Scariest Games you've Played

245

Comments

  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Vampire the masquerade

    Hotel and studio level.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    My comments:

    Doom 3? Fehhhh. "Oh look, a zombie-sized panel in the wall right next to a medpack. Golly, I wonder what could happen." It wasn't really very scary at all. Atmospheric, sure. But not scary.

    Stalker? Scary as hell. Creeping along in a sewer, cutting between cover, s**t scared that some invisible tentacle-faced motherhubber is about to tear me a structurally superfluous new behind. Not to mention that facility near the scientist in the bunker (Hello? Hello. Hello? Hello.) with the brain burner. I went in there before I realised that you could get the protection doovie. Being mobbed by dozens of gun-toting zombies whilst my character is driven steadily insane was so awesome.

    Not to mention when you actually get to go down inside that lab. When I was on the way out I was so glad of being able to see in the sky, I didn't even bother checking around myself for boxes of goodies or anything. I just blindly stumbled out in a daze.

    Whoo...

    The marine campaign in AvP2 was pretty damn scary. That damn motion tracker. "Vdleeb... Vdleeb...". ANYTHING would set it off. A swinging chain, an opening door, a flying insect, a xenomorph covered with a thousand living blades.

    FEAR was... freaky I suppose. I was never really afraid of entering the next room. When that static started and I caught a glimpse of that f**king little girl out of the corner of my eye... that was a bit freaky.

    --Scythe--
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    FEAR.

    Vampire: The masquerade - Bloodlines had that freaky haunted hotel level.

    Thief (the undead) D:

    System Shock 2

    Doom 1 & 2. I'm not kidding. They're pretty damn unnerving <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . Doom 3 is atmospheric and "BOO! LIGHTSGOOFF IMPATTACKFROMBEHIND!"
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--quoteo(post=1651534:date=Sep 23 2007, 03:52 PM:name=esuna)--><div class='quotetop'>QUOTE(esuna @ Sep 23 2007, 03:52 PM) <a href="index.php?act=findpost&pid=1651534"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now there's a game that totally missed it's potential. It was a great game all the same, but there was so little horror and too much shooting. Being chased by the fishmen was perfect though, just a shame that so much of the game didn't live up to it's namesake.

    Ia Dagon! Ia Hydra! Ia Ia!<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://pulsaris.googlepages.com/cthulhurly.gif" border="0" class="linked-image" />
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    the eerie sound the <a href="http://en.wikipedia.org/wiki/Tentacle_%28Half-Life%29" target="_blank">http://en.wikipedia.org/wiki/Tentacle_%28Half-Life%29</a> make in half life one hit a nerve,

    doom 3 was good but even in the dark its not that scary, same with fear, i enjoy games where i am forced to flee a rather great distance for fear of losing every thing my hard earned character has accumulated. a blue dragon in castle of the winds did just this, your not loading a save point from 2 second ago at full health. and cycling the exact same area until you pull it off with the maximum amount of health you can hope for to hit save again. which is why i originally clock any and every game on the hardest setting the moment i get it. the goal here is to try your best not to save every five minutes, or begin your five minute saving bonanza on after every kill when you start getting down to 12 health.

    right now i am clocking half life 2 with only the gravity gun, on the hardest setting, and i have managed to keep dogs ball and the first counter weighted rusted wind mill blade for about the last 8 chapters. believe it or not even tho it has been a one step forward 16 steps backward ordeal its been rather fun and easy, has also extended a 8 hours game to a good week.

    fear was the same tho most of the scary parts are given away by the static, a effect and sound that has since winced a nerve and now the hairs on the back of my neck stand up any time hearing anything remotely close, but stop playing the game for more adrenaline pumping action. i think not.

    believe it or not i haven't full clocked doom 3 or fear as i was half way Thur both on hard when i lost my drive, doom 3 notably requires its hardest setting to be unlocked.

