New DEAD SPACE Trailer

sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
edited October 2007 in Off-Topic
<a href="http://www.youtube.com/watch?v=wzmDyI4-6LU" target="_blank">http://www.youtube.com/watch?v=wzmDyI4-6LU</a>

I've eagerly been awaiting this games trailer ever since it was announced and they finaly have a trailer up of it. It's going to be released in the 4rth quarter of 2008.

This game = best survival horror game ever...
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Comments

  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited October 2007
    For a trailer, that was pretty lame. I can't tell whether the graphics are even decent. More non-cinematic gameplay footage please.

    Also, how can you say it's the best horror game ever when it's not even out yet?
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    edited October 2007
    <!--quoteo(post=1658702:date=Oct 31 2007, 07:10 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Oct 31 2007, 07:10 PM) <a href="index.php?act=findpost&pid=1658702"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For a trailer, that was pretty lame. I can't tell whether the graphics are even decent. More non-cinematic gameplay footage please.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ... thats all i got..... and those graphics are pretty decent, and the lighting affects are supposebly very sophisticated.

    And that was almost all normal gameplay....
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    That's not what I meant, most of the footage is in 3rd person (and almost all of it is you just being attacked by an alien zombie or whatever). If it's a first person game (is it? A bit of the footage is in first person) then anything other then 1st person could be considered cinematic. If it's in 3rd person I would have liked to see a bit more about the gameplay atleast, how do you aim? What does the UI look like?
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1658704:date=Oct 31 2007, 07:14 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Oct 31 2007, 07:14 PM) <a href="index.php?act=findpost&pid=1658704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's not what I meant, most of the footage is in 3rd person (and almost all of it is you just being attacked by an alien zombie or whatever). If it's a first person game (is it? A bit of the footage is in first person) then anything other then 1st person could be considered cinematic. If it's in 3rd person I would have liked to see a bit more about the gameplay atleast, how do you aim? What does the UI look like?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's in 3rd person, it use's the "Over the shoulder" view for shooting, like in RE4,
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Thanks for the heads up, let's revive the thread when the game reaches gold.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Well the trailer is longer then the Left4Dead one. That is at least something... Hope it isn't going to pull a Doom3, with monsters popping up all over the place trying to be scary <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    edited October 2007
    <!--quoteo(post=1658732:date=Oct 31 2007, 09:35 PM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Oct 31 2007, 09:35 PM) <a href="index.php?act=findpost&pid=1658732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well the trailer is longer then the Left4Dead one. That is at least something... Hope it isn't going to pull a Doom3, with monsters popping up all over the place trying to be scary <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Actualy they stated that your goign to be out numbered most of the time and ammo is very scarce... So you'll be meleeing and aiming for certain dismemberment shots to kill your enemies.... The monsters do have different dismemberment areas to mix it up a bit which should be interesting to say the least, and the added fact that you'll be in the dark most of the time, you'll be dependning on your guys lifepack to keep track of where you are. I think this game looks amazing, i mean in the interview in gameinformer they actauyl said " We want to go right up against Resident Evil and Silent Hill". Out of all the survival horror games i've seen this has to be the one that i've been most excited about ever.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    There's not even a hint of atmosphere in this trailer, and I can't even tell what it's about. I hope your character's top speed is a waddle as shown, and does he have back problems? Are you a geriatric?
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    I have to agrre here that this was a pretty lame trailer. You'll have to hire some other guys to do this stuff next time.

    Though I lile the setting. It's basicly "Event Horizon" in a box.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1658774:date=Nov 1 2007, 12:28 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Nov 1 2007, 12:28 AM) <a href="index.php?act=findpost&pid=1658774"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's not even a hint of atmosphere in this trailer, and I can't even tell what it's about. I hope your character's top speed is a waddle as shown, and does he have back problems? Are you a geriatric?<!--QuoteEnd--></div><!--QuoteEEnd-->

    WHAT?! ARE YOU KIDDING ME?!?! THAT TRAILER WAS FILLED WITH ATMOSHPERE! BTW Your character is an engineer, and i wonder how you would walk if you were weighed down by a heavy, completely metallic suit, carrying a 15-20 pound engineering tool around with you....

