console command for toggle textures on/off ?

SamRSamR Join Date: 2002-09-30 Member: 1382Members
Does anyone know the console command for toggling textures on and off during testing ? For Half-Life 1 ?
I'm trying to run my NS bsp, and I want to take pictures of the geometry without textures, but don't know the console command (if there is one) <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

Comments

  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    Not sure if there is a command. But gl_wireframe 1, 2, and 3 all have different effects as such, but i think they still show the textures. Some shows the wireframe for the rooms behind the textures, so its practically the same.

    If you absolutely need to not see any textures, you might have to install a wallhack and then use gl_wireframe. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2007
    You can also install Nem's BSPviewer and set its render to solid, this will show you all the weird things the compile tools do when breaking up the brushes (be sure to turn the lighting off, CTRL+L) Or use the X-ray render. X-ray is nicer, because it gives you a more detailed view of the brush break lines.

    This tool will also help in finding small brush or vertex errors (Like I found for BigD in co_moira)

    <a href="http://nemesis.thewavelength.net/index.php?p=30" target="_blank">BPSviewer</a>

    You can also play around with culling settings to see what Vis is doing (kind of), quite a nice tool if ya ask me <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--quoteo(post=1652165:date=Sep 26 2007, 02:43 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Sep 26 2007, 02:43 AM) <a href="index.php?act=findpost&pid=1652165"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can also install Nem's BSPviewer and set its render to solid, this will show you all the weird things the compile tools do when breaking up the brushes (be sure to turn the lighting off, CTRL+L) Or use the X-ray render. X-ray is nicer, because it gives you a more detailed view of the brush break lines.

    This tool will also help in finding small brush or vertex errors (Like I found for BigD in co_moira)

    <a href="http://nemesis.thewavelength.net/index.php?p=30" target="_blank">BPSviewer</a>

    You can also play around with culling settings to see what Vis is doing (kind of), quite a nice tool if ya ask me <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    cool ! thanks guys ! i been so busy, sorry for not getting back soon, I'll look up Nems's tools, and I ought to be writing down all these console commands in my level design book ! which i haven't written it for around 10 years, so all that's in it are console commands and methods for using Build to make Duke3d levels :S
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2007
    Some console commands and other info then <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <a href="http://www.unknownworlds.com/ns/static/Mapping_Guidelines.html#Console_Commands_and_Cheats" target="_blank">Console Commands and Cheats</a>

    Y'might also want to create a shortcut and add these parameter to the targetafter steam.exe:

    steam.exe -applaunch 70 -game ns -dev -console +map yourmapname

    This will get you into cheat mode, developer mode and start your map. The map part can be left out if you want to manually start your map using the console. For development purpose don't use "create server", but use the console with "map yourmapname" without the quotes. Some things like noclip and gl_wireframe and prolly some other stuff don't work in a <i>multiplayer</i> game (create server).

    Console commands I tend to use, other then the ones in the mapping guidelines, are:<ul><li>gl_wireframe 2, to see wth VIS is doing.</li><li>developer 3, to see more information about your entity triggers</li><li>dev_overview 1, to get a rendered topdown view of the map, like <a href="http://members.home.nl/m.borgman/ns-forum/ns_achio/officialscreenshots/layout/progress-layout.jpg" target="_blank">this</a>, mainly for a nicer layout shot then a minimap</li><li>r_speeds 1, keep and eye on w-poly, with 700-800 for firstperson and ~1000-1100 for commanderview should be the maximum from any angle in highly detailed areas. Otherwise GoldSrc will explode <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /></li></ul>
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