    but knowing how games play out kind of ruins it for me, i know if i pick up that health pack a monster is going to jump out and more than likely cost me more health than it is worth. i tend to skip over anything and everything that stands out like a bait trap. increasing my life and speeding up the game play even more, i have gone Thur entire doom 3 levels at a rather rapid pace with only a hand full of kills but missed every health ammo or power up in the level. i also use all the ammo in my weakest weapon to kill creatures first, in turn accumulating a entire arsenal for the boss fights, also alternating between the most frequent ammo dropped, depending entirely on the nasty and the situation, most zombie creatures i just Melee

    i just don't know what to say, traveling Thur 16 levels of a top view 2d game then being chased by a blue dragon thats going to smash you if it gets you, running back up Thur a 16 lvl maze, after hours of play scares me more than running the same tiny strip of game play over and over till i get it right.

    a great example of this is crossing a open cat walk in doom into a demonic pentagram room to get a data disk to open a door, it has to be done, 16 nasties in all from memories i rushed the whole room with a shot gun, every screech was a key beat i followed, be it strafing perfectly to dodge something jumping at from behind you to take off your head, the first time i ran that room i completed with only a minor scratch near prefect fluke, to get the disk, forgot to save it to some how stupidly walk out the room around a few corners and die in a stupid situation, 40 runs of that pentagram room again latter just to retain a semi equal amount of health, thats a lot of deaths a lot of na not good enoughs and a lot of loading screens. yes i promptly saved it after i was happy with it, but honestly after 40 runs that room and its movement was so refined down to every little detail, it just simply had no scare factor except for perhaps the odd sound cycling which after 40 runs doesn't do anything for you any more.

    resistance fall of man, while my mates shoot from a far, i am rushing them ducking the swings and taking heads off with the shot gun before knocking the still slashing corpse over with the butt of the gun

    i don't know what a head quack would make of all this, but its probably not healthy

    truly hair raising sounds done correct will most likely always do it for me. some times graphics just don't do it for you, you need to close your eyes and see that fades claws tearing the steel plated wall.

    i dont know res/dino crisis, and silent hill games do apeal to me with the out of camera nastys and the sounds they make, i dont know waiting for something to truely unerve me.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    The ravenholm section in HL2, the wallcrawling zombies gives me the spooks.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1651648:date=Sep 24 2007, 03:18 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Sep 24 2007, 03:18 PM) <a href="index.php?act=findpost&pid=1651648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thur<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm... confused. Did you have a mishap where you somehow did a search and replace for "through?"
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    I would have to say pac-man
    Those four horrible ghosts kept chasing me, all I wanted to do was eat dots...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1651659:date=Sep 24 2007, 09:33 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 24 2007, 09:33 AM) <a href="index.php?act=findpost&pid=1651659"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm... confused. Did you have a mishap where you somehow did a search and replace for "through?"<!--QuoteEnd--></div><!--QuoteEEnd-->

    Look, at this point it's not even worth reading his stuff, let alone trying to figure out how it makes it from his head to the computer without making his hands commit suicide.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1651648:date=Sep 24 2007, 01:18 PM:name=NEX9)--><div class='quotetop'>QUOTE(NEX9 @ Sep 24 2007, 01:18 PM) <a href="index.php?act=findpost&pid=1651648"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the eerie sound the <a href="http://en.wikipedia.org/wiki/Tentacle_%28Half-Life%29" target="_blank">http://en.wikipedia.org/wiki/Tentacle_%28Half-Life%29</a> make in half life one hit a nerve,

    doom 3 was good but even in the dark its not that scary, same with fear, i enjoy games where i am forced to flee a rather great distance for fear of losing every thing my hard earned character has accumulated. a blue dragon in castle of the winds did just this, your not loading a save point from 2 second ago at full health. and cycling the exact same area until you pull it off with the maximum amount of health you can hope for to hit save again. which is why i originally clock any and every game on the hardest setting the moment i get it. the goal here is to try your best not to save every five minutes, or begin your five minute saving bonanza on after every kill when you start getting down to 12 health.

    right now i am clocking half life 2 with only the gravity gun, on the hardest setting, and i have managed to keep dogs ball and the first counter weighted rusted wind mill blade for about the last 8 chapters. believe it or not even tho it has been a one step forward 16 steps backward ordeal its been rather fun and easy, has also extended a 8 hours game to a good week.

    fear was the same tho most of the scary parts are given away by the static, a effect and sound that has since winced a nerve and now the hairs on the back of my neck stand up any time hearing anything remotely close, but stop playing the game for more adrenaline pumping action. i think not.

