Cool Nanite Ideas !
The_Disposed
Join Date: 2007-05-29 Member: 61052Members
It would be cool if all marines had a backpack thing that holds nanites. It would have a blue core with blue clouds flying around it, when you run the nanites trail behind the pack. The commander can see a radius around the marines and he can only drop structures in that area, its a big sized area too. So if the com wanted to drop a res tower the marines have to move close enough to the node so he can drop it, even the turrent factory need to be in the marines radius to be droped. some structues have their own nanite radius like the turrent factory, the com chair and the armory. The com can only drop meds and ammo in the marines radius too, this would stop the com from knowing where the hive is located at the start of the match because he cant drop the ammo on the hive or drop res towers without the marine being close.
U know how you run over a heavy armour on the ground and it just appears on you body, well i want the com to drop a nanite box labeled heavy armour and when the marine runs over it, it opens and you see a cloud of nanites cover your body then turn into the heavy armor, this would happen with jetpack too.
Also a special nanite item like a cube or something. It has a radius too. It has energy like the obs. Marines only get 1 of this item. It cannot be destroyed by the aliens. 1 marine can carry it and if any marines are in the radius they get a special buff, mayby a bit more armour. the commander can click on the item and use different powers it has, but they consume energy, like heal all marines in radius, light up dark areas, an electric attack, an attack that slows down aliens in radius, other stuff. This item would encourage marines to stay in a group. If the marine dies holding the item he drops it, aliens can try to stop the marines from picking it up, like a gorge could drop some oc's around it. If it lands on aliens infestation it will disable all the powers. An onos can devour the cube too, the marines can always see the location of the item on their maps so they can hunt down the onos. <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
Also the guns should look more futuristic, because if that have nanites and stuff but old guns that's just weird.
U know how you run over a heavy armour on the ground and it just appears on you body, well i want the com to drop a nanite box labeled heavy armour and when the marine runs over it, it opens and you see a cloud of nanites cover your body then turn into the heavy armor, this would happen with jetpack too.
Also a special nanite item like a cube or something. It has a radius too. It has energy like the obs. Marines only get 1 of this item. It cannot be destroyed by the aliens. 1 marine can carry it and if any marines are in the radius they get a special buff, mayby a bit more armour. the commander can click on the item and use different powers it has, but they consume energy, like heal all marines in radius, light up dark areas, an electric attack, an attack that slows down aliens in radius, other stuff. This item would encourage marines to stay in a group. If the marine dies holding the item he drops it, aliens can try to stop the marines from picking it up, like a gorge could drop some oc's around it. If it lands on aliens infestation it will disable all the powers. An onos can devour the cube too, the marines can always see the location of the item on their maps so they can hunt down the onos. <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
Also the guns should look more futuristic, because if that have nanites and stuff but old guns that's just weird.
Comments
The pickup animation would also be quite awesome and to keep the idea of nanogrid alive. This could actually explain why it is possible for the commander to put down structures in infested areas with the help of marines in that location. It would seem logical for the nanogrid being disabled in infested areas without a concentrated nanite source near the drop location (marines).
If dynamic infestation can take over an entire map (which I hope it can do) it would seem logical for the commander to be able to drop stuff in areas no yet infested without marines present imho. So this would limit the idea to infested areas.
Am i the only one who uses the floating WP to find the hive? ^^ Anyway i like the idea of the backpack, even better that you can use the marines as a mobile nano grid in infested areas. Not so keen on the cube item.
fantastic <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
it would stop a lot of exploiting having the commander only able interact when marines are near that location. gravity gun for commander sounds awesome too.
The cube idea , not too keen on, its a bit too futuristic, and ns is all about being gritty like the aliens movies <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> (hence the guns still using bullets)
I think having the commander be able to move objects because of nanites has some potential but again you have to work on balance. Having a marine on top of a massive box or crate so a Commander could drag it into a hive to block and entrance or drop it on a group of aliens. Would be really amusing to see it pushed off a catwalk high up on an onos that's for sure. I think the more of the game we see the more we will be able to decide what will make sense in it but I think most of these ideas would be great additions.
nah the com should always need marines to interact with stuff even out of infestation. if the com could just move everything out of the path and turn on lights or whatever at the start of the match that would be boring.
i think the nanites wouldnt be all over the map anyway, the com shud only be able to drop stuff in the marines nanite fields and some structures. The marines need to build the structures anyway so they will be close.
Say, a room has certain functions: Lights, a door and a crane. The commander would normally not be able to control these directly; however if a marine inserts a nanite-pod into a slot somewhere in the room, the commander would suddenly gain control over the room. Aliens could then in turn destroy the nanite pod to take the commanders control away again. This would allow for a more dynamic gameplay where the command gets more and more control over the map.
These ideas are meant to stop the marines from knowing where the hive is.
And also the marines would look cool with nano backpacks.
I might not have the time to 'camp' marine start to drop a building in base when I'm medspamming enigma. The marine would just run out and since all NS players are brain damaged, it'll take him 2 minutes to realize that I'm screaming at him to come back to base and ughh... NO.
also since this sort of brings up a side topic, even tho i am not all for makeing it a little more RTS, why dont marines need resrouce silos to save up res. it wouldnt be so bad it owuld kee pa com on his toes and he would need one or two silos to save up for a huge rush or so. CC's will obiously have like a 80 res storage with a glowing res storage bar on it, and a little structure like gas tank that resembles a unbuilt obst could hold say 120 res, and have a glowing how full am i bar, in turn giveing ehe kharaa and other option to counter a rus has apose to loseing a onos to a becon trying to take down a advanced lab or AA. multiple CCs and a few silos spread around wouldnt be to much of a hassel and a few extra silos would stop a single sulk from ruining your day, as a silo takeing damage would send all its res to another silo in the last second. - hum prolly needs its own thread. would be good if this was in game now.
Silos are worthless in this game because its not like you should have more than 50 res at any point in time.