    One of the games inspirations listed was actualy the movie Event Horizen, along with Alien, RE, SH, and a few others.

    I thought that this was an excellent trailer for the game, much better than alot of other trailers nowadays with all that CG crap they keep feeding to the media.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I saw this a few days ago when it came out. Color me unimpressed. Space zombies I might enjoy, but random space monsters? Whatever. I've fought "scary" aliens a million times before. Give me Dead Rising on the Enterprise and I'll go for it. Give me Doom 3, only with less ammo and slow movement in third person, and, well... no thanks.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--quoteo(post=1658798:date=Oct 31 2007, 07:40 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Oct 31 2007, 07:40 PM) <a href="index.php?act=findpost&pid=1658798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->BTW Your character is an engineer, and i wonder how you would walk if you were weighed down by a heavy, completely metallic suit, carrying a 15-20 pound engineering tool around with you....<!--QuoteEnd--></div><!--QuoteEEnd-->
    If I wanted realism I wouldn't be aiming to play a game set in a derelict space station with monsters and demons.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    If that trailer did ANYTHING for anyone - you're a tool.
    It was the same cheap; dun dun... dun dun... dun.........POW!!! oh I sure didn't expect something screaming and exploding after all that silence! what a marvel of creativity!
    The art is boring, the trailer is a Hollywood "horror" movie hack.
    "ALONE..." "DARKNESS..." "WILL... CONSUME YOUR SOUL" "MONSTERS ATTACK AND YOU WILL USE A...

    "GUN".

    *RAAOWR*

    "DEAD"
    "SPACE"
    "DEAD SPACE"
    "-in space"
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->QUOTE (Sky)
    Abra wins the thread.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Even if the trailer was poor, I see some potential in the game. Let's just hope they don't do like Army of Two, release 20 trailers every month with nothing but split second action moments. The best trailers are in-game ones with HUD and developer commentary imo, like Bioshock IIRC.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    there's no harm in being cautiously optimistic. you guys are being too harsh as usual =p maybe the game will suck, maybe it won't. survival horror in space is generally an awesome setting.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1658884:date=Nov 1 2007, 10:21 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Nov 1 2007, 10:21 AM) <a href="index.php?act=findpost&pid=1658884"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there's no harm in being cautiously optimistic. you guys are being too harsh as usual =p maybe the game will suck, maybe it won't. survival horror in space is generally an awesome setting.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yah, like DOOM3

    DOOM3 was AWESOME!

    right guys?
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited November 2007
    <!--quoteo(post=1658886:date=Nov 1 2007, 09:29 AM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Nov 1 2007, 09:29 AM) <a href="index.php?act=findpost&pid=1658886"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yah, like DOOM3

    DOOM3 was AWESOME!

    right guys?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It does have a very doom 3-ish vibe, especially since the graphics from the trailer look almost on par with doom 3 and are all bloomed up.

    Hopefully it will turn around and offer something interesting like system shock rather than being another SPACE HOOROR
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1658887:date=Nov 1 2007, 10:36 AM:name=Private_Coleman)--><div class='quotetop'>QUOTE(Private_Coleman @ Nov 1 2007, 10:36 AM) <a href="index.php?act=findpost&pid=1658887"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It does have a very doom 3-ish vibe, especially since the graphics from the trailer look almost on par with doom 3 and are all bloomed up.

    Hopefully it will turn around and offer something interesting like system shock rather than being another SPACE HORROR<!--QuoteEnd--></div><!--QuoteEEnd-->
    I doubt it tbh.

    The feel I really got from it was the:
    "Look, Dark! OMG Something jumped out, KILL IT WITH FIRE!"
    Then again, it could just be the excessive use of bloom and darkness making me just expect that.

    Maybe it will be what BioShock wasn't.

    But I am not holding my breath.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    It looks like a console game to be honest, judging by the way the "frame rate" looked like in certain parts of the game.