    believe it or not i haven't full clocked doom 3 or fear as i was half way Thur both on hard when i lost my drive, doom 3 notably requires its hardest setting to be unlocked.

    but knowing how games play out kind of ruins it for me, i know if i pick up that health pack a monster is going to jump out and more than likely cost me more health than it is worth. i tend to skip over anything and everything that stands out like a bait trap. increasing my life and speeding up the game play even more, i have gone Thur entire doom 3 levels at a rather rapid pace with only a hand full of kills but missed every health ammo or power up in the level. i also use all the ammo in my weakest weapon to kill creatures first, in turn accumulating a entire arsenal for the boss fights, also alternating between the most frequent ammo dropped, depending entirely on the nasty and the situation, most zombie creatures i just Melee

    i just don't know what to say, traveling Thur 16 levels of a top view 2d game then being chased by a blue dragon thats going to smash you if it gets you, running back up Thur a 16 lvl maze, after hours of play scares me more than running the same tiny strip of game play over and over till i get it right.

    a great example of this is crossing a open cat walk in doom into a demonic pentagram room to get a data disk to open a door, it has to be done, 16 nasties in all from memories i rushed the whole room with a shot gun, every screech was a key beat i followed, be it strafing perfectly to dodge something jumping at from behind you to take off your head, the first time i ran that room i completed with only a minor scratch near prefect fluke, to get the disk, forgot to save it to some how stupidly walk out the room around a few corners and die in a stupid situation, 40 runs of that pentagram room again latter just to retain a semi equal amount of health, thats a lot of deaths a lot of na not good enoughs and a lot of loading screens. yes i promptly saved it after i was happy with it, but honestly after 40 runs that room and its movement was so refined down to every little detail, it just simply had no scare factor except for perhaps the odd sound cycling which after 40 runs doesn't do anything for you any more.

    resistance fall of man, while my mates shoot from a far, i am rushing them ducking the swings and taking heads off with the shot gun before knocking the still slashing corpse over with the butt of the gun

    i don't know what a head quack would make of all this, but its probably not healthy

    truly hair raising sounds done correct will most likely always do it for me. some times graphics just don't do it for you, you need to close your eyes and see that fades claws tearing the steel plated wall.

    i dont know res/dino crisis, and silent hill games do apeal to me with the out of camera nastys and the sounds they make, i dont know waiting for something to truely unerve me.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dude, the first time i played doom 3 i played it on medium, and i died maybe 15-20 times tops to get use'd to it and everything... Than i played through it on hard... died 5 maybe 6 times...

    But, i guess for you it's not the same but for me, atmosphere is EVERYTHING, usualy the cheap scares don't work for me, i guess atmosphere affects me more because i had a traumatic experiance when i was a kid.... it was dark out, me and my friends were playing in the woods, they had bikes, i didn't, they had to get home soon or they'd be in serious trouble and well... i had to walk through half of the woods in near total darkness.... So... yea.....

    Oh and here's the top ten scariest moments in gaming from 1 - 10 listed by gameinformer, 1 being the scariest, 10 being the least scariest.

    10. The suffering
    9. Metal Gear solid 2
    8. The 7th guest
    7. Condemned: Criminal origins
    6. Manhunt
    5. Eternal Darkness
    4.System Shock 2
    3. Resident Evil
    2. Silent Hill 2
    1. Fatal Frame II - The butterfly, otherwise known as Crawling girl because of the one scary part in it where your in a doll shop with creepy dead eye'd kimono dolls staring at you on every shelf of every wall when the door locks behind you and a legless form of the little girl slithers torwards you and she's pleading that you play with her but she's killing you in the process... Now for that, i would make an exception :V

