Lua Code and NS2TR

obsidobsid Join Date: 2003-09-16 Member: 20909Members
I was just wondering if they were going to release some/all of the Lua code to date with the NS2TR. That way modders can start earlier as well as the mappers.

Comments

  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Right on bro! <img src="http://www.nsmod.org/forums/style_emoticons/default/thumbup1.gif" border="0" class="linked-image" />
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Yeah thats a pretty good idea actually to get things rolling in the modding community.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nothing is final with regards to the NS2TR, but we're hoping to include some modding tools (and possibly a version of Decoda).
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    sorry to be a negative nelly, but i don't really see the point, perhaps a little bit of the Lua would be fun for testing, but i always understood the ns2TR would be something that gets release so mappers can finish the final part of the game <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    where as all of the lua part would be done by the official dev's anyway so not much point releasing it to the public early as it doesn't really help push the game to a finished state.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    I would imagine the people wanting to mod NS2 will need to wait till more of the game ships so they have something to test with.
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