Help whit some enitys and multimaneger

Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
Please please help me i make maps for an about year i know lot's of things but i don't understand complex enity work.
I read all tutorials what i find but still don't understand.

So i got very good idea 1st i will tel you how it will look like in game

so it will be in my co_SST map ( Star Ship Troopers )

so the drop ship is hit by that big bug and it crashes in bugs ( aliens ) cave
3. second Pilot : Is everybody ok ?
8. second Pilot : Looks like whe are landed in aliens cave. Get redy your wepons
12. second Pilot : damm mine doors are stuck i need some time to fix it.
40. second Pilot : Fix it ,get redy for fight

Door opens and fight begins !!


So i need to make text in game to aper that only marine can see it so it will be trigger_presence for the marines but i can't make it work
Then when the 40 second to open the doors and the red rotating light will only move when the doors are opening.

Plzz help me <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    I think i tried this awhile back as well. I dont think there actually is a way to create text that just a few people (area-wise) see. From what i remember at least.

    Forget trigger_presense. Just use a regular trigger, same deal. Or even a Logic_auto (or whatever its called), which will be triggered automatically after X seconds after the game starts.

    Whether or not you can write text should be irrelevant imo; if you have a decent microphone, just make some audio clips. If you spend a few hours checking out tutorials, you can download a free audio editor, clean them up slightly, and compress them. Add them in with your map (so learn how to create a .res, its REALLY easy, just look at the other .res files to understand), and voila!
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    can mp3_audio or some other audio enity's is there a why to make them sound in x seconds
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    trigger_relay named gamestartedstatus with a delay of whatever you want, targeting the target_mp3audio might do the trick.

    gamestartedstatus is triggered when a round starts, so any entity with that name will be triggered on roundstart. if this is for a oneshot sound, you can leave it like this. Otherwise you have to trigger the trigger_mp3audio to OFF on round end or it would be triggered to OFF on the next round start.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    siege maps use most of the time trigger_random
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