    If some of you want to know the scariest parts in the other games i listed go to page 36 in the new september issue of Gameinformer.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1651571:date=Sep 24 2007, 02:59 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Sep 24 2007, 02:59 AM) <a href="index.php?act=findpost&pid=1651571"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And <i>I</i> think that one guy getting freaked out does not make it scary. DooM3 is scary like a car backfiring is scary. It will make you jump, but that's it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I will admit he was kind of baby but it still does mean that the game is more scarey to others than it is you... not really for me but he was just an example.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited September 2007
    I don't get scared in games, I just call it a relevant surge of adrenaline and the such <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    The games that got me freaked out, or jumpy:<ul><li>AvP</li><li>Natural Selection *bump into Onos, GOATSE DO NOW WANT*, or the skulk in the dark corridor</li><li>Wolf3d (GUSTAFO -gestapo prob.- BUDADADA UAAAGH, wut?)</li><li>F.E.A.R.</li><li>S.T.A.L.K.E.R.</li><li>Half Life</li><li>Half Life 2</li><li>System Shock 2</li><li>Bioshock</li><li>Max Payne, the part about them drug nightmares freaked me out</li><li>Unreal 1 and 2</li><li>Diablo, them creeps that appear out of nowhere :3</li><li>Doom 3</li></ul>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited September 2007
    <!--quoteo(post=1651726:date=Sep 24 2007, 08:38 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Sep 24 2007, 08:38 PM) <a href="index.php?act=findpost&pid=1651726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. Fatal Frame II - The butterfly, otherwise known as Crawling girl because of the one scary part in it where your in a doll shop with creepy dead eye'd kimono dolls staring at you on every shelf of every wall when the door locks behind you and a legless form of the little girl slithers torwards you and she's pleading that you play with her but she's killing you in the process... Now for that, i would make an exception :V<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's Fatal Frame 1. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> The doll room just off the cherry atrium.

    Also, Fatal Frame 2's subtext is The Crimson Butterfly, always a hit for menstruation based jokes.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    <!--quoteo(post=1651726:date=Sep 24 2007, 07:38 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Sep 24 2007, 07:38 PM) <a href="index.php?act=findpost&pid=1651726"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh and here's the top ten scariest moments in gaming from 1 - 10 listed by gameinformer, 1 being the scariest, 10 being the least scariest.

    10. The suffering
    9. Metal Gear solid 2
    8. The 7th guest
    7. Condemned: Criminal origins
    6. Manhunt
    5. Eternal Darkness
    4.System Shock 2
    3. Resident Evil
    2. Silent Hill 2
    1. Fatal Frame II - The butterfly, otherwise known as Crawling girl because of the one scary part in it where your in a doll shop with creepy dead eye'd kimono dolls staring at you on every shelf of every wall when the door locks behind you and a legless form of the little girl slithers torwards you and she's pleading that you play with her but she's killing you in the process... Now for that, i would make an exception :V

    If some of you want to know the scariest parts in the other games i listed go to page 36 in the new september issue of Gameinformer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you for informing us of this top 10 scariest games list.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1651737:date=Sep 24 2007, 08:00 PM:name=esuna)--><div class='quotetop'>QUOTE(esuna @ Sep 24 2007, 08:00 PM) <a href="index.php?act=findpost&pid=1651737"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's Fatal Frame 1. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> The doll room just off the cherry atrium.

    Also, Fatal Frame 2's subtext is The Crimson Butterfly, always a hit for menstruation based jokes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ummm nooo, unless your saying GAMEINFORMER is wrong than it's Fatal Frame 2.... either go and study harder or prove that it's fatal frame 1..
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1651770:date=Sep 24 2007, 10:59 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Sep 24 2007, 10:59 PM) <a href="index.php?act=findpost&pid=1651770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thank you for informing us of this top 10 scariest games list.<!--QuoteEnd--></div><!--QuoteEEnd-->