    Actually, I just checked it up - it IS going to be a console game. Xbox360 and PS3

    In short, forget about anything which will even go anywhere near the System Shock caliber.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    edited November 2007
    <!--quoteo(post=1658807:date=Nov 1 2007, 02:47 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Nov 1 2007, 02:47 AM) <a href="index.php?act=findpost&pid=1658807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw this a few days ago when it came out. Color me unimpressed. Space zombies I might enjoy, but random space monsters? Whatever. I've fought "scary" aliens a million times before. Give me Dead Rising on the Enterprise and I'll go for it. Give me Doom 3, only with less ammo and slow movement in third person, and, well... no thanks.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1658846:date=Nov 1 2007, 10:09 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Nov 1 2007, 10:09 AM) <a href="index.php?act=findpost&pid=1658846"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I wanted realism I wouldn't be aiming to play a game set in a derelict space station with monsters and demons.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1658867:date=Nov 1 2007, 12:35 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Nov 1 2007, 12:35 PM) <a href="index.php?act=findpost&pid=1658867"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If that trailer did ANYTHING for anyone - you're a tool.
    It was the same cheap; dun dun... dun dun... dun.........POW!!! oh I sure didn't expect something screaming and exploding after all that silence! what a marvel of creativity!
    The art is boring, the trailer is a Hollywood "horror" movie hack.
    "ALONE..." "DARKNESS..." "WILL... CONSUME YOUR SOUL" "MONSTERS ATTACK AND YOU WILL USE A...

    "GUN".

    *RAAOWR*

    "DEAD"
    "SPACE"
    "DEAD SPACE"
    "-in space"<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well the fact that all of you know little to nothing about the game makes up for your obsurd comments. First of all, there not demons, there necromorphs, which morph the victim depending on the type that the host is infected with. Secondly, there's barely any bloom in the game, maybe a little but barely noticeable, since its actualy lighting.

    Even in the interview with gameinformer they said that "the few levels we were able to sample were nearly good enough to be released now at a full price"

    Here's another quote from there article. "Although the story is clearly dear to the developers, all the elements of the game work in service of there primary goal: to scare the living daylights out of players. The team is quick to stress that - although it's set in space - this is a survival horror title, not a shooter. While the setting might make you think of doom, this is far from the fragfest: you'll frequently be outnumbered and low on ammo, helping to enhance the already palpable sense of tension. While nasty shocks in the form of aliens jumping out of a supposedly dead body certainly play into this, the team is adamant on finding more creative ways to send a shiver down your spine."

    Here's a sample of something they experianced "For example, during the demo we saw Isaac go through a decontamination chamber to reach one of the ship's research areas. Suddenly, the lights flickered as we saw aliens climbing on the windows on the other side. Then - in a split second - the lights went off completely, leaving us fighting a horde of unseen beasts. Schofield revealed to us that the beast had infiltrated the room through the ship's vent system; even a steel vault door is no gaurantee of safety in Dead Space."
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1658925:date=Nov 1 2007, 02:22 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Nov 1 2007, 02:22 PM) <a href="index.php?act=findpost&pid=1658925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well the fact that all of you know little to nothing about the game makes up for your obsurd comments. First of all, there not demons, there necromorphs, which morph the victim depending on the type that the host is infected with.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, of course. Necromorphs. My mistake. They're ENTIRELY DIFFERENT in MANY MEANINGFUL WAYS, I'm sure. I bet there are pages and pages of ways in which fighting a necromorph with four legs and exposed flesh for skin, who jumps out at you from the darkness with claws and attacks, is different from fighting a demon with four legs and exposed flesh for skin who jumps out at you from the darkness with claws and attacks. Completely different.


    <!--quoteo(post=1658925:date=Nov 1 2007, 02:22 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Nov 1 2007, 02:22 PM) <a href="index.php?act=findpost&pid=1658925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Secondly, there's barely any bloom in the game, maybe a little but barely noticeable, since its actualy lighting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dead Space, now with barely any bloom! It's actualy lighting! This of course means it will be fun.

