gorge building on walls and ceilings

kyliegirlkyliegirl Gorge MasterAustralia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
I play a modded server currently, the best thing i have to say is not only +hook so i can get everywhere, but also being able to build on walls and ceilings.. I hook up to the ceiling, point where i want the offence chamber, and build it , it gives me so much more ideas of defensive strats and yet not blocking the way for onoses and fades.

I find that ceiling offence chambers also give a better surprise against marines, as they now have to look where the chamber is instead of instantly shooting it down, its also harder to get to with grenades..

Comments

  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i have seen this mod also, not bad it seams a bit gimicy, ok for custom server playing stargate maps and so on, but i think it could maybe hinder or off balance some of the game play abit, suddenly chambers are really well hidden.

    but i guess i wouldnt say no, on some infestation that sort of makes sences.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    been suggested a million times, but a great idea <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    the problem I think is if you place chambers in a certain position you could end up blocking your own team, mostly Onos, since an Onos can always jump over a chamber, given that some areas on ramps can still be blocked. But that could all be fixed if teamates can walk through team structures, like in TF2, but can't stay inside of them.

    Also there arent many places a gorge can reach without +hook, but there are some walls and ceiling the gorge can reach and it would be useful and not as dull with chambers on the walls and ceilings. Although I don't know if I'm completly against a non-gimmicky web/hook type thing for gorges as long as it doesnt let them zoom across big rooms. I saw the spider-alien thread, I don't think a spider alien fits the kharaa, but maybe the gorge could take on some spider-like qualities, hanging from ceilings with webs, etc. and certain restrictions could be made like, gorge can only websling on infestation.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1655058:date=Oct 10 2007, 07:58 AM:name=kyliegirl)--><div class='quotetop'>QUOTE(kyliegirl @ Oct 10 2007, 07:58 AM) <a href="index.php?act=findpost&pid=1655058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I play a modded server currently, the best thing i have to say is not only +hook so i can get everywhere, but also being able to build on walls and ceilings.. I hook up to the ceiling, point where i want the offence chamber, and build it , it gives me so much more ideas of defensive strats and yet not blocking the way for onoses and fades.

    I find that ceiling offence chambers also give a better surprise against marines, as they now have to look where the chamber is instead of instantly shooting it down, its also harder to get to with grenades..<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've found that +hook in NS games can break the game. It gives gorges the ability to move quickly though vents they normally wouldn't be able to access without skulk or lerk backup. I forget the name of the map but the one with sewer south hive has a vent in a marine start. Normally if a gorge tries to bile from the vent he can be grenaded out because it's a small lip. With hook the gorge can jump down into the vent and then hook back up when the grenades are spent. The vent in the south and north hives on metal could be exploited this way, as well as the vent in the north and south hives on ayumi.

    I know NS2 is not NS1, but I see hook as giving the gorge an ability he should not have: high mobility. Instead it would be better if you could aim it like spit and plant a spore to grow. Or if you could see a shadow of where you're going to build like the commander.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Gorges have to remain slow and sluggish. They're not super-flying-spider-like building super-aliens, and they're not supposed to be. However, I do like the idea of being able to build on ceilings. Dynamic infestation could help here. As for the problems with onos passing etc, can't we have chambers "bend" when an onos passes? After all, they are organic. Finally, it's not hard to make sure chambers can't be hidden, just have a minimum amount of space required and you're set.
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    I agree with kyliegirl, i currently play on a server with this mod installed, Although there are one or two bugs, it is still alot of fun and should be implemented into NS2.
  • XainXain Join Date: 2007-09-13 Member: 62281Members
    as long as they fix the stacking bug (which is still around which allows you to build ocs near or ontop of one another ) this would be awsome to see, if the stacking bug is still around you could literally make stairs for onoses, which may give aliens a advantage.

    dont get me wrong im all for this idea.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    edited October 2007
    <!--quoteo(post=1655369:date=Oct 12 2007, 05:01 AM:name=Angelusz)--><div class='quotetop'>QUOTE(Angelusz @ Oct 12 2007, 05:01 AM) <a href="index.php?act=findpost&pid=1655369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gorges have to remain slow and sluggish. They're not super-flying-spider-like building super-aliens, and they're not supposed to be. However, I do like the idea of being able to build on ceilings. Dynamic infestation could help here. As for the problems with onos passing etc, can't we have chambers "bend" when an onos passes? After all, they are organic. Finally, it's not hard to make sure chambers can't be hidden, just have a minimum amount of space required and you're set.<!--QuoteEnd--></div><!--QuoteEEnd-->

    the +hook on the server i play on they have set a speed limit and distance limit, so its actually very slow to pull you where you want, and the distance of the hook is about 200 units i think.. all i know is the +hook on the server i play is only good for pulling you into a vent or holding you up to heal the hive or build structures on walls and ceilings, I tend to just run around in vents than to hook..

    having chambers being built on walls etc would give a bigger flare, afterall an organic object should beable to stick itself onto the walls and ceilings, much like in hl2 and hl1 with those tounge sucker things.. (i hated those).

    NS2 is a sever upgrade in graphics detail and ability, i feel we could benefit so much from it, like making infestation slippery for marines to encourage them to use flame throwers to destroy it more.

    have marines able to build ceiling turrets and gorges to build organic structures on walls

    make alien structures blend with the infestation, or grow from it when you build them.

    theres so much more options in ns2 because of the hl2 engine.. I dont think ns should stay exactly the same as it is now, i think it should be taking a step forward.. the war has been running for nearly 8 years now since the game release, they would have severely upgraded since then. not stayed the same.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    My only fear is the OC not getting the ROF, ROT and projectile change it deserves.
    As it stands now OC's get kills in a very limited way, yet sentry guns get a lot more kills as does zaping.

    When a marine unknowingly rushes around a courner with out com support into a WOL, in which case you may get two or three kills if hes doesnt report the WOL to the team.
    When a marine trys to rush the Gorge defending the WOL, depending on how bad he wants revenge and if he gets com support.
    When a marine knows the OCs are there bunny hop rushes them, gets over the WOL but finds with out COM support the tail of the WOL kills him. with com support he would of been fine, in all situations posed with COM support they would of been fine.

    yet can a sulk or a lerk or a gorge evade or take out a tf and its 5+ sentrys in a efficent time? maybe with a skilled gorge with bile bomb a mc, and the right structural area around him.

    fade maybe but now your risking your fade, if rines phase thru its 50 res gone.

    now take all those senarios, minus alt fires, and now your a marine who see's infestation before he goes around a courner, can call for a com and begin takeing out OC's or playing a waiting game. all that res is useless compared to full lmg a pair of grenades, and a med or two. why?

    Cos dynamic infestation has given away the WOL structures or gorges in the area, hum SC's cloak DI? then whats the point.
    I love DI, but its just taken away any chance hte current OC's have at detering any marine from takeing any route with com support.
    but this is all theorycraft for now.

    I would just hate to see Oc's become less useful than they are now, gorge hook would give some versatility in OC placement as would on the walls and ceiling, but i dont think it will fix the new issue of traping a marine or lureing him into a unsuspecting trap.

    but ill go make a suggestion on onw way i think this can be fixed.
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