    not scariest games, scariest moments in games.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    <!--quoteo(post=1651778:date=Sep 24 2007, 11:08 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Sep 24 2007, 11:08 PM) <a href="index.php?act=findpost&pid=1651778"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ummm nooo, unless your saying GAMEINFORMER is wrong than it's Fatal Frame 2.... either go and study harder or prove that it's fatal frame 1..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seeing as I doubt you've even played either game and I know esuna loves the Fatal Frame series and has played them both I'm going to go ahead and say he's right.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->10. The suffering
    9. Metal Gear solid 2
    8. The 7th guest
    7. Condemned: Criminal origins
    6. Manhunt
    5. Eternal Darkness
    4.System Shock 2
    3. Resident Evil
    2. Silent Hill 2<!--QuoteEnd--></div><!--QuoteEEnd-->
    These are moments?
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1651789:date=Sep 24 2007, 11:29 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 24 2007, 11:29 PM) <a href="index.php?act=findpost&pid=1651789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->These are moments?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Scariest moments are in those games, i wasnt going to right out each moment so i posted the games...
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <!--quoteo(post=1651550:date=Sep 24 2007, 02:08 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Sep 24 2007, 02:08 AM) <a href="index.php?act=findpost&pid=1651550"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->AvsP2 is "scary" during the first few marine missions where you aren't really attacked, but the potential of an attack is lurking from the dark/unseen areas. Dunno what to call this kind of scare factor...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Suspense
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    edited September 2007
    <!--quoteo(post=1651788:date=Sep 24 2007, 11:27 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Sep 24 2007, 11:27 PM) <a href="index.php?act=findpost&pid=1651788"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seeing as I doubt you've even played either game and I know esuna loves the Fatal Frame series and has played them both I'm going to go ahead and say he's right.<!--QuoteEnd--></div><!--QuoteEEnd-->

    seeing as gameinformer is one of the biggest gaming magezines and how they're up to date on everything and always know what they're talking about AND GET PAID TO DO WHAT THEY DO, i think i can trust more in them.... but if you can prove me wrong then i'd be glad to see if your right.

    I mean the odds of him being right are improbable...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Sounds like two arguments from authority pitched against each other. Me, I like esuna more than gameinformer, so he gets my vote.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    <!--quoteo(post=1651797:date=Sep 24 2007, 11:37 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Sep 24 2007, 11:37 PM) <a href="index.php?act=findpost&pid=1651797"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->seeing as gameinformer is one of the biggest gaming magezines and how they're up to date on everything and always know what they're talking about AND GET PAID TO DO WHAT THEY DO, i think i can trust more in them.... but if you can prove me wrong then i'd be glad to see if your right.

    I mean the odds of him being right are improbable...<!--QuoteEnd--></div><!--QuoteEEnd-->

    well seen as he (and most probably everyone else) have been playing games longer than you've been alive and know more about scary games than your mum I'm still going to say esuna is right and not GAMEINFORMER.COM. THEY'RE UP TO DATE ON EVERYTHING.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    edited September 2007
    <!--quoteo(post=1651800:date=Sep 24 2007, 11:40 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Sep 24 2007, 11:40 PM) <a href="index.php?act=findpost&pid=1651800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well seen as he (and most probably everyone else) have been playing games longer than you've been alive and know more about scary games than your mum I'm still going to say esuna is right and not GAMEINFORMER.COM. THEY'RE UP TO DATE ON EVERYTHING.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ** Be Nice ** - KFDM

