at least 6 months' would do. Or you could tell us how filled your texture set is, how many of the planned props are available, how many of the new game mechanics are set in stone (i'm guessing mapper's will have to keep specific things in mind when planning for infestation; in the old NS, mappers originally didn't plan for onos sizes, though they should have, but that gradually got fixed), etc.

    Furthermore: if we had simply the player sizes and general economics ('10 rt is about average again' or such), we could make confident beginnings to the future official map contenders. Rooms can always be retextured, and props can always be added.
  • AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
    Thats exactly What I was thinking about <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    I want to begining planning my map but i cant even do that without know how the game mechianics are going to work. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    <!--quoteo(post=1658871:date=Nov 1 2007, 01:20 PM:name=Annihilatorza)--><div class='quotetop'>QUOTE(Annihilatorza @ Nov 1 2007, 01:20 PM) <a href="index.php?act=findpost&pid=1658871"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want to begining planning my map but i cant even do that without know how the game mechianics are going to work. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    QFT tbh <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> , NEED dimensions of aliens/buildings <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />. Ive done quite a considerable amount of work on my map today (building a room for my 1st RT). Im sure i got enough space but dimensions would be awesome <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.
  • AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
    I understand that you can do that but I very a specific idea of what I want to do.
    So I dont want to start even one room to find out that the system is quite different.
    If they have changed the size of the gorge ect I cant even do vents yet <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />


    Maybe ill do a concept room/passage to show it off a bit and not worry to much about the specs <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    I still would like to know when the SDK is comming.
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