NS2 screenshots?

MaXaonMaXaon Join Date: 2007-10-24 Member: 62721Members
<div class="IPBDescription">the main question is!))))</div>When we will see NS2 screenshots? or maybe demo-video))

Comments

  • Paradox MonkeyParadox Monkey Join Date: 2007-08-25 Member: 61969Members
    edited October 2007
    I'd guess the answer to that question is the same as the answer to "When will the game be out?":
    When it's ready.

    I suppose it depends on how exactly they're approaching it. If they finish enough of the art assets they can cheat a bit by bypassing features that haven't been coded yet, like plopping down building models manually before commander mode or building specific code has been finished, and avoiding things that haven't been completed. I think they talked about something like this in a podcast, vertical slices?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    As it's been said, the game won't have any screen shots until it's near completion. However, their are a couple of rough(read: using low quality textures) source maps be developed. There's a thread on one with some screen shots <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102704" target="_blank">here</a>.
  • DarkaDarka Join Date: 2005-08-03 Member: 57466Members
    we could hear some news about NS2 on Halloween
    cuz its when NS came out
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--quoteo(post=1657494:date=Oct 24 2007, 08:29 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Oct 24 2007, 08:29 AM) <a href="index.php?act=findpost&pid=1657494"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As it's been said, the game won't have any screen shots until it's near completion. However, their are a couple of rough(read: using low quality textures) source maps be developed. There's a thread on one with some screen shots <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102704" target="_blank">here</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh no, this isn't true - we'll show off screenshots before it's near completion. We just want to make sure it's in great shape before we show you anything.
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    I personally would love to see what the mappers have been up to with the NS2TR alpha.
  • GehirntotGehirntot Join Date: 2007-10-12 Member: 62612Members
    <!--quoteo(post=1657524:date=Oct 24 2007, 06:23 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Oct 24 2007, 06:23 PM) <a href="index.php?act=findpost&pid=1657524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh no, this isn't true - we'll show off screenshots before it's near completion. We just want to make sure it's in great shape before we show you anything.<!--QuoteEnd--></div><!--QuoteEEnd-->
    hehe, but i hope you don't fake screenshots like other bad developer.
    all fans are very hot to see ingame screenshots or a trailer with ingame <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i was acctualy exspecting some NSTR alphas about a week ta two weeks back, the momment i heard from the mailing list some people had alpha's i was thinking sweet three days min to make a tiny courner of a room or a segment of coridor for a screenshot.
  • MAAADMAAAD Join Date: 2007-10-25 Member: 62735Members
    i am playing since 3rd day of 1.0, i need my NS2 now <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> a lot of years playing, i am waiting... the great day
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    <!--quoteo(post=1657658:date=Oct 25 2007, 01:44 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Oct 25 2007, 01:44 PM) <a href="index.php?act=findpost&pid=1657658"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i was acctualy exspecting some NSTR alphas about a week ta two weeks back, the momment i heard from the mailing list some people had alpha's i was thinking sweet three days min to make a tiny courner of a room or a segment of coridor for a screenshot.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Idd ! need ns2tr lawl <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    Yeah all in due time all in due time,

    I dont know if I want to make a out right lvl, maybe just some prop's, uni's going to smash my net time next year.
  • MaXaonMaXaon Join Date: 2007-10-24 Member: 62721Members
    What is the current state of developing of the NS2?
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    The mapping community is already on it's way to creating awesome maps.
    So NS2TR is an alpha verison of NS2?
    Or it is just a run around and try out the skills and that?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1659027:date=Nov 2 2007, 07:10 AM:name=Mapster)--><div class='quotetop'>QUOTE(Mapster @ Nov 2 2007, 07:10 AM) <a href="index.php?act=findpost&pid=1659027"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The mapping community is already on it's way to creating awesome maps.
    So NS2TR is an alpha verison of NS2?
    Or it is just a run around and try out the skills and that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's a collection of information, art assets, and probably some rough game code to let mappers get to work on maps for NS2 without having the game itself.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    I dont even think there is game code, you might get a world spawn, and thats about it. something like 50 textures from three tile sets and about 25 props or some such, was what was said, let me see if i can dig it up but its only too a select few that are a real promising map makeing bunch. tho they prolly ahve already recived a few updates sp they may have afew more textures and props now who knows.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nex, what you're talking about is the early alpha version of the NS2TR. The released version will probably contain some basic game code as well as considerably more art assets.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    When I said game code, I was referring to things like a view that mimics the commander's or wallwalk code for the skulk.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    doupt they would have that, good on them if they do, I think its just a couple of vtf files and a WAD or three.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Well, I was basing my estimates on what the NSTR was.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1659322:date=Nov 5 2007, 02:41 AM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Nov 5 2007, 02:41 AM) <a href="index.php?act=findpost&pid=1659322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->doupt they would have that, good on them if they do, I think its just a couple of vtf files and a WAD or three.<!--QuoteEnd--></div><!--QuoteEEnd-->
    *.wad don't exist anymore according to HL2 <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
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