    And i don't use there site, i use there magezines...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Well, <a href="http://www.gamefaqs.com/console/ps2/file/529305/17027" target="_blank">this,</a> <a href="http://www.gamefaqs.com/console/ps2/file/529305/21774" target="_blank">this,</a> <a href="http://www.gamefaqs.com/console/ps2/file/529305/16695" target="_blank">this one</a> and <a href="http://www.gamefaqs.com/console/ps2/file/529305/18423" target="_blank">this, too</a> all mention the "doll room" that esuna talked about, and are walkthroughs for Fatal Frame (1, not 2). Maybe you two are talking about different scenes? Fatal Frame 2 seems to have one or more "doll rooms" too, but it doesn't seem to have a crawling girl in it.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--quoteo(post=1651794:date=Sep 24 2007, 07:35 PM:name=sgt.waffles)--><div class='quotetop'>QUOTE(sgt.waffles @ Sep 24 2007, 07:35 PM) <a href="index.php?act=findpost&pid=1651794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Scariest moments are in those games, i wasnt going to right out each moment so i posted the games...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Listing just the games doesn't tell us much about the scary moments in them so that list is rather worthless.
  • sgt.wafflessgt.waffles Join Date: 2007-09-22 Member: 62406Banned
    <!--quoteo(post=1651804:date=Sep 24 2007, 11:50 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 24 2007, 11:50 PM) <a href="index.php?act=findpost&pid=1651804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, <a href="http://www.gamefaqs.com/console/ps2/file/529305/17027" target="_blank">this,</a> <a href="http://www.gamefaqs.com/console/ps2/file/529305/21774" target="_blank">this,</a> <a href="http://www.gamefaqs.com/console/ps2/file/529305/16695" target="_blank">this one</a> and <a href="http://www.gamefaqs.com/console/ps2/file/529305/18423" target="_blank">this, too</a> all mention the "doll room" that esuna talked about, and are walkthroughs for Fatal Frame (1, not 2). Maybe you two are talking about different scenes? Fatal Frame 2 seems to have one or more "doll rooms" too, but it doesn't seem to have a crawling girl in it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well seing as it's the XBox version and it's also directors cut they could've added it in so esuna might be right aswell, seeing as how some things are added in ports and especially if they're special additions like this one.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited September 2007
    <!--quoteo(post=1651804:date=Sep 25 2007, 12:50 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Sep 25 2007, 12:50 AM) <a href="index.php?act=findpost&pid=1651804"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, <a href="http://www.gamefaqs.com/console/ps2/file/529305/17027" target="_blank">this,</a> <a href="http://www.gamefaqs.com/console/ps2/file/529305/21774" target="_blank">this,</a> <a href="http://www.gamefaqs.com/console/ps2/file/529305/16695" target="_blank">this one</a> and <a href="http://www.gamefaqs.com/console/ps2/file/529305/18423" target="_blank">this, too</a> all mention the "doll room" that esuna talked about, and are walkthroughs for Fatal Frame (1, not 2). Maybe you two are talking about different scenes? Fatal Frame 2 seems to have one or more "doll rooms" too, but it doesn't seem to have a crawling girl in it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There is definitely a doll room in Fatal Frame 2, but the girl, as mentioned, doesn't crawl. It's one of the sacrificed twins who show up throughout the game.

    Fatal Frame 1, however, has the doll room which is lined with dolls in kimonos staring blankly at you (With the Demon Tag scroll in it which is a secret passage to an earlier area of the house) and a fight with a girl who's crawling in the floor and invisible for half the fight, slithering towards you half stuck in the floor. It's near the end of the first night, i believe, before you head up to the shrine for the actual boss fight.

    If i had my copy of Fatal Frame here with me i'd fire it up and make a video, but as i don't, i won't.

    e: <img src="http://creativeblank.com/i/11.jpg" border="0" class="linked-image" />


    ok video proof: <a href="http://www.youtube.com/watch?v=SUjZ625KQ3M" target="_blank">http://www.youtube.com/watch?v=SUjZ625KQ3M</a> skip to 09:28
    the guy's using god film though so she gets 2 shotted in no time, but screw it, there's your proof.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--quoteo(post=1651734:date=Sep 24 2007, 02:54 PM:name=Zaggy)--><div class='quotetop'>QUOTE(Zaggy @ Sep 24 2007, 02:54 PM) <a href="index.php?act=findpost&pid=1651734"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't get scared in games, I just call it a relevant surge of adrenaline and the such <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    The games that got me freaked out, or jumpy:<ul><li>AvP</li><li>Natural Selection *bump into Onos, GOATSE DO NOW WANT*, or the skulk in the dark corridor</li><li>Wolf3d (GUSTAFO -gestapo prob.- BUDADADA UAAAGH, wut?)</li><li>F.E.A.R.</li><li>S.T.A.L.K.E.R.</li><li>Half Life</li><li>Half Life 2</li><li>System Shock 2</li><li>Bioshock</li><li>Max Payne, the part about them drug nightmares freaked me out</li><li>Unreal 1 and 2</li><li>Diablo, them creeps that appear out of nowhere :3</li><li>Doom 3</li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->

    So you don't experience fear, you just experience an adrenaline rush and all of the biological responses to fear when something scary happens, okay, got it. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />


    How could you be anythign except annoyed at the dream sequences in Max Payne?

    The Hotel level in Vampire the Masquerade was too obnoxious for me. I'm supposed to be afraid of breaking lights and flying pottery? Are you serious? The only remotely interesting part is the utensil hurricane near the end, but I can't say I was anything besides bored and annoyed with the 'scariness' in that level. The unending horror of the Warrens is scarier than that lame Hotel (although the Hotel has a decent story behind the lame).
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