Widescreen and Crosshairs
Underwhelmed
DemoDetective #?! Join Date: 2006-09-19 Member: 58026Members, Constellation
in Tech Support
So, to my pleasant surprise, I recently discovered there is a widescreen feature for NS. However, it would appear that they read crosshair information from a different portion of the weapon files found in the sprites folder (such as weapon_machinegun.txt) than 1280x960. In other words, they do not use my custom crosshairs - I'd appreciate it if anybody could tell me which portion 1680x1050 resolution reads from.
Comments
i am pritty sure there is a tuorial in custom conent on this give me a 2 minute dig ill edit this soon.
EDIT - and there is, thanks to TheGuy.
basicly once you open up the text files you will see all the resolusions there from memorie, if you dont you can add them in there respective alphabetical, numerical order.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=98808" target="_blank">TheGuys, 3.2 Xhair tut</a>
I did mine with custom shaz bot X hairs, basicly I like some from the mini shaz files, but some from the big file as well, big devour, small parasite, big bile, small spit, big bite, big swipe big gore small web, small spore umbra, large stomp, things like that took a few hours, I think I even changed the texture file names just to speed up the process.
In any case, I more or less solved the problem with a shotgun approach of just changing the crosshairs for all resolutions.