    <!--quoteo(post=1658925:date=Nov 1 2007, 02:22 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Nov 1 2007, 02:22 PM) <a href="index.php?act=findpost&pid=1658925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even in the interview with gameinformer they said that "the few levels we were able to sample were nearly good enough to be released now at a full price"<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've <i>never once</i> seen a preview that's been wrong about a final game! Wait, no. Almost all previews are generally positive, because until the game comes out it's assumed problems will be fixed.

    <!--quoteo(post=1658925:date=Nov 1 2007, 02:22 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Nov 1 2007, 02:22 PM) <a href="index.php?act=findpost&pid=1658925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's another quote from there article. "Although the story is clearly dear to the developers, all the elements of the game work in service of there primary goal: to scare the living daylights out of players. The team is quick to stress that - although it's set in space - this is a survival horror title, not a shooter. While the setting might make you think of doom, this is far from the fragfest: you'll frequently be outnumbered and low on ammo, helping to enhance the already palpable sense of tension. While nasty shocks in the form of aliens jumping out of a supposedly dead body certainly play into this, the team is adamant on finding more creative ways to send a shiver down your spine."<!--QuoteEnd--></div><!--QuoteEEnd-->

    And here's a quote from me: "the game looks like it sucks, and even if it ends up good, arguing that the trailer is not a piece of crap shows a decided lack of intelligence."

    <!--quoteo(post=1658925:date=Nov 1 2007, 02:22 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Nov 1 2007, 02:22 PM) <a href="index.php?act=findpost&pid=1658925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's a sample of something they experianced "For example, during the demo we saw Isaac go through a decontamination chamber to reach one of the ship's research areas. Suddenly, the lights flickered as we saw aliens climbing on the windows on the other side. Then - in a split second - the lights went off completely, leaving us fighting a horde of unseen beasts. Schofield revealed to us that the beast had infiltrated the room through the ship's vent system; even a steel vault door is no gaurantee of safety in Dead Space."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, that sounds awesome! And by awesome, I mean "like Doom 3." Because that happened in Doom 3. Every 10 minutes.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1658929:date=Nov 1 2007, 07:49 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Nov 1 2007, 07:49 PM) <a href="index.php?act=findpost&pid=1658929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, of course. Necromorphs. My mistake. They're ENTIRELY DIFFERENT in MANY MEANINGFUL WAYS, I'm sure. I bet there are pages and pages of ways in which fighting a necromorph with four legs and exposed flesh for skin, who jumps out at you from the darkness with claws and attacks, is different from fighting a demon with four legs and exposed flesh for skin who jumps out at you from the darkness with claws and attacks. Completely different.
    Dead Space, now with barely any bloom! It's actualy lighting! This of course means it will be fun.
    I've <i>never once</i> seen a preview that's been wrong about a final game! Wait, no. Almost all previews are generally positive, because until the game comes out it's assumed problems will be fixed.
    And here's a quote from me: "the game looks like it sucks, and even if it ends up good, arguing that the trailer is not a piece of crap shows a decided lack of intelligence."
    Wow, that sounds awesome! And by awesome, I mean "like Doom 3." Because that happened in Doom 3. Every 10 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well for one demons are originated from a religion, where as aliens are originated from science and do exist, since the universe is infinite there is an infinite possiblity of life, so they do exist, where demons, it's a side of belief....
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1658930:date=Nov 1 2007, 03:01 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Nov 1 2007, 03:01 PM) <a href="index.php?act=findpost&pid=1658930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well for one demons are originated from a religion, where as aliens are originated from science and do exist, since the universe is infinite there is an infinite possiblity of life, so they do exist, where demons, it's a side of belief....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Which makes a huge different ingame. Tell me, if I went through and replaced "alien" with "demon" every time the word popped up, would anything matter?
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--quoteo(post=1658946:date=Nov 1 2007, 01:57 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Nov 1 2007, 01:57 PM) <a href="index.php?act=findpost&pid=1658946"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Which makes a huge different ingame. Tell me, if I went through and replaced "alien" with "demon" every time the word popped up, would anything matter?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's the difference between Quake and Half-Life.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    As I said when I got my Game Informer:

    Wow, most generic looking space game yet. A generic name, generic alien/zombie styles- the only thing not generic is the look of the main character. Kinda neat, the mechanic look.

