doors controlled by valves

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">for opening partially (how to create?)</div>Just tried searching the verc for this but as you can imagine the results are pretty useless when searching for the word "valve"

Does anyone remember/know how to create a door that opens a certain amount depending how much you turn a valve? i remember there being several in the single player halflife, some even closed slowly if you stopped turning the valve.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2007
    The valve you're describing is a <a href="http://collective.valve-erc.com/index.php?ent=func_rot_button" target="_blank">func_rot_button</a>, when creating one don't forget the origin brush btw. I'm kind of rusty on the specific use of it, but I think if you create one and give it the door as a target it will automaticly make it open and close according to what you're doing with the func_rot_button ingame
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    thanks Kouji I'll give it a shot <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    Dang it didnt work - the door only opens after the full rotation of the valve. Basciallly its the same as a button which ends up rotating, you don't even have to hold "e" , once it starts rotating it just goes.
    I'll have to do some mor experimenting <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2007
    <!--quoteo(post=1655488:date=Oct 12 2007, 07:34 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Oct 12 2007, 07:34 AM) <a href="index.php?act=findpost&pid=1655488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dang it didnt work - the door only opens after the full rotation of the valve. Basciallly its the same as a button which ends up rotating, you don't even have to hold "e" , once it starts rotating it just goes.
    I'll have to do some mor experimenting <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh, it seems I was mistaken.

    The func_rot_button is simply that. A button that rotates to a certain degree and then activate it's target. what you need are these two entities: <a href="http://twhl.co.za/entityinfo.php?ent=momentary_rot_button&game=1" target="_blank">momentary_rot_button</a> and <a href="http://twhl.co.za/entityinfo.php?id=149" target="_blank">momentary_door</a>
Sign In or Register to comment.