    But that STILL isn't worth my time. The survival horror genre wasn't a good genre to begin with, and I don't think it needs any new franchises, quite frankly.

    (For the record: RE4 was the best the survival horror genre has done. RE4 sucked monkey balls. Let me move and aim at the same time, ######es.)
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Wow after hearing about the part where the lights flickered on and off. I'm sold!
    and I like how the alien race (NERO-MORPHS-20k-DEATHLORDS) is credited for being able to go through a ventilation system, in the interview.
    gez' Bruce Willis did that in the first Die Hard.

    Seriously, if the main positive comments you pull forth from an article is that the game features excellent flicking light followed by dark...
    Waffles, you don't have a freaking clue, do you?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited November 2007
    <!--quoteo(post=1658930:date=Nov 1 2007, 09:01 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Nov 1 2007, 09:01 PM) <a href="index.php?act=findpost&pid=1658930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well for one demons are originated from a religion, where as aliens are originated from science and do exist, since the universe is infinite there is an infinite possiblity of life, so they do exist, where demons, it's a side of belief....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wait, when did the universe suddenly become infinite?

    Edit: Also they chance of any event happening can never be greater than 1!
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    edited November 2007
    <!--quoteo(post=1659007:date=Nov 2 2007, 06:53 AM:name=Pulse)--><div class='quotetop'>QUOTE(Pulse @ Nov 2 2007, 06:53 AM) <a href="index.php?act=findpost&pid=1659007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's the difference between Quake and Half-Life.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really hate how they made them demons in the first and than aliens in the others... I mean i think it fit it better but i jsut hate how they changed the theme.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    edited November 2007
    <!--quoteo(post=1659032:date=Nov 2 2007, 01:29 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Nov 2 2007, 01:29 PM) <a href="index.php?act=findpost&pid=1659032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow after hearing about the part where the lights flickered on and off. I'm sold!
    and I like how the alien race (NERO-MORPHS-20k-DEATHLORDS) is credited for being able to go through a ventilation system, in the interview.
    gez' Bruce Willis did that in the first Die Hard.

    Seriously, if the main positive comments you pull forth from an article is that the game features excellent flicking light followed by dark...
    Waffles, you don't have a freaking clue, do you?<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1659038:date=Nov 2 2007, 02:41 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Nov 2 2007, 02:41 PM) <a href="index.php?act=findpost&pid=1659038"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, when did the universe suddenly become infinite?

    Edit: Also they chance of any event happening can never be greater than 1!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Umm, that was just an example, it's the first example i saw. And how is this generic? If your stating that aliens in general are generic than there goes 3/4's of the entire FPS genre.

    And it's not how the game looks people, it's how the GAMEPLAY/CONTROLS/SOUNDS/FUNCTIONALITY of it is. Honestly if you base a game on how it looks, your either a very pretentious person or very stupid.

    BTW: Space has been infinite since the beggining of time and we've already discovered microscopic organisms on Mars, so that's your proof, right there, for starters.

    Right now, the game creators goal is to create the, and i quote, the "Scariest game ever".

    Just a side note, there planning on making this a saga with comics and further releases. The whole lot.

    They also still have nearly an entire year to work on the game so it should be twice as good as compared to how it looks now.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited November 2007
    Aliens ARE generic, and yes that does make most of the FPS genre generic. What's new?

    Judging a game on it's graphics isn't a good idea, but currently that's all we have (not counting "pre-reviews" which are 100% worthless).

    I believe doom 3 labeled itself as the "scariest game ever", we all know how that ended up (For the record though, I enjoyed doom 3. The environments were beautiful, gameplay was another deal though). Just because the creators say something doesn't mean it's going to turn out that way.

    We aren't saying the game won't be good when it's done, but according to the trailer and what you have quoted from reviews it just looks like every other survival-horror game, except in space.

    edit: I think you need to look up what "infinite" means, the universe isn't infinite (or at least the usefulness of energy in the universe isn't infinite, thus life won't be infinite)
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